rust/compiler/rustc_lint/src/hidden_unicode_codepoints.rs
2021-12-15 17:32:14 +11:00

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This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

use crate::{EarlyContext, EarlyLintPass, LintContext};
use ast::util::unicode::{contains_text_flow_control_chars, TEXT_FLOW_CONTROL_CHARS};
use rustc_ast as ast;
use rustc_errors::{Applicability, SuggestionStyle};
use rustc_span::{BytePos, Span, Symbol};
declare_lint! {
/// The `text_direction_codepoint_in_literal` lint detects Unicode codepoints that change the
/// visual representation of text on screen in a way that does not correspond to their on
/// memory representation.
///
/// ### Explanation
///
/// The unicode characters `\u{202A}`, `\u{202B}`, `\u{202D}`, `\u{202E}`, `\u{2066}`,
/// `\u{2067}`, `\u{2068}`, `\u{202C}` and `\u{2069}` make the flow of text on screen change
/// its direction on software that supports these codepoints. This makes the text "abc" display
/// as "cba" on screen. By leveraging software that supports these, people can write specially
/// crafted literals that make the surrounding code seem like it's performing one action, when
/// in reality it is performing another. Because of this, we proactively lint against their
/// presence to avoid surprises.
///
/// ### Example
///
/// ```rust,compile_fail
/// #![deny(text_direction_codepoint_in_literal)]
/// fn main() {
/// println!("{:?}", '');
/// }
/// ```
///
/// {{produces}}
///
pub TEXT_DIRECTION_CODEPOINT_IN_LITERAL,
Deny,
"detect special Unicode codepoints that affect the visual representation of text on screen, \
changing the direction in which text flows",
}
declare_lint_pass!(HiddenUnicodeCodepoints => [TEXT_DIRECTION_CODEPOINT_IN_LITERAL]);
impl HiddenUnicodeCodepoints {
fn lint_text_direction_codepoint(
&self,
cx: &EarlyContext<'_>,
text: Symbol,
span: Span,
padding: u32,
point_at_inner_spans: bool,
label: &str,
) {
// Obtain the `Span`s for each of the forbidden chars.
let spans: Vec<_> = text
.as_str()
.char_indices()
.filter_map(|(i, c)| {
TEXT_FLOW_CONTROL_CHARS.contains(&c).then(|| {
let lo = span.lo() + BytePos(i as u32 + padding);
(c, span.with_lo(lo).with_hi(lo + BytePos(c.len_utf8() as u32)))
})
})
.collect();
cx.struct_span_lint(TEXT_DIRECTION_CODEPOINT_IN_LITERAL, span, |lint| {
let mut err = lint.build(&format!(
"unicode codepoint changing visible direction of text present in {}",
label
));
let (an, s) = match spans.len() {
1 => ("an ", ""),
_ => ("", "s"),
};
err.span_label(
span,
&format!(
"this {} contains {}invisible unicode text flow control codepoint{}",
label, an, s,
),
);
if point_at_inner_spans {
for (c, span) in &spans {
err.span_label(*span, format!("{:?}", c));
}
}
err.note(
"these kind of unicode codepoints change the way text flows on applications that \
support them, but can cause confusion because they change the order of \
characters on the screen",
);
if point_at_inner_spans && !spans.is_empty() {
err.multipart_suggestion_with_style(
"if their presence wasn't intentional, you can remove them",
spans.iter().map(|(_, span)| (*span, "".to_string())).collect(),
Applicability::MachineApplicable,
SuggestionStyle::HideCodeAlways,
);
err.multipart_suggestion(
"if you want to keep them but make them visible in your source code, you can \
escape them",
spans
.into_iter()
.map(|(c, span)| {
let c = format!("{:?}", c);
(span, c[1..c.len() - 1].to_string())
})
.collect(),
Applicability::MachineApplicable,
);
} else {
// FIXME: in other suggestions we've reversed the inner spans of doc comments. We
// should do the same here to provide the same good suggestions as we do for
// literals above.
err.note("if their presence wasn't intentional, you can remove them");
err.note(&format!(
"if you want to keep them but make them visible in your source code, you can \
escape them: {}",
spans
.into_iter()
.map(|(c, _)| { format!("{:?}", c) })
.collect::<Vec<String>>()
.join(", "),
));
}
err.emit();
});
}
}
impl EarlyLintPass for HiddenUnicodeCodepoints {
fn check_attribute(&mut self, cx: &EarlyContext<'_>, attr: &ast::Attribute) {
if let ast::AttrKind::DocComment(_, comment) = attr.kind {
if contains_text_flow_control_chars(comment.as_str()) {
self.lint_text_direction_codepoint(cx, comment, attr.span, 0, false, "doc comment");
}
}
}
fn check_expr(&mut self, cx: &EarlyContext<'_>, expr: &ast::Expr) {
// byte strings are already handled well enough by `EscapeError::NonAsciiCharInByteString`
let (text, span, padding) = match &expr.kind {
ast::ExprKind::Lit(ast::Lit { token, kind, span }) => {
let text = token.symbol;
if !contains_text_flow_control_chars(text.as_str()) {
return;
}
let padding = match kind {
// account for `"` or `'`
ast::LitKind::Str(_, ast::StrStyle::Cooked) | ast::LitKind::Char(_) => 1,
// account for `r###"`
ast::LitKind::Str(_, ast::StrStyle::Raw(val)) => *val as u32 + 2,
_ => return,
};
(text, span, padding)
}
_ => return,
};
self.lint_text_direction_codepoint(cx, text, *span, padding, true, "literal");
}
}