Loosened rules involving statics mentioning other statics Before this PR, trying to mention a static in any way other than taking a reference to it caused a compile-time error. So, while ```rust static A: u32 = 42; static B: &u32 = &A; ``` compiles successfully, ```rust static A: u32 = 42; static B: u32 = A; // error ``` and ```rust static A: u32 = 42; static B: u32 = *&A; // error ``` are not possible to express in Rust. On the other hand, introducing an intermediate `const fn` can presently allow one to do just that: ```rust static A: u32 = 42; static B: u32 = foo(&A); // success! const fn foo(a: &u32) -> u32 { *a } ``` Preventing `const fn` from allowing to work around the ban on reading from statics would cripple `const fn` almost into uselessness. Additionally, the limitation for reading from statics comes from the old const evaluator(s) and is not shared by `miri`. This PR loosens the rules around use of statics to allow statics to evaluate other statics by value, allowing all of the above examples to compile and run successfully. Reads from extern (foreign) statics are however still disallowed by miri, because there is no compile-time value to be read. ```rust extern static A: u32; static B: u32 = A; // error ``` This opens up a new avenue of potential issues, as a static can now not just refer to other statics or read from other statics, but even contain references that point into itself. While it might seem like this could cause subtle bugs like allowing a static to be initialized by its own value, this is inherently impossible in miri. Reading from a static causes the `const_eval` query for that static to be invoked. Calling the `const_eval` query for a static while already inside the `const_eval` query of said static will cause cycle errors. It is not possible to accidentally create a bug in miri that would enable initializing a static with itself, because the memory of the static *does not exist* while being initialized. The memory is not uninitialized, it is not there. Thus any change that would accidentally allow reading from a not yet initialized static would cause ICEs. Tests have been modified according to the new rules, and new tests have been added for writing to `static mut`s within definitions of statics (which needs to fail), and incremental compilation with complex/interlinking static definitions. Note that incremental compilation did not need to be adjusted, because all of this was already possible before with workarounds (like intermediate `const fn`s) and the encoding/decoding already supports all the possible cases. r? @eddyb
The Rust Programming Language
This is the main source code repository for Rust. It contains the compiler, standard library, and documentation.
Quick Start
Read "Installation" from The Book.
Building from Source
Building on *nix
-
Make sure you have installed the dependencies:
g++
4.7 or later orclang++
3.x or laterpython
2.7 (but not 3.x)- GNU
make
3.81 or later cmake
3.4.3 or latercurl
git
-
Clone the source with
git
:$ git clone https://github.com/rust-lang/rust.git $ cd rust
-
Build and install:
$ git submodule update --init --recursive --progress $ ./x.py build && sudo ./x.py install
Note: Install locations can be adjusted by copying the config file from
./config.toml.example
to./config.toml
, and adjusting theprefix
option under[install]
. Various other options, such as enabling debug information, are also supported, and are documented in the config file.When complete,
sudo ./x.py install
will place several programs into/usr/local/bin
:rustc
, the Rust compiler, andrustdoc
, the API-documentation tool. This install does not include Cargo, Rust's package manager, which you may also want to build.
Building on Windows
There are two prominent ABIs in use on Windows: the native (MSVC) ABI used by Visual Studio, and the GNU ABI used by the GCC toolchain. Which version of Rust you need depends largely on what C/C++ libraries you want to interoperate with: for interop with software produced by Visual Studio use the MSVC build of Rust; for interop with GNU software built using the MinGW/MSYS2 toolchain use the GNU build.
MinGW
MSYS2 can be used to easily build Rust on Windows:
-
Grab the latest MSYS2 installer and go through the installer.
-
Run
mingw32_shell.bat
ormingw64_shell.bat
from wherever you installed MSYS2 (i.e.C:\msys64
), depending on whether you want 32-bit or 64-bit Rust. (As of the latest version of MSYS2 you have to runmsys2_shell.cmd -mingw32
ormsys2_shell.cmd -mingw64
from the command line instead) -
From this terminal, install the required tools:
# Update package mirrors (may be needed if you have a fresh install of MSYS2) $ pacman -Sy pacman-mirrors # Install build tools needed for Rust. If you're building a 32-bit compiler, # then replace "x86_64" below with "i686". If you've already got git, python, # or CMake installed and in PATH you can remove them from this list. Note # that it is important that you do **not** use the 'python2' and 'cmake' # packages from the 'msys2' subsystem. The build has historically been known # to fail with these packages. $ pacman -S git \ make \ diffutils \ tar \ mingw-w64-x86_64-python2 \ mingw-w64-x86_64-cmake \ mingw-w64-x86_64-gcc
-
Navigate to Rust's source code (or clone it), then build it:
$ ./x.py build && ./x.py install
MSVC
MSVC builds of Rust additionally require an installation of Visual Studio 2013
(or later) so rustc
can use its linker. Make sure to check the “C++ tools”
option.
With these dependencies installed, you can build the compiler in a cmd.exe
shell with:
> python x.py build
Currently, building Rust only works with some known versions of Visual Studio. If you have a more recent version installed the build system doesn't understand then you may need to force rustbuild to use an older version. This can be done by manually calling the appropriate vcvars file before running the bootstrap.
CALL "C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\amd64\vcvars64.bat"
python x.py build
Specifying an ABI
Each specific ABI can also be used from either environment (for example, using the GNU ABI in PowerShell) by using an explicit build triple. The available Windows build triples are:
- GNU ABI (using GCC)
i686-pc-windows-gnu
x86_64-pc-windows-gnu
- The MSVC ABI
i686-pc-windows-msvc
x86_64-pc-windows-msvc
The build triple can be specified by either specifying --build=<triple>
when
invoking x.py
commands, or by copying the config.toml
file (as described
in Building From Source), and modifying the build
option under the [build]
section.
Configure and Make
While it's not the recommended build system, this project also provides a
configure script and makefile (the latter of which just invokes x.py
).
$ ./configure
$ make && sudo make install
When using the configure script, the generated config.mk
file may override the
config.toml
file. To go back to the config.toml
file, delete the generated
config.mk
file.
Building Documentation
If you’d like to build the documentation, it’s almost the same:
$ ./x.py doc
The generated documentation will appear under doc
in the build
directory for
the ABI used. I.e., if the ABI was x86_64-pc-windows-msvc
, the directory will be
build\x86_64-pc-windows-msvc\doc
.
Notes
Since the Rust compiler is written in Rust, it must be built by a precompiled "snapshot" version of itself (made in an earlier stage of development). As such, source builds require a connection to the Internet, to fetch snapshots, and an OS that can execute the available snapshot binaries.
Snapshot binaries are currently built and tested on several platforms:
Platform / Architecture | x86 | x86_64 |
---|---|---|
Windows (7, 8, Server 2008 R2) | ✓ | ✓ |
Linux (2.6.18 or later) | ✓ | ✓ |
OSX (10.7 Lion or later) | ✓ | ✓ |
You may find that other platforms work, but these are our officially supported build environments that are most likely to work.
Rust currently needs between 600MiB and 1.5GiB of RAM to build, depending on platform. If it hits swap, it will take a very long time to build.
There is more advice about hacking on Rust in CONTRIBUTING.md.
Getting Help
The Rust community congregates in a few places:
- Stack Overflow - Direct questions about using the language.
- users.rust-lang.org - General discussion and broader questions.
- /r/rust - News and general discussion.
Contributing
To contribute to Rust, please see CONTRIBUTING.
Rust has an IRC culture and most real-time collaboration happens in a variety of channels on Mozilla's IRC network, irc.mozilla.org. The most popular channel is #rust, a venue for general discussion about Rust. And a good place to ask for help would be #rust-beginners.
Also, the rustc guide might be a good place to start if you want to find out how various parts of the compiler work.
License
Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.
See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.