c9d4ad07c4
It is simply defined as `f64` across every platform right now. A use case hasn't been presented for a `float` type defined as the highest precision floating point type implemented in hardware on the platform. Performance-wise, using the smallest precision correct for the use case greatly saves on cache space and allows for fitting more numbers into SSE/AVX registers. If there was a use case, this could be implemented as simply a type alias or a struct thanks to `#[cfg(...)]`. Closes #6592 The mailing list thread, for reference: https://mail.mozilla.org/pipermail/rust-dev/2013-July/004632.html
12 lines
193 B
Rust
12 lines
193 B
Rust
pub mod num {
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pub trait Num2 {
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fn from_int2(n: int) -> Self;
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}
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}
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pub mod f64 {
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impl ::num::Num2 for f64 {
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fn from_int2(n: int) -> f64 { return n as f64; }
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}
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}
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