Alex Crichton bc83a009f6 std: Second pass stabilization for comm
This commit is a second pass stabilization for the `std::comm` module,
performing the following actions:

* The entire `std::comm` module was moved under `std::sync::mpsc`. This movement
  reflects that channels are just yet another synchronization primitive, and
  they don't necessarily deserve a special place outside of the other
  concurrency primitives that the standard library offers.
* The `send` and `recv` methods have all been removed.
* The `send_opt` and `recv_opt` methods have been renamed to `send` and `recv`.
  This means that all send/receive operations return a `Result` now indicating
  whether the operation was successful or not.
* The error type of `send` is now a `SendError` to implement a custom error
  message and allow for `unwrap()`. The error type contains an `into_inner`
  method to extract the value.
* The error type of `recv` is now `RecvError` for the same reasons as `send`.
* The `TryRecvError` and `TrySendError` types have had public reexports removed
  of their variants and the variant names have been tweaked with enum
  namespacing rules.
* The `Messages` iterator is renamed to `Iter`

This functionality is now all `#[stable]`:

* `Sender`
* `SyncSender`
* `Receiver`
* `std::sync::mpsc`
* `channel`
* `sync_channel`
* `Iter`
* `Sender::send`
* `Sender::clone`
* `SyncSender::send`
* `SyncSender::try_send`
* `SyncSender::clone`
* `Receiver::recv`
* `Receiver::try_recv`
* `Receiver::iter`
* `SendError`
* `RecvError`
* `TrySendError::{mod, Full, Disconnected}`
* `TryRecvError::{mod, Empty, Disconnected}`
* `SendError::into_inner`
* `TrySendError::into_inner`

This is a breaking change due to the modification of where this module is
located, as well as the changing of the semantics of `send` and `recv`. Most
programs just need to rename imports of `std::comm` to `std::sync::mpsc` and
add calls to `unwrap` after a send or a receive operation.

[breaking-change]
2014-12-29 12:16:49 -08:00
2014-12-22 19:32:20 +02:00
2014-07-08 20:29:36 +02:00
2014-10-23 23:01:31 +02:00
2014-10-03 07:25:10 -07:00
2014-12-22 10:49:47 +01:00
2014-12-11 16:36:11 -05:00
2014-10-07 13:44:41 -07:00

The Rust Programming Language

This is a compiler for Rust, including standard libraries, tools and documentation.

Quick Start

  1. Download a binary installer for your platform.
  2. Read the guide.
  3. Enjoy!

Note: Windows users can read the detailed using Rust on Windows notes on the wiki.

Building from Source

  1. Make sure you have installed the dependencies:

    • g++ 4.7 or clang++ 3.x
    • python 2.6 or later (but not 3.x)
    • perl 5.0 or later
    • GNU make 3.81 or later
    • curl
    • git
  2. Download and build Rust:

    You can either download a tarball or build directly from the repo.

    To build from the tarball do:

     $ curl -O https://static.rust-lang.org/dist/rust-nightly.tar.gz
     $ tar -xzf rust-nightly.tar.gz
     $ cd rust-nightly
    

    Or to build from the repo do:

     $ git clone https://github.com/rust-lang/rust.git
     $ cd rust
    

    Now that you have Rust's source code, you can configure and build it:

     $ ./configure
     $ make && make install
    

    Note: You may need to use sudo make install if you do not normally have permission to modify the destination directory. The install locations can be adjusted by passing a --prefix argument to configure. Various other options are also supported, pass --help for more information on them.

    When complete, make install will place several programs into /usr/local/bin: rustc, the Rust compiler, and rustdoc, the API-documentation tool.

  3. Read the guide.

  4. Enjoy!

Building on Windows

To easily build on windows we can use MSYS2:

  1. Grab the latest MSYS2 installer and go through the installer.

  2. Now from the MSYS2 terminal we want to install the mingw64 toolchain and the other tools we need.

     $ pacman -S mingw-w64-i686-toolchain
     $ pacman -S base-devel
    
  3. With that now start mingw32_shell.bat from where you installed MSYS2 (i.e. C:\msys).

  4. From there just navigate to where you have Rust's source code, configure and build it:

     $ ./configure
     $ make && make install
    

Notes

Since the Rust compiler is written in Rust, it must be built by a precompiled "snapshot" version of itself (made in an earlier state of development). As such, source builds require a connection to the Internet, to fetch snapshots, and an OS that can execute the available snapshot binaries.

Snapshot binaries are currently built and tested on several platforms:

  • Windows (7, 8, Server 2008 R2), x86 and x86-64 (64-bit support added in Rust 0.12.0)
  • Linux (2.6.18 or later, various distributions), x86 and x86-64
  • OSX 10.7 (Lion) or greater, x86 and x86-64

You may find that other platforms work, but these are our officially supported build environments that are most likely to work.

Rust currently needs about 1.5 GiB of RAM to build without swapping; if it hits swap, it will take a very long time to build.

There is a lot more documentation in the wiki.

Getting help and getting involved

The Rust community congregates in a few places:

License

Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.

See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.

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