rust/src/librustc/util/snapshot_vec.rs

186 lines
5.9 KiB
Rust

// Copyright 2014 The Rust Project Developers. See the COPYRIGHT
// file at the top-level directory of this distribution and at
// http://rust-lang.org/COPYRIGHT.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
//! A utility class for implementing "snapshottable" things; a snapshottable data structure permits
//! you to take a snapshot (via `start_snapshot`) and then, after making some changes, elect either
//! to rollback to the start of the snapshot or commit those changes.
//!
//! This vector is intended to be used as part of an abstraction, not serve as a complete
//! abstraction on its own. As such, while it will roll back most changes on its own, it also
//! supports a `get_mut` operation that gives you an abitrary mutable pointer into the vector. To
//! ensure that any changes you make this with this pointer are rolled back, you must invoke
//! `record` to record any changes you make and also supplying a delegate capable of reversing
//! those changes.
use self::UndoLog::*;
use std::mem;
#[deriving(PartialEq)]
pub enum UndoLog<T,U> {
/// Indicates where a snapshot started.
OpenSnapshot,
/// Indicates a snapshot that has been committed.
CommittedSnapshot,
/// New variable with given index was created.
NewElem(uint),
/// Variable with given index was changed *from* the given value.
SetElem(uint, T),
/// Extensible set of actions
Other(U)
}
pub struct SnapshotVec<T,U,D> {
values: Vec<T>,
undo_log: Vec<UndoLog<T,U>>,
delegate: D
}
// Snapshots are tokens that should be created/consumed linearly.
#[allow(missing_copy_implementations)]
pub struct Snapshot {
// Length of the undo log at the time the snapshot was taken.
length: uint,
}
pub trait SnapshotVecDelegate<T,U> {
fn reverse(&mut self, values: &mut Vec<T>, action: U);
}
impl<T,U,D:SnapshotVecDelegate<T,U>> SnapshotVec<T,U,D> {
pub fn new(delegate: D) -> SnapshotVec<T,U,D> {
SnapshotVec {
values: Vec::new(),
undo_log: Vec::new(),
delegate: delegate
}
}
fn in_snapshot(&self) -> bool {
!self.undo_log.is_empty()
}
pub fn record(&mut self, action: U) {
if self.in_snapshot() {
self.undo_log.push(Other(action));
}
}
pub fn push(&mut self, elem: T) -> uint {
let len = self.values.len();
self.values.push(elem);
if self.in_snapshot() {
self.undo_log.push(NewElem(len));
}
len
}
pub fn get<'a>(&'a self, index: uint) -> &'a T {
&self.values[index]
}
/// Returns a mutable pointer into the vec; whatever changes you make here cannot be undone
/// automatically, so you should be sure call `record()` with some sort of suitable undo
/// action.
pub fn get_mut<'a>(&'a mut self, index: uint) -> &'a mut T {
&mut self.values[index]
}
/// Updates the element at the given index. The old value will saved (and perhaps restored) if
/// a snapshot is active.
pub fn set(&mut self, index: uint, new_elem: T) {
let old_elem = mem::replace(&mut self.values[index], new_elem);
if self.in_snapshot() {
self.undo_log.push(SetElem(index, old_elem));
}
}
pub fn start_snapshot(&mut self) -> Snapshot {
let length = self.undo_log.len();
self.undo_log.push(OpenSnapshot);
Snapshot { length: length }
}
pub fn actions_since_snapshot(&self,
snapshot: &Snapshot)
-> &[UndoLog<T,U>] {
self.undo_log[snapshot.length..]
}
fn assert_open_snapshot(&self, snapshot: &Snapshot) {
// Or else there was a failure to follow a stack discipline:
assert!(self.undo_log.len() > snapshot.length);
// Invariant established by start_snapshot():
assert!(
match self.undo_log[snapshot.length] {
OpenSnapshot => true,
_ => false
});
}
pub fn rollback_to(&mut self, snapshot: Snapshot) {
debug!("rollback_to({})", snapshot.length);
self.assert_open_snapshot(&snapshot);
while self.undo_log.len() > snapshot.length + 1 {
match self.undo_log.pop().unwrap() {
OpenSnapshot => {
// This indicates a failure to obey the stack discipline.
panic!("Cannot rollback an uncommitted snapshot");
}
CommittedSnapshot => {
// This occurs when there are nested snapshots and
// the inner is committed but outer is rolled back.
}
NewElem(i) => {
self.values.pop();
assert!(self.values.len() == i);
}
SetElem(i, v) => {
self.values[i] = v;
}
Other(u) => {
self.delegate.reverse(&mut self.values, u);
}
}
}
let v = self.undo_log.pop().unwrap();
assert!(match v { OpenSnapshot => true, _ => false });
assert!(self.undo_log.len() == snapshot.length);
}
/// Commits all changes since the last snapshot. Of course, they
/// can still be undone if there is a snapshot further out.
pub fn commit(&mut self, snapshot: Snapshot) {
debug!("commit({})", snapshot.length);
self.assert_open_snapshot(&snapshot);
if snapshot.length == 0 {
// The root snapshot.
self.undo_log.truncate(0);
} else {
self.undo_log[snapshot.length] = CommittedSnapshot;
}
}
}