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Niko Matsakis c61a0092bc Fix orphan checking (cc #19470). (This is not a complete fix of #19470 because of the backwards compatibility feature gate.)
This is a [breaking-change]. The new rules require that, for an impl of a trait defined
in some other crate, two conditions must hold:

1. Some type must be local.
2. Every type parameter must appear "under" some local type.

Here are some examples that are legal:

```rust
struct MyStruct<T> { ... }

// Here `T` appears "under' `MyStruct`.
impl<T> Clone for MyStruct<T> { }

// Here `T` appears "under' `MyStruct` as well. Note that it also appears
// elsewhere.
impl<T> Iterator<T> for MyStruct<T> { }
```

Here is an illegal example:

```rust
// Here `U` does not appear "under" `MyStruct` or any other local type.
// We call `U` "uncovered".
impl<T,U> Iterator<U> for MyStruct<T> { }
```

There are a couple of ways to rewrite this last example so that it is
legal:

1. In some cases, the uncovered type parameter (here, `U`) should be converted
   into an associated type. This is however a non-local change that requires access
   to the original trait. Also, associated types are not fully baked.
2. Add `U` as a type parameter of `MyStruct`:
   ```rust
   struct MyStruct<T,U> { ... }
   impl<T,U> Iterator<U> for MyStruct<T,U> { }
   ```
3. Create a newtype wrapper for `U`
   ```rust
   impl<T,U> Iterator<Wrapper<U>> for MyStruct<T,U> { }
   ```

Because associated types are not fully baked, which in the case of the
`Hash` trait makes adhering to this rule impossible, you can
temporarily disable this rule in your crate by using
`#![feature(old_orphan_check)]`. Note that the `old_orphan_check`
feature will be removed before 1.0 is released.
2015-01-02 04:06:09 -05:00
man
mk rollup merge of #20375: brson/windistfix 2014-12-31 11:13:37 -08:00
src Fix orphan checking (cc #19470). (This is not a complete fix of #19470 because of the backwards compatibility feature gate.) 2015-01-02 04:06:09 -05:00
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The Rust Programming Language

This is a compiler for Rust, including standard libraries, tools and documentation.

Quick Start

  1. Download a binary installer for your platform.
  2. Read the guide.
  3. Enjoy!

Note: Windows users can read the detailed using Rust on Windows notes on the wiki.

Building from Source

  1. Make sure you have installed the dependencies:

    • g++ 4.7 or clang++ 3.x
    • python 2.6 or later (but not 3.x)
    • perl 5.0 or later
    • GNU make 3.81 or later
    • curl
    • git
  2. Download and build Rust:

    You can either download a tarball or build directly from the repo.

    To build from the tarball do:

     $ curl -O https://static.rust-lang.org/dist/rust-nightly.tar.gz
     $ tar -xzf rust-nightly.tar.gz
     $ cd rust-nightly
    

    Or to build from the repo do:

     $ git clone https://github.com/rust-lang/rust.git
     $ cd rust
    

    Now that you have Rust's source code, you can configure and build it:

     $ ./configure
     $ make && make install
    

    Note: You may need to use sudo make install if you do not normally have permission to modify the destination directory. The install locations can be adjusted by passing a --prefix argument to configure. Various other options are also supported, pass --help for more information on them.

    When complete, make install will place several programs into /usr/local/bin: rustc, the Rust compiler, and rustdoc, the API-documentation tool.

  3. Read the guide.

  4. Enjoy!

Building on Windows

To easily build on windows we can use MSYS2:

  1. Grab the latest MSYS2 installer and go through the installer.

  2. Now from the MSYS2 terminal we want to install the mingw64 toolchain and the other tools we need.

     $ pacman -S mingw-w64-i686-toolchain
     $ pacman -S base-devel
    
  3. With that now start mingw32_shell.bat from where you installed MSYS2 (i.e. C:\msys).

  4. From there just navigate to where you have Rust's source code, configure and build it:

     $ ./configure
     $ make && make install
    

Notes

Since the Rust compiler is written in Rust, it must be built by a precompiled "snapshot" version of itself (made in an earlier state of development). As such, source builds require a connection to the Internet, to fetch snapshots, and an OS that can execute the available snapshot binaries.

Snapshot binaries are currently built and tested on several platforms:

  • Windows (7, 8, Server 2008 R2), x86 and x86-64 (64-bit support added in Rust 0.12.0)
  • Linux (2.6.18 or later, various distributions), x86 and x86-64
  • OSX 10.7 (Lion) or greater, x86 and x86-64

You may find that other platforms work, but these are our officially supported build environments that are most likely to work.

Rust currently needs about 1.5 GiB of RAM to build without swapping; if it hits swap, it will take a very long time to build.

There is a lot more documentation in the wiki.

Getting help and getting involved

The Rust community congregates in a few places:

License

Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.

See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.