rust/src/libfuzzer/rand_util.rs
2013-03-29 16:39:08 -07:00

107 lines
2.8 KiB
Rust

// Copyright 2012 The Rust Project Developers. See the COPYRIGHT
// file at the top-level directory of this distribution and at
// http://rust-lang.org/COPYRIGHT.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
extern mod std;
use std::rand;
// random uint less than n
fn under(r : rand::rng, n : uint) -> uint {
assert!(n != 0u); r.next() as uint % n
}
// random choice from a vec
fn choice<T:copy>(r : rand::rng, v : ~[T]) -> T {
assert!(vec::len(v) != 0u); v[under(r, vec::len(v))]
}
// 1 in n chance of being true
fn unlikely(r : rand::rng, n : uint) -> bool { under(r, n) == 0u }
// shuffle a vec in place
fn shuffle<T>(r : rand::rng, &v : ~[T]) {
let i = vec::len(v);
while i >= 2u {
// Loop invariant: elements with index >= i have been locked in place.
i -= 1u;
vec::swap(v, i, under(r, i + 1u)); // Lock element i in place.
}
}
// create a shuffled copy of a vec
fn shuffled<T:copy>(r : rand::rng, v : ~[T]) -> ~[T] {
let w = vec::to_mut(v);
shuffle(r, w);
vec::from_mut(w) // Shouldn't this happen automatically?
}
// sample from a population without replacement
//fn sample<T>(r : rand::rng, pop : ~[T], k : uint) -> ~[T] { fail!() }
// Two ways to make a weighted choice.
// * weighted_choice is O(number of choices) time
// * weighted_vec is O(total weight) space
type weighted<T> = { weight: uint, item: T };
fn weighted_choice<T:copy>(r : rand::rng, v : ~[weighted<T>]) -> T {
assert!(vec::len(v) != 0u);
let total = 0u;
for {weight: weight, item: _} in v {
total += weight;
}
assert!(total >= 0u);
let chosen = under(r, total);
let so_far = 0u;
for {weight: weight, item: item} in v {
so_far += weight;
if so_far > chosen {
return item;
}
}
core::unreachable();
}
fn weighted_vec<T:copy>(v : ~[weighted<T>]) -> ~[T] {
let r = ~[];
for {weight: weight, item: item} in v {
let i = 0u;
while i < weight {
r.push(item);
i += 1u;
}
}
r
}
fn main()
{
let r = rand::mk_rng();
log(error, under(r, 5u));
log(error, choice(r, ~[10, 20, 30]));
log(error, if unlikely(r, 5u) { "unlikely" } else { "likely" });
let mut a = ~[1, 2, 3];
shuffle(r, a);
log(error, a);
let i = 0u;
let v = ~[
{weight:1u, item:"low"},
{weight:8u, item:"middle"},
{weight:1u, item:"high"}
];
let w = weighted_vec(v);
while i < 1000u {
log(error, "Immed: " + weighted_choice(r, v));
log(error, "Fast: " + choice(r, w));
i += 1u;
}
}