285 lines
9.7 KiB
Rust
285 lines
9.7 KiB
Rust
// Copyright 2012 The Rust Project Developers. See the COPYRIGHT
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// file at the top-level directory of this distribution and at
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// http://rust-lang.org/COPYRIGHT.
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//
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// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
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// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
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// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
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// option. This file may not be copied, modified, or distributed
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// except according to those terms.
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// Dynamic arenas.
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// Arenas are used to quickly allocate objects that share a
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// lifetime. The arena uses ~[u8] vectors as a backing store to
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// allocate objects from. For each allocated object, the arena stores
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// a pointer to the type descriptor followed by the
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// object. (Potentially with alignment padding after each of them.)
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// When the arena is destroyed, it iterates through all of its chunks,
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// and uses the tydesc information to trace through the objects,
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// calling the destructors on them.
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// One subtle point that needs to be addressed is how to handle
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// failures while running the user provided initializer function. It
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// is important to not run the destructor on uninitalized objects, but
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// how to detect them is somewhat subtle. Since alloc() can be invoked
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// recursively, it is not sufficient to simply exclude the most recent
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// object. To solve this without requiring extra space, we use the low
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// order bit of the tydesc pointer to encode whether the object it
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// describes has been fully initialized.
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// As an optimization, objects with destructors are stored in
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// different chunks than objects without destructors. This reduces
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// overhead when initializing plain-old-data and means we don't need
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// to waste time running the destructors of POD.
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#[forbid(deprecated_mode)];
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use list::{List, Cons, Nil};
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use cast::reinterpret_cast;
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use sys::TypeDesc;
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use libc::size_t;
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#[abi = "rust-intrinsic"]
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extern mod rusti {
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fn move_val_init<T>(dst: &mut T, -src: T);
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fn needs_drop<T>() -> bool;
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}
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extern mod rustrt {
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#[rust_stack]
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fn rust_call_tydesc_glue(root: *u8, tydesc: *TypeDesc, field: size_t);
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}
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// This probably belongs somewhere else. Needs to be kept in sync with
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// changes to glue...
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const tydesc_drop_glue_index: size_t = 3 as size_t;
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// The way arena uses arrays is really deeply awful. The arrays are
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// allocated, and have capacities reserved, but the fill for the array
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// will always stay at 0.
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type Chunk = {data: @[u8], mut fill: uint, is_pod: bool};
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pub struct Arena {
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// The head is seperated out from the list as a unbenchmarked
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// microoptimization, to avoid needing to case on the list to
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// access the head.
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priv mut head: Chunk,
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priv mut pod_head: Chunk,
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priv mut chunks: @List<Chunk>,
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}
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impl Arena : Drop {
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fn finalize(&self) {
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unsafe {
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destroy_chunk(&self.head);
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for list::each(self.chunks) |chunk| {
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if !chunk.is_pod { destroy_chunk(chunk); }
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}
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}
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}
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}
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fn chunk(size: uint, is_pod: bool) -> Chunk {
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let mut v: @[const u8] = @[];
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unsafe { at_vec::raw::reserve(&mut v, size); }
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{ data: unsafe { cast::transmute(v) }, mut fill: 0u, is_pod: is_pod }
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}
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pub fn arena_with_size(initial_size: uint) -> Arena {
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return Arena {mut head: chunk(initial_size, false),
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mut pod_head: chunk(initial_size, true),
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mut chunks: @Nil};
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}
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pub fn Arena() -> Arena {
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arena_with_size(32u)
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}
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#[inline(always)]
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fn round_up_to(base: uint, align: uint) -> uint {
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(base + (align - 1)) & !(align - 1)
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}
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// Walk down a chunk, running the destructors for any objects stored
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// in it.
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unsafe fn destroy_chunk(chunk: &Chunk) {
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let mut idx = 0;
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let buf = vec::raw::to_ptr(chunk.data);
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let fill = chunk.fill;
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while idx < fill {
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let tydesc_data: *uint = reinterpret_cast(&ptr::offset(buf, idx));
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let (tydesc, is_done) = un_bitpack_tydesc_ptr(*tydesc_data);
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let size = (*tydesc).size, align = (*tydesc).align;
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let after_tydesc = idx + sys::size_of::<*TypeDesc>();
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let start = round_up_to(after_tydesc, align);
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//debug!("freeing object: idx = %u, size = %u, align = %u, done = %b",
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// start, size, align, is_done);
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if is_done {
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rustrt::rust_call_tydesc_glue(
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ptr::offset(buf, start), tydesc, tydesc_drop_glue_index);
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}
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// Find where the next tydesc lives
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idx = round_up_to(start + size, sys::pref_align_of::<*TypeDesc>());
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}
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}
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// We encode whether the object a tydesc describes has been
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// initialized in the arena in the low bit of the tydesc pointer. This
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// is necessary in order to properly do cleanup if a failure occurs
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// during an initializer.
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#[inline(always)]
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unsafe fn bitpack_tydesc_ptr(p: *TypeDesc, is_done: bool) -> uint {
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let p_bits: uint = reinterpret_cast(&p);
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p_bits | (is_done as uint)
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}
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#[inline(always)]
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unsafe fn un_bitpack_tydesc_ptr(p: uint) -> (*TypeDesc, bool) {
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(reinterpret_cast(&(p & !1)), p & 1 == 1)
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}
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impl &Arena {
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// Functions for the POD part of the arena
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fn alloc_pod_grow(n_bytes: uint, align: uint) -> *u8 {
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// Allocate a new chunk.
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let chunk_size = at_vec::capacity(self.pod_head.data);
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let new_min_chunk_size = uint::max(n_bytes, chunk_size);
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self.chunks = @Cons(copy self.pod_head, self.chunks);
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self.pod_head =
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chunk(uint::next_power_of_two(new_min_chunk_size + 1u), true);
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return self.alloc_pod_inner(n_bytes, align);
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}
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#[inline(always)]
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fn alloc_pod_inner(n_bytes: uint, align: uint) -> *u8 {
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let head = &mut self.pod_head;
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let start = round_up_to(head.fill, align);
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let end = start + n_bytes;
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if end > at_vec::capacity(head.data) {
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return self.alloc_pod_grow(n_bytes, align);
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}
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head.fill = end;
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//debug!("idx = %u, size = %u, align = %u, fill = %u",
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// start, n_bytes, align, head.fill);
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unsafe {
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ptr::offset(vec::raw::to_ptr(head.data), start)
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}
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}
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#[inline(always)]
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fn alloc_pod<T>(op: fn() -> T) -> &self/T {
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unsafe {
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let tydesc = sys::get_type_desc::<T>();
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let ptr = self.alloc_pod_inner((*tydesc).size, (*tydesc).align);
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let ptr: *mut T = reinterpret_cast(&ptr);
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rusti::move_val_init(&mut (*ptr), op());
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return reinterpret_cast(&ptr);
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}
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}
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// Functions for the non-POD part of the arena
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fn alloc_nonpod_grow(n_bytes: uint, align: uint) -> (*u8, *u8) {
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// Allocate a new chunk.
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let chunk_size = at_vec::capacity(self.head.data);
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let new_min_chunk_size = uint::max(n_bytes, chunk_size);
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self.chunks = @Cons(copy self.head, self.chunks);
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self.head =
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chunk(uint::next_power_of_two(new_min_chunk_size + 1u), false);
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return self.alloc_nonpod_inner(n_bytes, align);
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}
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#[inline(always)]
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fn alloc_nonpod_inner(n_bytes: uint, align: uint) -> (*u8, *u8) {
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let head = &mut self.head;
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let tydesc_start = head.fill;
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let after_tydesc = head.fill + sys::size_of::<*TypeDesc>();
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let start = round_up_to(after_tydesc, align);
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let end = start + n_bytes;
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if end > at_vec::capacity(head.data) {
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return self.alloc_nonpod_grow(n_bytes, align);
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}
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head.fill = round_up_to(end, sys::pref_align_of::<*TypeDesc>());
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//debug!("idx = %u, size = %u, align = %u, fill = %u",
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// start, n_bytes, align, head.fill);
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unsafe {
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let buf = vec::raw::to_ptr(head.data);
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return (ptr::offset(buf, tydesc_start), ptr::offset(buf, start));
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}
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}
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#[inline(always)]
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fn alloc_nonpod<T>(op: fn() -> T) -> &self/T {
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unsafe {
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let tydesc = sys::get_type_desc::<T>();
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let (ty_ptr, ptr) =
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self.alloc_nonpod_inner((*tydesc).size, (*tydesc).align);
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let ty_ptr: *mut uint = reinterpret_cast(&ty_ptr);
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let ptr: *mut T = reinterpret_cast(&ptr);
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// Write in our tydesc along with a bit indicating that it
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// has *not* been initialized yet.
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*ty_ptr = reinterpret_cast(&tydesc);
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// Actually initialize it
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rusti::move_val_init(&mut(*ptr), op());
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// Now that we are done, update the tydesc to indicate that
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// the object is there.
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*ty_ptr = bitpack_tydesc_ptr(tydesc, true);
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return reinterpret_cast(&ptr);
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}
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}
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// The external interface
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#[inline(always)]
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fn alloc<T>(op: fn() -> T) -> &self/T {
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if !rusti::needs_drop::<T>() {
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self.alloc_pod(op)
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} else { self.alloc_nonpod(op) }
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}
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}
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#[test]
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fn test_arena_destructors() {
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let arena = arena::Arena();
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for uint::range(0, 10) |i| {
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// Arena allocate something with drop glue to make sure it
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// doesn't leak.
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do arena.alloc { @i };
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// Allocate something with funny size and alignment, to keep
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// things interesting.
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do arena.alloc { [0u8, 1u8, 2u8] };
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}
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}
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#[test] #[should_fail] #[ignore(cfg(windows))]
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fn test_arena_destructors_fail() {
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let arena = arena::Arena();
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// Put some stuff in the arena.
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for uint::range(0, 10) |i| {
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// Arena allocate something with drop glue to make sure it
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// doesn't leak.
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do arena.alloc { @i };
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// Allocate something with funny size and alignment, to keep
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// things interesting.
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do arena.alloc { [0u8, 1u8, 2u8] };
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}
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// Now, fail while allocating
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do arena.alloc::<@int> {
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// First, recursively allocate something else; that needs to
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// get freed too.
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do arena.alloc { @20 };
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// Now fail.
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fail;
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};
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}
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