rust/src/libstd/uv.rs
Brian Anderson d30c758974 Give core::rt and std::net their own uvll bindings
I intend to do some big refactoring and don't want to deal w/ std just now
2013-03-18 16:59:11 -07:00

39 lines
1.4 KiB
Rust

// Copyright 2012 The Rust Project Developers. See the COPYRIGHT
// file at the top-level directory of this distribution and at
// http://rust-lang.org/COPYRIGHT.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
/*!
* Rust bindings to libuv
*
* This is the base-module for various levels of bindings to
* the libuv library.
*
* These modules are seeing heavy work, currently, and the final
* API layout should not be inferred from its current form.
*
* This base module currently contains a historical, rust-based
* implementation of a few libuv operations that hews closely to
* the patterns of the libuv C-API. It was used, mostly, to explore
* some implementation details and will most likely be deprecated
* in the near future.
*
* The `ll` module contains low-level mappings for working directly
* with the libuv C-API.
*
* The `hl` module contains a set of tools library developers can
* use for interacting with an active libuv loop. This modules's
* API is meant to be used to write high-level,
* rust-idiomatic abstractions for utilizes libuv's asynchronous IO
* facilities.
*/
pub use ll = super::uv_ll;
pub use iotask = uv_iotask;
pub use global_loop = uv_global_loop;