rust/src/libstd/rand/reseeding.rs
Brendan Zabarauskas 4fc0452ace Remove re-exports of std::io::stdio::{print, println} in the prelude.
The `print!` and `println!` macros are now the preferred method of printing, and so there is no reason to export the `stdio` functions in the prelude. The functions have also been replaced by their macro counterparts in the tutorial and other documentation so that newcomers don't get confused about what they should be using.
2014-01-11 10:46:00 +11:00

224 lines
6.5 KiB
Rust

// Copyright 2013 The Rust Project Developers. See the COPYRIGHT
// file at the top-level directory of this distribution and at
// http://rust-lang.org/COPYRIGHT.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
//! A wrapper around another RNG that reseeds it after it
//! generates a certain number of random bytes.
use container::Container;
use default::Default;
use rand::{Rng, SeedableRng};
/// How many bytes of entropy the underling RNG is allowed to generate
/// before it is reseeded.
static DEFAULT_GENERATION_THRESHOLD: uint = 32 * 1024;
/// A wrapper around any RNG which reseeds the underlying RNG after it
/// has generated a certain number of random bytes.
pub struct ReseedingRng<R, Rsdr> {
priv rng: R,
priv generation_threshold: uint,
priv bytes_generated: uint,
/// Controls the behaviour when reseeding the RNG.
reseeder: Rsdr
}
impl<R: Rng, Rsdr: Reseeder<R>> ReseedingRng<R, Rsdr> {
/// Create a new `ReseedingRng` with the given parameters.
///
/// # Arguments
///
/// * `rng`: the random number generator to use.
/// * `generation_threshold`: the number of bytes of entropy at which to reseed the RNG.
/// * `reseeder`: the reseeding object to use.
pub fn new(rng: R, generation_threshold: uint, reseeder: Rsdr) -> ReseedingRng<R,Rsdr> {
ReseedingRng {
rng: rng,
generation_threshold: generation_threshold,
bytes_generated: 0,
reseeder: reseeder
}
}
/// Reseed the internal RNG if the number of bytes that have been
/// generated exceed the threshold.
pub fn reseed_if_necessary(&mut self) {
if self.bytes_generated >= self.generation_threshold {
self.reseeder.reseed(&mut self.rng);
self.bytes_generated = 0;
}
}
}
impl<R: Rng, Rsdr: Reseeder<R>> Rng for ReseedingRng<R, Rsdr> {
fn next_u32(&mut self) -> u32 {
self.reseed_if_necessary();
self.bytes_generated += 4;
self.rng.next_u32()
}
fn next_u64(&mut self) -> u64 {
self.reseed_if_necessary();
self.bytes_generated += 8;
self.rng.next_u64()
}
fn fill_bytes(&mut self, dest: &mut [u8]) {
self.reseed_if_necessary();
self.bytes_generated += dest.len();
self.rng.fill_bytes(dest)
}
}
impl<S, R: SeedableRng<S>, Rsdr: Reseeder<R>>
SeedableRng<(Rsdr, S)> for ReseedingRng<R, Rsdr> {
fn reseed(&mut self, (rsdr, seed): (Rsdr, S)) {
self.rng.reseed(seed);
self.reseeder = rsdr;
self.bytes_generated = 0;
}
/// Create a new `ReseedingRng` from the given reseeder and
/// seed. This uses a default value for `generation_threshold`.
fn from_seed((rsdr, seed): (Rsdr, S)) -> ReseedingRng<R, Rsdr> {
ReseedingRng {
rng: SeedableRng::from_seed(seed),
generation_threshold: DEFAULT_GENERATION_THRESHOLD,
bytes_generated: 0,
reseeder: rsdr
}
}
}
/// Something that can be used to reseed an RNG via `ReseedingRng`.
///
/// # Example
///
/// ```rust
/// use std::rand;
/// use std::rand::{Rng, SeedableRng};
/// use std::rand::reseeding::{Reseeder, ReseedingRng};
///
/// struct TickTockReseeder { tick: bool }
/// impl Reseeder<rand::StdRng> for TickTockReseeder {
/// fn reseed(&mut self, rng: &mut rand::StdRng) {
/// let val = if self.tick {0} else {1};
/// rng.reseed(&[val]);
/// self.tick = !self.tick;
/// }
/// }
/// fn main() {
/// let rsdr = TickTockReseeder { tick: true };
/// let mut rng = ReseedingRng::new(rand::StdRng::new(), 10, rsdr);
///
/// // this will repeat, because it gets reseeded very regularly.
/// println!("{}", rng.gen_ascii_str(100));
/// }
///
/// ```
pub trait Reseeder<R> {
/// Reseed the given RNG.
fn reseed(&mut self, rng: &mut R);
}
/// Reseed an RNG using a `Default` instance. This reseeds by
/// replacing the RNG with the result of a `Default::default` call.
pub struct ReseedWithDefault;
impl<R: Rng + Default> Reseeder<R> for ReseedWithDefault {
fn reseed(&mut self, rng: &mut R) {
*rng = Default::default();
}
}
impl Default for ReseedWithDefault {
fn default() -> ReseedWithDefault { ReseedWithDefault }
}
#[cfg(test)]
mod test {
use prelude::*;
use super::*;
use rand::{SeedableRng, Rng};
struct Counter {
i: u32
}
impl Rng for Counter {
fn next_u32(&mut self) -> u32 {
self.i += 1;
// very random
self.i - 1
}
}
impl Default for Counter {
fn default() -> Counter {
Counter { i: 0 }
}
}
impl SeedableRng<u32> for Counter {
fn reseed(&mut self, seed: u32) {
self.i = seed;
}
fn from_seed(seed: u32) -> Counter {
Counter { i: seed }
}
}
type MyRng = ReseedingRng<Counter, ReseedWithDefault>;
#[test]
fn test_reseeding() {
let mut rs = ReseedingRng::new(Counter {i:0}, 400, ReseedWithDefault);
let mut i = 0;
for _ in range(0, 1000) {
assert_eq!(rs.next_u32(), i % 100);
i += 1;
}
}
#[test]
fn test_rng_seeded() {
let mut ra: MyRng = SeedableRng::from_seed((ReseedWithDefault, 2));
let mut rb: MyRng = SeedableRng::from_seed((ReseedWithDefault, 2));
assert_eq!(ra.gen_ascii_str(100u), rb.gen_ascii_str(100u));
}
#[test]
fn test_rng_reseed() {
let mut r: MyRng = SeedableRng::from_seed((ReseedWithDefault, 3));
let string1 = r.gen_ascii_str(100);
r.reseed((ReseedWithDefault, 3));
let string2 = r.gen_ascii_str(100);
assert_eq!(string1, string2);
}
static fill_bytes_v_len: uint = 13579;
#[test]
fn test_rng_fill_bytes() {
use rand::task_rng;
let mut v = ~[0u8, .. fill_bytes_v_len];
task_rng().fill_bytes(v);
// Sanity test: if we've gotten here, `fill_bytes` has not infinitely
// recursed.
assert_eq!(v.len(), fill_bytes_v_len);
// To test that `fill_bytes` actually did something, check that the
// average of `v` is not 0.
let mut sum = 0.0;
for &x in v.iter() {
sum += x as f64;
}
assert!(sum / v.len() as f64 != 0.0);
}
}