495 lines
15 KiB
Markdown
495 lines
15 KiB
Markdown
- Feature Name: libsyntax2.0
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- Start Date: 2017-12-30
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- RFC PR: (leave this empty)
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- Rust Issue: (leave this empty)
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>I think the lack of reusability comes in object-oriented languages,
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>not functional languages. Because the problem with object-oriented
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>languages is they’ve got all this implicit environment that they
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>carry around with them. You wanted a banana but what you got was a
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>gorilla holding the banana and the entire jungle.
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>
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>If you have referentially transparent code, if you have pure
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>functions — all the data comes in its input arguments and everything
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>goes out and leave no state behind — it’s incredibly reusable.
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>
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> **Joe Armstrong**
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# Summary
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[summary]: #summary
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The long-term plan is to rewrite libsyntax parser and syntax tree data
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structure to create a software component independent of the rest of
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rustc compiler and suitable for the needs of IDEs and code
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editors. This RFCs is the first step of this plan, whose goal is to
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find out if this is possible at least in theory. If it is possible,
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the next steps would be a prototype implementation as a crates.io
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crate and a separate RFC for integrating the prototype with rustc,
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other tools, and eventual libsyntax removal.
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Note that this RFC does not propose to stabilize any API for working
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with rust syntax: the semver version of the hypothetical library would
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be `0.1.0`. It is intended to be used by tools, which are currently
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closely related to the compiler: `rustc`, `rustfmt`, `clippy`, `rls`
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and hypothetical `rustfix`. While it would be possible to create
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third-party tools on top of the new libsyntax, the burden of adopting
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to breaking changes would be on authors of such tools.
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# Motivation
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[motivation]: #motivation
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There are two main drawbacks with the current version of libsyntax:
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* It is tightly integrated with the compiler and hard to use
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independently
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* The AST representation is not well-suited for use inside IDEs
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## IDE support
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There are several differences in how IDEs and compilers typically
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treat source code.
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In the compiler, it is convenient to transform the source
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code into Abstract Syntax Tree form, which is independent of the
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surface syntax. For example, it's convenient to discard comments,
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whitespaces and desugar some syntactic constructs in terms of the
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simpler ones.
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In contrast, IDEs work much closer to the source code, so it is
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crucial to preserve full information about the original text. For
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example, IDE may adjust indentation after typing a `}` which closes a
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block, and to do this correctly, IDE must be aware of syntax (that is,
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that `}` indeed closes some block, and is not a syntax error) and of
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all whitespaces and comments. So, IDE suitable AST should explicitly
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account for syntactic elements, not considered important by the
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compiler.
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Another difference is that IDEs typically work with incomplete and
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syntactically invalid code. This boils down to two parser properties.
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First, the parser must produce syntax tree even if some required input
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is missing. For example, for input `fn foo` the function node should
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be present in the parse, despite the fact that there is no parameters
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or body. Second, the parser must be able to skip over parts of input
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it can't recognize and aggressively recover from errors. That is, the
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syntax tree data structure should be able to handle both missing and
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extra nodes.
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IDEs also need the ability to incrementally reparse and relex source
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code after the user types. A smart IDE would use syntax tree structure
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to handle editing commands (for example, to add/remove trailing commas
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after join/split lines actions), so parsing time can be very
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noticeable.
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Currently rustc uses the classical AST approach, and preserves some of
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the source code information in the form of spans in the AST. It is not
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clear if this structure can full fill all IDE requirements.
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## Reusability
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In theory, the parser can be a pure function, which takes a `&str` as
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an input, and produces a `ParseTree` as an output.
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This is great for reusability: for example, you can compile this
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function to WASM and use it for fast client-side validation of syntax
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on the rust playground, or you can develop tools like `rustfmt` on
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stable Rust outside of rustc repository, or you can embed the parser
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into your favorite IDE or code editor.
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This is also great for correctness: with such simple interface, it's
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possible to write property-based tests to thoroughly compare two
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different implementations of the parser. It's also straightforward to
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create a comprehensive test suite, because all the inputs and outputs
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are trivially serializable to human-readable text.
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Another benefit is performance: with this signature, you can cache a
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parse tree for each file, with trivial strategy for cache invalidation
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(invalidate an entry when the underling file changes). On top of such
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a cache it is possible to build a smart code indexer which maintains
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the set of symbols in the project, watches files for changes and
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automatically reindexes only changed files.
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Unfortunately, the current libsyntax is far from this ideal. For
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example, even the lexer makes use of the `FileMap` which is
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essentially a global state of the compiler which represents all know
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files. As a data point, it turned out to be easier to move `rustfmt`
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into the main `rustc` repository than to move libsyntax outside!
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# Guide-level explanation
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[guide-level-explanation]: #guide-level-explanation
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Not applicable.
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# Reference-level explanation
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[reference-level-explanation]: #reference-level-explanation
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It is not clear if a single parser can accommodate the needs of the
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compiler and the IDE, but there is hope that it is possible. The RFC
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proposes to develop libsynax2.0 as an experimental crates.io crate. If
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the experiment turns out to be a success, the second RFC will propose
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to integrate it with all existing tools and `rustc`.
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Next, a syntax tree data structure is proposed for libsyntax2.0. It
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seems to have the following important properties:
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* It is lossless and faithfully represents the original source code,
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including explicit nodes for comments and whitespace.
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* It is flexible and allows to encode arbitrary node structure,
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even for invalid syntax.
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* It is minimal: it stores small amount of data and has no
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dependencies. For instance, it does not need compiler's string
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interner or literal data representation.
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* While the tree itself is minimal, it is extensible in a sense that
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it possible to associate arbitrary data with certain nodes in a
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type-safe way.
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It is not clear if this representation is the best one. It is heavily
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inspired by [PSI] data structure which used in [IntelliJ] based IDEs
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and in the [Kotlin] compiler.
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[PSI]: http://www.jetbrains.org/intellij/sdk/docs/reference_guide/custom_language_support/implementing_parser_and_psi.html
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[IntelliJ]: https://github.com/JetBrains/intellij-community/
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[Kotlin]: https://kotlinlang.org/
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## Untyped Tree
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The main idea is to store the minimal amount of information in the
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tree itself, and instead lean heavily on the source code for the
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actual data about identifier names, constant values etc.
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All nodes in the tree are of the same type and store a constant for
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the syntactic category of the element and a range in the source code.
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Here is a minimal implementation of this data structure with some Rust
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syntactic categories
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```rust
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#[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord)]
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pub struct NodeKind(u16);
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pub struct File {
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text: String,
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nodes: Vec<NodeData>,
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}
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struct NodeData {
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kind: NodeKind,
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range: (u32, u32),
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parent: Option<u32>,
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first_child: Option<u32>,
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next_sibling: Option<u32>,
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}
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#[derive(Clone, Copy)]
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pub struct Node<'f> {
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file: &'f File,
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idx: u32,
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}
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pub struct Children<'f> {
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next: Option<Node<'f>>,
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}
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impl File {
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pub fn root<'f>(&'f self) -> Node<'f> {
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assert!(!self.nodes.is_empty());
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Node { file: self, idx: 0 }
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}
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}
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impl<'f> Node<'f> {
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pub fn kind(&self) -> NodeKind {
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self.data().kind
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}
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pub fn text(&self) -> &'f str {
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let (start, end) = self.data().range;
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&self.file.text[start as usize..end as usize]
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}
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pub fn parent(&self) -> Option<Node<'f>> {
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self.as_node(self.data().parent)
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}
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pub fn children(&self) -> Children<'f> {
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Children { next: self.as_node(self.data().first_child) }
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}
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fn data(&self) -> &'f NodeData {
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&self.file.nodes[self.idx as usize]
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}
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fn as_node(&self, idx: Option<u32>) -> Option<Node<'f>> {
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idx.map(|idx| Node { file: self.file, idx })
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}
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}
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impl<'f> Iterator for Children<'f> {
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type Item = Node<'f>;
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fn next(&mut self) -> Option<Node<'f>> {
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let next = self.next;
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self.next = next.and_then(|node| node.as_node(node.data().next_sibling));
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next
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}
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}
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pub const ERROR: NodeKind = NodeKind(0);
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pub const WHITESPACE: NodeKind = NodeKind(1);
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pub const STRUCT_KW: NodeKind = NodeKind(2);
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pub const IDENT: NodeKind = NodeKind(3);
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pub const L_CURLY: NodeKind = NodeKind(4);
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pub const R_CURLY: NodeKind = NodeKind(5);
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pub const COLON: NodeKind = NodeKind(6);
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pub const COMMA: NodeKind = NodeKind(7);
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pub const AMP: NodeKind = NodeKind(8);
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pub const LINE_COMMENT: NodeKind = NodeKind(9);
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pub const FILE: NodeKind = NodeKind(10);
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pub const STRUCT_DEF: NodeKind = NodeKind(11);
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pub const FIELD_DEF: NodeKind = NodeKind(12);
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pub const TYPE_REF: NodeKind = NodeKind(13);
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```
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Here is a rust snippet and the corresponding parse tree:
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```rust
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struct Foo {
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field1: u32,
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&
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// non-doc comment
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field2:
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}
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```
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```
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FILE
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STRUCT_DEF
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STRUCT_KW
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WHITESPACE
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IDENT
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WHITESPACE
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L_CURLY
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WHITESPACE
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FIELD_DEF
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IDENT
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COLON
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WHITESPACE
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TYPE_REF
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IDENT
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COMMA
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WHITESPACE
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ERROR
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AMP
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WHITESPACE
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FIELD_DEF
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LINE_COMMENT
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WHITESPACE
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IDENT
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COLON
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ERROR
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WHITESPACE
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R_CURLY
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```
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Note several features of the tree:
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* All whitespace and comments are explicitly accounted for.
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* The node for `STRUCT_DEF` contains the error element for `&`, but
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still represents the following field correctly.
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* The second field of the struct is incomplete: `FIELD_DEF` node for
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it contains an `ERROR` element, but nevertheless has the correct
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`NodeKind`.
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* The non-documenting comment is correctly attached to the following
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field.
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## Typed Tree
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It's hard to work with this raw parse tree, because it is untyped:
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node containing a struct definition has the same API as the node for
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the struct field. But it's possible to add a strongly typed layer on
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top of this raw tree, and get a zero-cost AST. Here is an example
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which adds type-safe wrappers for structs and fields:
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```rust
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// generic infrastructure
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pub trait AstNode<'f>: Copy + 'f {
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fn new(node: Node<'f>) -> Option<Self>;
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fn node(&self) -> Node<'f>;
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}
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pub fn child_of_kind<'f>(node: Node<'f>, kind: NodeKind) -> Option<Node<'f>> {
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node.children().find(|child| child.kind() == kind)
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}
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pub fn ast_children<'f, A: AstNode<'f>>(node: Node<'f>) -> Box<Iterator<Item=A> + 'f> {
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Box::new(node.children().filter_map(A::new))
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}
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// AST elements, specific to Rust
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#[derive(Clone, Copy)]
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pub struct StructDef<'f>(Node<'f>);
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#[derive(Clone, Copy)]
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pub struct FieldDef<'f>(Node<'f>);
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#[derive(Clone, Copy)]
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pub struct TypeRef<'f>(Node<'f>);
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pub trait NameOwner<'f>: AstNode<'f> {
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fn name_ident(&self) -> Node<'f> {
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child_of_kind(self.node(), IDENT).unwrap()
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}
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fn name(&self) -> &'f str { self.name_ident().text() }
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}
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impl<'f> AstNode<'f> for StructDef<'f> {
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fn new(node: Node<'f>) -> Option<Self> {
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if node.kind() == STRUCT_DEF { Some(StructDef(node)) } else { None }
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}
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fn node(&self) -> Node<'f> { self.0 }
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}
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impl<'f> NameOwner<'f> for StructDef<'f> {}
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impl<'f> StructDef<'f> {
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pub fn fields(&self) -> Box<Iterator<Item=FieldDef<'f>> + 'f> {
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ast_children(self.node())
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}
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}
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impl<'f> AstNode<'f> for FieldDef<'f> {
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fn new(node: Node<'f>) -> Option<Self> {
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if node.kind() == FIELD_DEF { Some(FieldDef(node)) } else { None }
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}
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fn node(&self) -> Node<'f> { self.0 }
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}
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impl<'f> FieldDef<'f> {
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pub fn type_ref(&self) -> Option<TypeRef<'f>> {
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ast_children(self.node()).next()
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}
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}
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impl<'f> NameOwner<'f> for FieldDef<'f> {}
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impl<'f> AstNode<'f> for TypeRef<'f> {
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fn new(node: Node<'f>) -> Option<Self> {
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if node.kind() == TYPE_REF { Some(TypeRef(node)) } else { None }
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}
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fn node(&self) -> Node<'f> { self.0 }
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}
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```
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Note that although AST wrappers provide a type-safe access to the
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tree, they are still represented as indexes, so clients of the syntax
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tree can easily associated additional data with AST nodes by storing
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it in a side-table.
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## Missing Source Code
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The crucial feature of this syntax tree is that it is just a view into
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the original source code. And this poses a problem for the Rust
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language, because not all compiled Rust code is represented in the
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form of source code! Specifically, Rust has a powerful macro system,
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which effectively allows to create and parse additional source code at
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compile time. It is not entirely clear that the proposed parsing
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framework is able to handle this use case, and it's the main purpose
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of this RFC to figure it out. The current idea for handling macros is
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to make each macro expansion produce a triple of (expansion text,
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syntax tree, hygiene information), where hygiene information is a side
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table, which colors different ranges of the expansion text according
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to the original syntactic context.
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## Implementation plan
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This RFC proposes huge changes to the internals of the compiler, so
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it's important to proceed carefully and incrementally. The following
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plan is suggested:
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* RFC discussion about the theoretical feasibility of the proposal,
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and the best representation representation for the syntax tree.
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* Implementation of the proposal as a completely separate crates.io
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crate, by refactoring existing libsyntax source code to produce a
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new tree.
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* A prototype implementation of the macro expansion on top of the new
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sytnax tree.
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* Additional round of discussion/RFC about merging with the mainline
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compiler.
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# Drawbacks
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[drawbacks]: #drawbacks
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- No harm will be done as long as the new libsyntax exists as an
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experiemt on crates.io. However, actually using it in the compiler
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and other tools would require massive refactorings.
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- It's difficult to know upfront if the proposed syntax tree would
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actually work well in both the compiler and IDE. It may be possible
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that some drawbacks will be discovered during implementation.
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# Rationale and alternatives
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[alternatives]: #alternatives
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- Incrementally add more information about source code to the current
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AST.
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- Move the current libsyntax to crates.io as is. In the past, there
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were several failed attempts to do that.
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- Explore alternative representations for the parse tree.
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- Use parser generator instead of hand written parser. Using the
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parser from libsyntax directly would be easier, and hand-written
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LL-style parsers usually have much better error recovery than
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generated LR-style ones.
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# Unresolved questions
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[unresolved]: #unresolved-questions
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- Is it at all possible to represent Rust parser as a pure function of
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the source code? It seems like the answer is yes, because the
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language and especially macros were cleverly designed with this
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use-case in mind.
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- Is it possible to implement macro expansion using the proposed
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framework? This is the main question of this RFC. The proposed
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solution of synthesizing source code on the fly seems workable: it's
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not that different from the current implementation, which
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synthesizes token trees.
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- How to actually phase out current libsyntax, if libsyntax2.0 turns
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out to be a success?
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