177 lines
3.9 KiB
Rust
177 lines
3.9 KiB
Rust
// FIXME: With recursive object types, we could implement binary methods like
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// union, intersection, and difference. At that point, we could write
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// an optimizing version of this module that produces a different obj
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// for the case where nbits <= 32.
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// FIXME: Almost all the functions in this module should be state fns, but the
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// effect system isn't currently working correctly.
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state type t = rec(vec[mutable uint] storage, uint nbits);
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// FIXME: this should be a constant once they work
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fn uint_bits() -> uint {
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ret 32u + ((1u << 32u) >> 27u);
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}
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fn create(uint nbits, bool init) -> t {
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auto elt;
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if (init) {
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elt = ~0u;
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} else {
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elt = 0u;
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}
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auto storage = _vec.init_elt_mut[uint](elt, nbits / uint_bits() + 1u);
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ret rec(storage = storage, nbits = nbits);
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}
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impure fn process(&fn(uint, uint) -> uint op, &t v0, &t v1) -> bool {
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auto len = _vec.len[mutable uint](v1.storage);
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check (_vec.len[mutable uint](v0.storage) == len);
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check (v0.nbits == v1.nbits);
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auto changed = false;
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for each (uint i in _uint.range(0u, len)) {
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auto w0 = v0.storage.(i);
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auto w1 = v1.storage.(i);
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auto w = op(w0, w1);
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if (w0 != w) {
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changed = true;
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v0.storage.(i) = w;
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}
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}
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ret changed;
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}
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fn lor(uint w0, uint w1) -> uint {
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ret w0 | w1;
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}
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impure fn union(&t v0, &t v1) -> bool {
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auto sub = lor;
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ret process(sub, v0, v1);
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}
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fn land(uint w0, uint w1) -> uint {
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ret w0 & w1;
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}
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impure fn intersect(&t v0, &t v1) -> bool {
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auto sub = land;
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ret process(sub, v0, v1);
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}
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fn right(uint w0, uint w1) -> uint {
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ret w1;
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}
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impure fn copy(&t v0, t v1) -> bool {
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auto sub = right;
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ret process(sub, v0, v1);
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}
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fn get(&t v, uint i) -> bool {
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check (i < v.nbits);
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auto bits = uint_bits();
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auto w = i / bits;
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auto b = i % bits;
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auto x = 1u & (v.storage.(w) >> b);
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ret x == 1u;
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}
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fn equal(&t v0, &t v1) -> bool {
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// FIXME: when we can break or return from inside an iterator loop,
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// we can eliminate this painful while-loop
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auto len = _vec.len[mutable uint](v1.storage);
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auto i = 0u;
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while (i < len) {
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if (v0.storage.(i) != v1.storage.(i)) {
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ret false;
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}
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i = i + 1u;
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}
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ret true;
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}
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impure fn clear(&t v) {
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for each (uint i in _uint.range(0u, _vec.len[mutable uint](v.storage))) {
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v.storage.(i) = 0u;
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}
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}
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impure fn invert(&t v) {
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for each (uint i in _uint.range(0u, _vec.len[mutable uint](v.storage))) {
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v.storage.(i) = ~v.storage.(i);
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}
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}
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/* v0 = v0 - v1 */
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impure fn difference(&t v0, &t v1) -> bool {
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invert(v1);
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auto b = intersect(v0, v1);
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invert(v1);
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ret b;
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}
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impure fn set(&t v, uint i, bool x) {
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check (i < v.nbits);
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auto bits = uint_bits();
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auto w = i / bits;
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auto b = i % bits;
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auto w0 = v.storage.(w);
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auto flag = 1u << b;
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if (x) {
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v.storage.(w) = v.storage.(w) | flag;
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} else {
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v.storage.(w) = v.storage.(w) & ~flag;
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}
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}
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fn init_to_vec(t v, uint i) -> uint {
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if (get(v, i)) {
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ret 1u;
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} else {
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ret 0u;
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}
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}
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fn to_vec(&t v) -> vec[uint] {
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auto sub = bind init_to_vec(v, _);
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ret _vec.init_fn[uint](sub, v.nbits);
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}
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// FIXME: can we just use structural equality on to_vec?
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fn eq_vec(&t v0, &vec[uint] v1) -> bool {
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check (v0.nbits == _vec.len[uint](v1));
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auto len = v0.nbits;
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auto i = 0u;
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while (i < len) {
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auto w0 = get(v0, i);
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auto w1 = v1.(i);
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if ((!w0 && w1 != 0u) || (w0 && w1 == 0u)) {
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ret false;
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}
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i = i + 1u;
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}
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ret true;
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}
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//
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// Local Variables:
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// mode: rust
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// fill-column: 78;
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// indent-tabs-mode: nil
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// c-basic-offset: 4
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// buffer-file-coding-system: utf-8-unix
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// compile-command: "make -k -C .. 2>&1 | sed -e 's/\\/x\\//x:\\//g'";
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// End:
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//
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