rust/src/test/run-pass/const-enum-cast.rs
Daniel Micay c9d4ad07c4 remove the float type
It is simply defined as `f64` across every platform right now.

A use case hasn't been presented for a `float` type defined as the
highest precision floating point type implemented in hardware on the
platform. Performance-wise, using the smallest precision correct for the
use case greatly saves on cache space and allows for fitting more
numbers into SSE/AVX registers.

If there was a use case, this could be implemented as simply a type
alias or a struct thanks to `#[cfg(...)]`.

Closes #6592

The mailing list thread, for reference:

https://mail.mozilla.org/pipermail/rust-dev/2013-July/004632.html
2013-10-01 14:54:10 -04:00

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Rust

// Copyright 2013 The Rust Project Developers. See the COPYRIGHT
// file at the top-level directory of this distribution and at
// http://rust-lang.org/COPYRIGHT.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
enum A { A1, A2 }
enum B { B1=0, B2=2 }
pub fn main () {
static c1: int = A2 as int;
static c2: int = B2 as int;
static c3: f64 = A2 as f64;
static c4: f64 = B2 as f64;
let a1 = A2 as int;
let a2 = B2 as int;
let a3 = A2 as f64;
let a4 = B2 as f64;
assert_eq!(c1, 1);
assert_eq!(c2, 2);
assert_eq!(c3, 1.0);
assert_eq!(c4, 2.0);
assert_eq!(a1, 1);
assert_eq!(a2, 2);
assert_eq!(a3, 1.0);
assert_eq!(a4, 2.0);
}