180 lines
9.0 KiB
XML
180 lines
9.0 KiB
XML
//! # Debug Info Module
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//!
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//! This module serves the purpose of generating debug symbols. We use LLVM's
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//! [source level debugging](https://llvm.org/docs/SourceLevelDebugging.html)
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//! features for generating the debug information. The general principle is
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//! this:
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//!
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//! Given the right metadata in the LLVM IR, the LLVM code generator is able to
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//! create DWARF debug symbols for the given code. The
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//! [metadata](https://llvm.org/docs/LangRef.html#metadata-type) is structured
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//! much like DWARF *debugging information entries* (DIE), representing type
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//! information such as datatype layout, function signatures, block layout,
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//! variable location and scope information, etc. It is the purpose of this
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//! module to generate correct metadata and insert it into the LLVM IR.
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//!
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//! As the exact format of metadata trees may change between different LLVM
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//! versions, we now use LLVM
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//! [DIBuilder](https://llvm.org/docs/doxygen/html/classllvm_1_1DIBuilder.html)
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//! to create metadata where possible. This will hopefully ease the adaption of
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//! this module to future LLVM versions.
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//!
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//! The public API of the module is a set of functions that will insert the
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//! correct metadata into the LLVM IR when called with the right parameters.
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//! The module is thus driven from an outside client with functions like
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//! `debuginfo::create_local_var_metadata(bx: block, local: &ast::local)`.
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//!
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//! Internally the module will try to reuse already created metadata by
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//! utilizing a cache. The way to get a shared metadata node when needed is
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//! thus to just call the corresponding function in this module:
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//!
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//! let file_metadata = file_metadata(crate_context, path);
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//!
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//! The function will take care of probing the cache for an existing node for
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//! that exact file path.
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//!
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//! All private state used by the module is stored within either the
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//! CrateDebugContext struct (owned by the CodegenCx) or the
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//! FunctionDebugContext (owned by the FunctionCx).
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//!
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//! This file consists of three conceptual sections:
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//! 1. The public interface of the module
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//! 2. Module-internal metadata creation functions
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//! 3. Minor utility functions
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//!
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//!
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//! ## Recursive Types
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//!
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//! Some kinds of types, such as structs and enums can be recursive. That means
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//! that the type definition of some type X refers to some other type which in
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//! turn (transitively) refers to X. This introduces cycles into the type
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//! referral graph. A naive algorithm doing an on-demand, depth-first traversal
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//! of this graph when describing types, can get trapped in an endless loop
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//! when it reaches such a cycle.
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//!
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//! For example, the following simple type for a singly-linked list...
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//!
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//! ```
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//! struct List {
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//! value: i32,
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//! tail: Option<Box<List>>,
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//! }
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//! ```
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//!
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//! will generate the following callstack with a naive DFS algorithm:
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//!
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//! ```
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//! describe(t = List)
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//! describe(t = i32)
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//! describe(t = Option<Box<List>>)
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//! describe(t = Box<List>)
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//! describe(t = List) // at the beginning again...
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//! ...
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//! ```
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//!
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//! To break cycles like these, we use "forward declarations". That is, when
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//! the algorithm encounters a possibly recursive type (any struct or enum), it
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//! immediately creates a type description node and inserts it into the cache
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//! *before* describing the members of the type. This type description is just
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//! a stub (as type members are not described and added to it yet) but it
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//! allows the algorithm to already refer to the type. After the stub is
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//! inserted into the cache, the algorithm continues as before. If it now
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//! encounters a recursive reference, it will hit the cache and does not try to
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//! describe the type anew.
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//!
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//! This behavior is encapsulated in the 'RecursiveTypeDescription' enum,
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//! which represents a kind of continuation, storing all state needed to
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//! continue traversal at the type members after the type has been registered
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//! with the cache. (This implementation approach might be a tad over-
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//! engineered and may change in the future)
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//!
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//!
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//! ## Source Locations and Line Information
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//!
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//! In addition to data type descriptions the debugging information must also
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//! allow to map machine code locations back to source code locations in order
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//! to be useful. This functionality is also handled in this module. The
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//! following functions allow to control source mappings:
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//!
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//! + set_source_location()
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//! + clear_source_location()
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//! + start_emitting_source_locations()
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//!
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//! `set_source_location()` allows to set the current source location. All IR
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//! instructions created after a call to this function will be linked to the
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//! given source location, until another location is specified with
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//! `set_source_location()` or the source location is cleared with
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//! `clear_source_location()`. In the later case, subsequent IR instruction
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//! will not be linked to any source location. As you can see, this is a
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//! stateful API (mimicking the one in LLVM), so be careful with source
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//! locations set by previous calls. It's probably best to not rely on any
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//! specific state being present at a given point in code.
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//!
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//! One topic that deserves some extra attention is *function prologues*. At
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//! the beginning of a function's machine code there are typically a few
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//! instructions for loading argument values into allocas and checking if
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//! there's enough stack space for the function to execute. This *prologue* is
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//! not visible in the source code and LLVM puts a special PROLOGUE END marker
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//! into the line table at the first non-prologue instruction of the function.
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//! In order to find out where the prologue ends, LLVM looks for the first
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//! instruction in the function body that is linked to a source location. So,
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//! when generating prologue instructions we have to make sure that we don't
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//! emit source location information until the 'real' function body begins. For
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//! this reason, source location emission is disabled by default for any new
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//! function being codegened and is only activated after a call to the third
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//! function from the list above, `start_emitting_source_locations()`. This
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//! function should be called right before regularly starting to codegen the
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//! top-level block of the given function.
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//!
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//! There is one exception to the above rule: `llvm.dbg.declare` instruction
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//! must be linked to the source location of the variable being declared. For
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//! function parameters these `llvm.dbg.declare` instructions typically occur
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//! in the middle of the prologue, however, they are ignored by LLVM's prologue
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//! detection. The `create_argument_metadata()` and related functions take care
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//! of linking the `llvm.dbg.declare` instructions to the correct source
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//! locations even while source location emission is still disabled, so there
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//! is no need to do anything special with source location handling here.
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//!
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//! ## Unique Type Identification
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//!
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//! In order for link-time optimization to work properly, LLVM needs a unique
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//! type identifier that tells it across compilation units which types are the
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//! same as others. This type identifier is created by
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//! TypeMap::get_unique_type_id_of_type() using the following algorithm:
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//!
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//! (1) Primitive types have their name as ID
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//! (2) Structs, enums and traits have a multipart identifier
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//!
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//! (1) The first part is the SVH (strict version hash) of the crate they
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//! were originally defined in
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//!
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//! (2) The second part is the ast::NodeId of the definition in their
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//! original crate
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//!
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//! (3) The final part is a concatenation of the type IDs of their concrete
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//! type arguments if they are generic types.
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//!
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//! (3) Tuple-, pointer and function types are structurally identified, which
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//! means that they are equivalent if their component types are equivalent
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//! (i.e., (i32, i32) is the same regardless in which crate it is used).
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//!
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//! This algorithm also provides a stable ID for types that are defined in one
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//! crate but instantiated from metadata within another crate. We just have to
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//! take care to always map crate and `NodeId`s back to the original crate
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//! context.
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//!
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//! As a side-effect these unique type IDs also help to solve a problem arising
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//! from lifetime parameters. Since lifetime parameters are completely omitted
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//! in debuginfo, more than one `Ty` instance may map to the same debuginfo
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//! type metadata, that is, some struct `Struct<'a>` may have N instantiations
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//! with different concrete substitutions for `'a`, and thus there will be N
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//! `Ty` instances for the type `Struct<'a>` even though it is not generic
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//! otherwise. Unfortunately this means that we cannot use `ty::type_id()` as
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//! cheap identifier for type metadata -- we have done this in the past, but it
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//! led to unnecessary metadata duplication in the best case and LLVM
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//! assertions in the worst. However, the unique type ID as described above
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//! *can* be used as identifier. Since it is comparatively expensive to
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//! construct, though, `ty::type_id()` is still used additionally as an
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//! optimization for cases where the exact same type has been seen before
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//! (which is most of the time).
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