rust/tests/ui/init_numbered_fields.fixed
Jason Newcomb 5b7ffa1a63 Rework init_numbered_fields:
* Only check the name of a single field
* Don't lint in macros
* Check for side effects
* Don't use a binary heap
2024-07-07 20:15:19 -04:00

52 lines
1.1 KiB
Rust

#![warn(clippy::init_numbered_fields)]
#[derive(Default)]
struct TupleStruct(u32, u32, u8);
// This shouldn't lint because it's in a macro
macro_rules! tuple_struct_init {
() => {
TupleStruct { 0: 0, 1: 1, 2: 2 }
};
}
fn main() {
let tuple_struct = TupleStruct::default();
// This should lint
let _ = TupleStruct(1u32, 42, 23u8);
// This should also lint and order the fields correctly
let _ = TupleStruct(1u32, 3u32, 2u8);
// Ok because of default initializer
let _ = TupleStruct { 0: 42, ..tuple_struct };
let _ = TupleStruct {
1: 23,
..TupleStruct::default()
};
// Ok because it's in macro
let _ = tuple_struct_init!();
type Alias = TupleStruct;
// Aliases can't be tuple constructed #8638
let _ = Alias { 0: 0, 1: 1, 2: 2 };
// Issue #12367
struct TupleStructVec(Vec<usize>);
let _ = TupleStructVec(vec![0, 1, 2, 3]);
{
struct S(i32, i32);
let mut iter = [1i32, 1i32].into_iter();
let _ = S {
1: iter.next().unwrap(),
0: iter.next().unwrap(),
};
}
}