bors ae3b8690c1 auto merge of #5975 : huonw/rust/rustc-intrinsics-fixed-stack, r=pcwalton
This implements the fixed_stack_segment for items with the rust-intrinsic abi, and then uses it to make f32 and f64 use intrinsics where appropriate, but without overflowing stacks and killing canaries (cf. #5686 and #5697). Hopefully.

@pcwalton, the fixed_stack_segment implementation involved mirroring its implementation in `base.rs` in `trans_closure`, but without adding the `set_no_inline` (reasoning: that would defeat the purpose of intrinsics), which is possibly incorrect.

I'm a little hazy about how the underlying structure works, so I've annotated the 4 that have caused problems so far, but there's no guarantee that the other intrinsics are entirely well-behaved.

Anyway, it has good results (the following are just summing the result of each function for 1 up to 100 million):

```
$ ./intrinsics-perf.sh f32
func   new   old   speedup
sin    0.80  2.75  3.44
cos    0.80  2.76  3.45
sqrt   0.56  2.73  4.88
ln     1.01  2.94  2.91
log10  0.97  2.90  2.99
log2   1.01  2.95  2.92
exp    0.90  2.85  3.17
exp2   0.92  2.87  3.12
pow    6.95  8.57  1.23

   geometric mean: 2.97

$ ./intrinsics-perf.sh f64
func   new   old   speedup
sin    12.08  14.06  1.16
cos    12.04  13.67  1.14
sqrt   0.49  2.73  5.57
ln     4.11  5.59  1.36
log10  5.09  6.54  1.28
log2   2.78  5.10  1.83
exp    2.00  3.97  1.99
exp2   1.71  3.71  2.17
pow    5.90  7.51  1.27

   geometric mean: 1.72
```

So about 3x faster on average for f32, and 1.7x for f64. This isn't exactly apples to apples though, since this patch also adds #[inline(always)] to all the function definitions too, which possibly gives a speedup.

(fwiw, GitHub is showing 93c0888 after d9c54f8 (since I cherry-picked the latter from #5697), but git's order is the other way.)
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The Rust Programming Language

This is a compiler for Rust, including standard libraries, tools and documentation.

Installation

The Rust compiler currently must be built from a tarball, unless you are on Windows, in which case using the installer is recommended.

Since the Rust compiler is written in Rust, it must be built by a precompiled "snapshot" version of itself (made in an earlier state of development). As such, source builds require a connection to the Internet, to fetch snapshots, and an OS that can execute the available snapshot binaries.

Snapshot binaries are currently built and tested on several platforms:

  • Windows (7, Server 2008 R2), x86 only
  • Linux (various distributions), x86 and x86-64
  • OSX 10.6 ("Snow Leopard") or greater, x86 and x86-64

You may find that other platforms work, but these are our "tier 1" supported build environments that are most likely to work.

Note: Windows users should read the detailed getting started notes on the wiki. Even when using the binary installer the Windows build requires a MinGW installation, the precise details of which are not discussed here.

To build from source you will also need the following prerequisite packages:

  • g++ 4.4 or clang++ 3.x
  • python 2.6 or later (but not 3.x)
  • perl 5.0 or later
  • gnu make 3.81 or later
  • curl

Assuming you're on a relatively modern *nix system and have met the prerequisites, something along these lines should work.

$ curl -O http://static.rust-lang.org/dist/rust-0.6.tar.gz
$ tar -xzf rust-0.6.tar.gz
$ cd rust-0.6
$ ./configure
$ make && make install

You may need to use sudo make install if you do not normally have permission to modify the destination directory. The install locations can be adjusted by passing a --prefix argument to configure. Various other options are also supported, pass --help for more information on them.

When complete, make install will place several programs into /usr/local/bin: rustc, the Rust compiler; rustdoc, the API-documentation tool, and rustpkg, the Rust package manager and build system.

License

Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.

See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.

More help

The tutorial is a good starting point.

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