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Michael Woerister a55ef3a032 debuginfo: Make debuginfo source location assignment more stable (Pt. 1)
So far, the source location an LLVM instruction was linked to was controlled by
`debuginfo::set_source_location()` and `debuginfo::clear_source_location()`.
This interface mimicked how LLVM's `IRBuilder` handles debug location
assignment. While this interface has some theoretical performance benefits, it
also makes things terribly unstable: One sets some quasi-global state and then
hopes that it is still correct when a given instruction is emitted---an
assumption that has been proven to not hold a bit too often.

This patch requires the debug source location to be passed to the actual
instruction emitting function. This makes source location assignment explicit
and will prevent future changes to `trans` from accidentally breaking things in
the majority of cases.

This patch does not yet implement the new principle for all instruction kinds
but the stepping experience should have improved significantly nonetheless
already.
2015-01-21 10:48:10 +01:00
man Update rustdoc man page 2015-01-17 11:45:59 -08:00
mk Auto merge of #21065 - ColonelJ:master, r=brson 2015-01-21 03:54:21 +00:00
src debuginfo: Make debuginfo source location assignment more stable (Pt. 1) 2015-01-21 10:48:10 +01:00
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RELEASES.md

The Rust Programming Language

This is a compiler for Rust, including standard libraries, tools and documentation.

Quick Start

  1. Download a binary installer for your platform.
  2. Read The Rust Programming Language.
  3. Enjoy!

Note: Windows users can read the detailed using Rust on Windows notes on the wiki.

Building from Source

  1. Make sure you have installed the dependencies:

    • g++ 4.7 or clang++ 3.x
    • python 2.6 or later (but not 3.x)
    • perl 5.0 or later
    • GNU make 3.81 or later
    • curl
    • git
  2. Download and build Rust:

    You can either download a tarball or build directly from the repo.

    To build from the tarball do:

     $ curl -O https://static.rust-lang.org/dist/rust-nightly.tar.gz
     $ tar -xzf rust-nightly.tar.gz
     $ cd rust-nightly
    

    Or to build from the repo do:

     $ git clone https://github.com/rust-lang/rust.git
     $ cd rust
    

    Now that you have Rust's source code, you can configure and build it:

     $ ./configure
     $ make && make install
    

    Note: You may need to use sudo make install if you do not normally have permission to modify the destination directory. The install locations can be adjusted by passing a --prefix argument to configure. Various other options are also supported, pass --help for more information on them.

    When complete, make install will place several programs into /usr/local/bin: rustc, the Rust compiler, and rustdoc, the API-documentation tool.

  3. Read The Rust Programming Language.

  4. Enjoy!

Building on Windows

To easily build on windows we can use MSYS2:

  1. Grab the latest MSYS2 installer and go through the installer.
  2. Now from the MSYS2 terminal we want to install the mingw64 toolchain and the other tools we need.
# choose one based on platform
$ pacman -S mingw-w64-i686-toolchain
$ pacman -S mingw-w64-x86_64-toolchain

$ pacman -S base-devel
  1. With that now start mingw32_shell.bat or mingw64_shell.bat from where you installed MSYS2 (i.e. C:\msys). Which one you choose depends on if you want 32 or 64 bit Rust.

  2. From there just navigate to where you have Rust's source code, configure and build it:

     $ ./configure
     $ make && make install
    

Notes

Since the Rust compiler is written in Rust, it must be built by a precompiled "snapshot" version of itself (made in an earlier state of development). As such, source builds require a connection to the Internet, to fetch snapshots, and an OS that can execute the available snapshot binaries.

Snapshot binaries are currently built and tested on several platforms:

  • Windows (7, 8, Server 2008 R2), x86 and x86-64 (64-bit support added in Rust 0.12.0)
  • Linux (2.6.18 or later, various distributions), x86 and x86-64
  • OSX 10.7 (Lion) or greater, x86 and x86-64

You may find that other platforms work, but these are our officially supported build environments that are most likely to work.

Rust currently needs about 1.5 GiB of RAM to build without swapping; if it hits swap, it will take a very long time to build.

There is a lot more documentation in the wiki.

Getting help and getting involved

The Rust community congregates in a few places:

License

Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.

See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.