194 lines
4.8 KiB
C++
194 lines
4.8 KiB
C++
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#include "rust_globals.h"
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#include "rust_scheduler.h"
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#include "rust_task.h"
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#include "rust_util.h"
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#include "rust_sched_launcher.h"
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rust_scheduler::rust_scheduler(rust_kernel *kernel,
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size_t max_num_threads,
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rust_sched_id id,
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bool allow_exit,
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bool killed,
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rust_sched_launcher_factory *launchfac) :
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ref_count(1),
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kernel(kernel),
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live_threads(0),
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live_tasks(0),
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cur_thread(0),
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may_exit(allow_exit),
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killed(killed),
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launchfac(launchfac),
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max_num_threads(max_num_threads),
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id(id)
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{
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// Create the first thread
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scoped_lock with(lock);
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threads.push(create_task_thread(0));
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}
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void rust_scheduler::delete_this() {
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destroy_task_threads();
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delete launchfac;
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delete this;
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}
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rust_sched_launcher *
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rust_scheduler::create_task_thread(int id) {
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lock.must_have_lock();
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live_threads++;
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rust_sched_launcher *thread = launchfac->create(this, id, killed);
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KLOG(kernel, kern, "created task thread: " PTR
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", id: %d, live_threads: %d",
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thread, id, live_threads);
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return thread;
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}
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void
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rust_scheduler::destroy_task_thread(rust_sched_launcher *thread) {
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KLOG(kernel, kern, "deleting task thread: " PTR, thread);
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delete thread;
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}
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void
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rust_scheduler::destroy_task_threads() {
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scoped_lock with(lock);
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for(size_t i = 0; i < threads.size(); ++i) {
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destroy_task_thread(threads[i]);
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}
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}
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void
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rust_scheduler::start_task_threads()
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{
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scoped_lock with(lock);
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for(size_t i = 0; i < threads.size(); ++i) {
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rust_sched_launcher *thread = threads[i];
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thread->start();
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}
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}
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void
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rust_scheduler::join_task_threads()
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{
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scoped_lock with(lock);
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for(size_t i = 0; i < threads.size(); ++i) {
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rust_sched_launcher *thread = threads[i];
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thread->join();
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}
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}
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void
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rust_scheduler::kill_all_tasks() {
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array_list<rust_sched_launcher *> copied_threads;
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{
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scoped_lock with(lock);
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killed = true;
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for (size_t i = 0; i < threads.size(); ++i) {
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copied_threads.push(threads[i]);
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}
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}
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for(size_t i = 0; i < copied_threads.size(); ++i) {
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rust_sched_launcher *thread = copied_threads[i];
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thread->get_loop()->kill_all_tasks();
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}
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}
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rust_task *
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rust_scheduler::create_task(rust_task *spawner, const char *name) {
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size_t thread_no;
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{
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scoped_lock with(lock);
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live_tasks++;
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if (cur_thread < threads.size()) {
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thread_no = cur_thread;
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} else {
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assert(threads.size() < max_num_threads);
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thread_no = threads.size();
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rust_sched_launcher *thread = create_task_thread(thread_no);
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thread->start();
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threads.push(thread);
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}
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cur_thread = (thread_no + 1) % max_num_threads;
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}
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KLOG(kernel, kern, "Creating task %s, on thread %d.", name, thread_no);
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kernel->register_task();
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rust_sched_launcher *thread = threads[thread_no];
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return thread->get_loop()->create_task(spawner, name);
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}
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void
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rust_scheduler::release_task() {
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bool need_exit = false;
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{
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scoped_lock with(lock);
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live_tasks--;
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if (live_tasks == 0 && may_exit) {
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need_exit = true;
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}
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}
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kernel->unregister_task();
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if (need_exit) {
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exit();
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}
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}
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void
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rust_scheduler::exit() {
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// Take a copy of the number of threads. After the last thread exits this
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// scheduler will get destroyed, and our fields will cease to exist.
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//
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// This is also the reason we can't use the lock here (as in the other
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// cases when accessing `threads`), after the loop the lock won't exist
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// anymore. This is safe because this method is only called when all the
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// task are dead, so there is no chance of a task trying to create new
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// threads.
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size_t current_num_threads = threads.size();
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for(size_t i = 0; i < current_num_threads; ++i) {
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threads[i]->get_loop()->exit();
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}
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}
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size_t
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rust_scheduler::max_number_of_threads() {
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return max_num_threads;
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}
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size_t
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rust_scheduler::number_of_threads() {
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scoped_lock with(lock);
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return threads.size();
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}
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void
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rust_scheduler::release_task_thread() {
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uintptr_t new_live_threads;
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{
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scoped_lock with(lock);
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new_live_threads = --live_threads;
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}
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if (new_live_threads == 0) {
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kernel->release_scheduler_id(id);
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}
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}
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void
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rust_scheduler::allow_exit() {
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bool need_exit = false;
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{
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scoped_lock with(lock);
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may_exit = true;
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need_exit = live_tasks == 0;
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}
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if (need_exit) {
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exit();
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}
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}
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void
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rust_scheduler::disallow_exit() {
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scoped_lock with(lock);
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may_exit = false;
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}
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