rust/src/test/run-pass/quad-precision-float.rs
Daniel Micay dc7d7d2698 add support for quadruple precision floating point
This currently requires linking against a library like libquadmath (or
libgcc), because compiler-rt barely has any support for this and most
hardware does not yet have 128-bit precision floating point. For this
reason, it's currently hidden behind a feature gate.

When compiler-rt is updated to trunk, some tests can be added for
constant evaluation since there will be support for the comparison
operators.

Closes #13381
2014-04-22 20:47:28 -04:00

21 lines
607 B
Rust

// Copyright 2014 The Rust Project Developers. See the COPYRIGHT
// file at the top-level directory of this distribution and at
// http://rust-lang.org/COPYRIGHT.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
#![feature(quad_precision_float)]
static x: f128 = 1.0 + 2.0;
fn foo(a: f128) -> f128 { a }
pub fn main() {
let y = x;
foo(y);
}