rust/src/test/compile-fail/shadowed-lifetime.rs
Niko Matsakis b60de4bfc2 Emit warning when lifetime names are shadowed.
This is not technically a [breaking-change], but it will be soon, so
you should update your code. Typically, shadowing is accidental, and
the shadowing lifetime can simply be removed. This frequently occurs
in constructor patterns:

```rust
// Old:
impl<'a> SomeStruct<'a> { fn new<'a>(..) -> SomeStruct<'a> { ... } }

// Should be:
impl<'a> SomeStruct<'a> { fn new(..) -> SomeStruct<'a> { ... } }
```

Otherwise, you should rename the inner lifetime to something
else. Note though that lifetime elision frequently applies:

```rust
// Old
impl<'a> SomeStruct<'a> {
    fn get<'a>(x: &'a self) -> &'a T { &self.field }
}

// Should be:
impl<'a> SomeStruct<'a> {
    fn get(x: &self) -> &T { &self.field }
}
``
2014-12-15 10:23:48 -05:00

44 lines
1.5 KiB
Rust

// Copyright 2013 The Rust Project Developers. See the COPYRIGHT
// file at the top-level directory of this distribution and at
// http://rust-lang.org/COPYRIGHT.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
// Test that shadowed lifetimes generate an error.
struct Foo<'a>(&'a int);
impl<'a> Foo<'a> {
//~^ HELP shadowed lifetime `'a` declared here
fn shadow_in_method<'a>(&'a self) -> &'a int {
//~^ WARNING lifetime name `'a` shadows another lifetime name that is already in scope
//~| HELP deprecated
self.0
}
fn shadow_in_type<'b>(&'b self) -> &'b int {
//~^ HELP shadowed lifetime `'b` declared here
let x: for<'b> fn(&'b int) = panic!();
//~^ WARNING lifetime name `'b` shadows another lifetime name that is already in scope
//~| HELP deprecated
self.0
}
fn not_shadow_in_item<'b>(&'b self) {
struct Bar<'a, 'b>(&'a int, &'b int); // not a shadow, separate item
fn foo<'a, 'b>(x: &'a int, y: &'b int) { } // same
}
}
fn main() {
// intentional error that occurs after `resolve_lifetime` runs,
// just to ensure that this test fails to compile; when shadowed
// lifetimes become either an error or a proper lint, this will
// not be needed.
let x: int = 3u; //~ ERROR mismatched types
}