rust/tests/target/itemized-blocks/no_wrap.rs
Lukasz Anforowicz f4201ef2cb Handling of numbered markdown lists.
Fixes issue #5416
2023-06-19 20:50:01 -05:00

82 lines
4.2 KiB
Rust

// rustfmt-normalize_comments: true
// rustfmt-format_code_in_doc_comments: true
//! This is an itemized markdown list (see also issue #3224):
//! * Outer
//! * Outer
//! * Inner
//! * Inner with lots of text so that it could be reformatted something something something lots of text so that it could be reformatted something something something
//!
//! This example shows how to configure fern to output really nicely colored logs
//! - when the log level is error, the whole line is red
//! - when the log level is warn, the whole line is yellow
//! - when the log level is info, the level name is green and the rest of the line is white
//! - when the log level is debug, the whole line is white
//! - when the log level is trace, the whole line is gray ("bright black")
//!
//! This is a numbered markdown list (see also issue #5416):
//! 1. Long long long long long long long long long long long long long long long long long line
//! 2. Another very long long long long long long long long long long long long long long long line
//! 3. Nested list
//! 1. Long long long long long long long long long long long long long long long long line
//! 2. Another very long long long long long long long long long long long long long long line
//! 4. Last item
//!
//! Using the ')' instead of '.' character after the number:
//! 1) Long long long long long long long long long long long long long long long long long line
//! 2) Another very long long long long long long long long long long long long long long long line
//!
//! Deep list that mixes various bullet and number formats:
//! 1. First level with a long long long long long long long long long long long long long long
//! long long long line
//! 2. First level with another very long long long long long long long long long long long long
//! long long long line
//! * Second level with a long long long long long long long long long long long long long
//! long long long line
//! * Second level with another very long long long long long long long long long long long
//! long long long line
//! 1) Third level with a long long long long long long long long long long long long long
//! long long long line
//! 2) Third level with another very long long long long long long long long long long
//! long long long long line
//! - Forth level with a long long long long long long long long long long long long
//! long long long long line
//! - Forth level with another very long long long long long long long long long long
//! long long long long line
//! 3) One more item at the third level
//! 4) Last item of the third level
//! * Last item of second level
//! 3. Last item of first level
/// All the parameters ***except for `from_theater`*** should be inserted as sent by the remote
/// theater, i.e., as passed to [`Theater::send`] on the remote actor:
/// * `from` is the sending (remote) [`ActorId`], as reported by the remote theater by theater-specific means
/// * `to` is the receiving (local) [`ActorId`], as requested by the remote theater
/// * `tag` is a tag that identifies the message type
/// * `msg` is the (serialized) message
/// All the parameters ***except for `from_theater`*** should be inserted as sent by the remote
/// theater, i.e., as passed to [`Theater::send`] on the remote actor
fn func1() {}
/// All the parameters ***except for `from_theater`*** should be inserted as sent by the remote
/// theater, i.e., as passed to [`Theater::send`] on the remote actor:
/// * `from` is the sending (remote) [`ActorId`], as reported by the remote theater by theater-specific means
/// * `to` is the receiving (local) [`ActorId`], as requested by the remote theater
/// * `tag` is a tag that identifies the message type
/// * `msg` is the (serialized) message
/// ```
/// let x = 42;
/// ```
fn func2() {}
/// Look:
///
/// ```
/// let x = 42;
/// ```
/// * `from` is the sending (remote) [`ActorId`], as reported by the remote theater by theater-specific means
/// * `to` is the receiving (local) [`ActorId`], as requested by the remote theater
/// * `tag` is a tag that identifies the message type
/// * `msg` is the (serialized) message
fn func3() {}