85 lines
2.1 KiB
Rust
85 lines
2.1 KiB
Rust
//! A simple tree implementation which tries to not allocate all over the place.
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use std::ops;
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use la_arena::Arena;
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#[derive(Default)]
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pub(crate) struct Tree<T> {
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nodes: Arena<Node<T>>,
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current_path: Vec<(Idx<T>, Option<Idx<T>>)>,
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}
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pub(crate) type Idx<T> = la_arena::Idx<Node<T>>;
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impl<T> Tree<T> {
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pub(crate) fn start(&mut self)
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where
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T: Default,
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{
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let me = self.nodes.alloc(Node::new(T::default()));
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if let Some((parent, last_child)) = self.current_path.last_mut() {
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let slot = match *last_child {
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Some(last_child) => &mut self.nodes[last_child].next_sibling,
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None => &mut self.nodes[*parent].first_child,
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};
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let prev = slot.replace(me);
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assert!(prev.is_none());
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*last_child = Some(me);
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}
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self.current_path.push((me, None));
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}
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pub(crate) fn finish(&mut self, data: T) {
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let (me, _last_child) = self.current_path.pop().unwrap();
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self.nodes[me].data = data;
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}
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pub(crate) fn root(&self) -> Option<Idx<T>> {
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self.nodes.iter().next().map(|(idx, _)| idx)
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}
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pub(crate) fn children(&self, idx: Idx<T>) -> impl Iterator<Item = Idx<T>> + '_ {
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NodeIter { nodes: &self.nodes, next: self.nodes[idx].first_child }
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}
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pub(crate) fn clear(&mut self) {
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self.nodes.clear();
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self.current_path.clear();
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}
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}
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impl<T> ops::Index<Idx<T>> for Tree<T> {
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type Output = T;
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fn index(&self, index: Idx<T>) -> &T {
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&self.nodes[index].data
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}
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}
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pub(crate) struct Node<T> {
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data: T,
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first_child: Option<Idx<T>>,
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next_sibling: Option<Idx<T>>,
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}
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impl<T> Node<T> {
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fn new(data: T) -> Node<T> {
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Node { data, first_child: None, next_sibling: None }
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}
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}
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struct NodeIter<'a, T> {
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nodes: &'a Arena<Node<T>>,
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next: Option<Idx<T>>,
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}
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impl<'a, T> Iterator for NodeIter<'a, T> {
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type Item = Idx<T>;
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fn next(&mut self) -> Option<Idx<T>> {
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self.next.map(|next| {
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self.next = self.nodes[next].next_sibling;
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next
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})
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}
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}
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