150 lines
4.8 KiB
Rust
150 lines
4.8 KiB
Rust
use clippy_utils::diagnostics::span_lint_and_sugg;
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use clippy_utils::is_lint_allowed;
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use clippy_utils::macros::span_is_local;
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use clippy_utils::source::snippet;
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use rustc_ast::ast::LitKind;
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use rustc_errors::Applicability;
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use rustc_hir::{Expr, ExprKind, HirId};
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use rustc_lint::{LateContext, LateLintPass};
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use rustc_session::{declare_lint_pass, declare_tool_lint};
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use rustc_span::source_map::Span;
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use unicode_normalization::UnicodeNormalization;
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declare_clippy_lint! {
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/// ### What it does
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/// Checks for invisible Unicode characters in the code.
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///
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/// ### Why is this bad?
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/// Having an invisible character in the code makes for all
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/// sorts of April fools, but otherwise is very much frowned upon.
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///
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/// ### Example
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/// You don't see it, but there may be a zero-width space or soft hyphen
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/// somewhere in this text.
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#[clippy::version = "1.49.0"]
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pub INVISIBLE_CHARACTERS,
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correctness,
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"using an invisible character in a string literal, which is confusing"
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}
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declare_clippy_lint! {
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/// ### What it does
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/// Checks for non-ASCII characters in string and char literals.
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///
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/// ### Why is this bad?
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/// Yeah, we know, the 90's called and wanted their charset
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/// back. Even so, there still are editors and other programs out there that
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/// don't work well with Unicode. So if the code is meant to be used
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/// internationally, on multiple operating systems, or has other portability
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/// requirements, activating this lint could be useful.
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///
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/// ### Example
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/// ```rust
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/// let x = String::from("€");
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/// ```
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///
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/// Use instead:
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/// ```rust
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/// let x = String::from("\u{20ac}");
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/// ```
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#[clippy::version = "pre 1.29.0"]
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pub NON_ASCII_LITERAL,
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restriction,
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"using any literal non-ASCII chars in a string literal instead of using the `\\u` escape"
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}
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declare_clippy_lint! {
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/// ### What it does
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/// Checks for string literals that contain Unicode in a form
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/// that is not equal to its
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/// [NFC-recomposition](http://www.unicode.org/reports/tr15/#Norm_Forms).
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///
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/// ### Why is this bad?
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/// If such a string is compared to another, the results
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/// may be surprising.
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///
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/// ### Example
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/// You may not see it, but "à"" and "à"" aren't the same string. The
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/// former when escaped is actually `"a\u{300}"` while the latter is `"\u{e0}"`.
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#[clippy::version = "pre 1.29.0"]
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pub UNICODE_NOT_NFC,
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pedantic,
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"using a Unicode literal not in NFC normal form (see [Unicode tr15](http://www.unicode.org/reports/tr15/) for further information)"
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}
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declare_lint_pass!(Unicode => [INVISIBLE_CHARACTERS, NON_ASCII_LITERAL, UNICODE_NOT_NFC]);
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impl LateLintPass<'_> for Unicode {
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fn check_expr(&mut self, cx: &LateContext<'_>, expr: &'_ Expr<'_>) {
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if let ExprKind::Lit(ref lit) = expr.kind {
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if let LitKind::Str(_, _) | LitKind::Char(_) = lit.node {
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check_str(cx, lit.span, expr.hir_id);
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}
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}
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}
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}
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fn escape<T: Iterator<Item = char>>(s: T) -> String {
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let mut result = String::new();
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for c in s {
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if c as u32 > 0x7F {
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for d in c.escape_unicode() {
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result.push(d);
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}
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} else {
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result.push(c);
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}
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}
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result
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}
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fn check_str(cx: &LateContext<'_>, span: Span, id: HirId) {
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if !span_is_local(span) {
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return;
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}
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let string = snippet(cx, span, "");
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if string.chars().any(|c| ['\u{200B}', '\u{ad}', '\u{2060}'].contains(&c)) {
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span_lint_and_sugg(
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cx,
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INVISIBLE_CHARACTERS,
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span,
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"invisible character detected",
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"consider replacing the string with",
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string
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.replace('\u{200B}', "\\u{200B}")
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.replace('\u{ad}', "\\u{AD}")
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.replace('\u{2060}', "\\u{2060}"),
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Applicability::MachineApplicable,
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);
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}
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if string.chars().any(|c| c as u32 > 0x7F) {
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span_lint_and_sugg(
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cx,
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NON_ASCII_LITERAL,
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span,
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"literal non-ASCII character detected",
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"consider replacing the string with",
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if is_lint_allowed(cx, UNICODE_NOT_NFC, id) {
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escape(string.chars())
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} else {
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escape(string.nfc())
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},
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Applicability::MachineApplicable,
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);
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}
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if is_lint_allowed(cx, NON_ASCII_LITERAL, id) && string.chars().zip(string.nfc()).any(|(a, b)| a != b) {
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span_lint_and_sugg(
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cx,
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UNICODE_NOT_NFC,
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span,
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"non-NFC Unicode sequence detected",
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"consider replacing the string with",
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string.nfc().collect::<String>(),
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Applicability::MachineApplicable,
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);
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}
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}
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