rust/src/test/compile-fail/lint-unused-imports.rs
Corey Farwell 4ef16741e3 Utilize fewer reexports
In regards to:

https://github.com/rust-lang/rust/issues/19253#issuecomment-64836729

This commit:

* Changes the #deriving code so that it generates code that utilizes fewer
  reexports (in particur Option::* and Result::*), which is necessary to
  remove those reexports in the future
* Changes other areas of the codebase so that fewer reexports are utilized
2014-12-05 18:13:04 -05:00

75 lines
1.9 KiB
Rust

// Copyright 2012 The Rust Project Developers. See the COPYRIGHT
// file at the top-level directory of this distribution and at
// http://rust-lang.org/COPYRIGHT.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
#![feature(globs)]
#![deny(unused_imports)]
#![allow(dead_code)]
use bar::c::cc as cal;
use std::mem::*; // shouldn't get errors for not using
// everything imported
// Should get errors for both 'Some' and 'None'
use std::option::Option::{Some, None}; //~ ERROR unused import
//~^ ERROR unused import
use test::A; //~ ERROR unused import
// Be sure that if we just bring some methods into scope that they're also
// counted as being used.
use test::B;
// Make sure this import is warned about when at least one of its imported names
// is unused
use test2::{foo, bar}; //~ ERROR unused import
mod test2 {
pub fn foo() {}
pub fn bar() {}
}
mod test {
pub trait A { fn a(&self) {} }
pub trait B { fn b(&self) {} }
pub struct C;
impl A for C {}
impl B for C {}
}
mod foo {
pub struct Point{pub x: int, pub y: int}
pub struct Square{pub p: Point, pub h: uint, pub w: uint}
}
mod bar {
// Don't ignore on 'pub use' because we're not sure if it's used or not
pub use std::cmp::PartialEq;
pub mod c {
use foo::Point;
use foo::Square; //~ ERROR unused import
pub fn cc(p: Point) -> int { return 2i * (p.x + p.y); }
}
#[allow(unused_imports)]
mod foo {
use std::cmp::PartialEq;
}
}
fn main() {
cal(foo::Point{x:3, y:9});
let mut a = 3i;
let mut b = 4i;
swap(&mut a, &mut b);
test::C.b();
let _a = foo();
}