2953 lines
94 KiB
Markdown
2953 lines
94 KiB
Markdown
% The Rust Language Tutorial
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# Introduction
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Rust is a programming language with a focus on type safety, memory
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safety, concurrency and performance. It is intended for writing
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large-scale, high-performance software that is free from several
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classes of common errors. Rust has a sophisticated memory model that
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encourages efficient data structures and safe concurrency patterns,
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forbidding invalid memory accesses that would otherwise cause
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segmentation faults. It is statically typed and compiled ahead of
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time.
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As a multi-paradigm language, Rust supports writing code in
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procedural, functional and object-oriented styles. Some of its
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pleasant high-level features include:
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* **Type inference.** Type annotations on local variable declarations
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are optional.
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* **Safe task-based concurrency.** Rust's lightweight tasks do not share
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memory, instead communicating through messages.
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* **Higher-order functions.** Efficient and flexible closures provide
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iteration and other control structures
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* **Pattern matching and algebraic data types.** Pattern matching on
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Rust's enumeration types (a more powerful version of C's enums,
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similar to algebraic data types in functional languages) is a
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compact and expressive way to encode program logic.
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* **Polymorphism.** Rust has type-parametric functions and
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types, type classes and OO-style interfaces.
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## Scope
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This is an introductory tutorial for the Rust programming language. It
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covers the fundamentals of the language, including the syntax, the
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type system and memory model, generics, and modules. [Additional
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tutorials](#what-next) cover specific language features in greater
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depth.
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This tutorial assumes that the reader is already familiar with one or
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more languages in the C family. Understanding of pointers and general
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memory management techniques will help.
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## Conventions
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Throughout the tutorial, language keywords and identifiers defined in
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example code are displayed in `code font`.
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Code snippets are indented, and also shown in a monospaced font. Not
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all snippets constitute whole programs. For brevity, we'll often show
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fragments of programs that don't compile on their own. To try them
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out, you might have to wrap them in `fn main() { ... }`, and make sure
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they don't contain references to names that aren't actually defined.
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> ***Warning:*** Rust is a language under ongoing development. Notes
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> about potential changes to the language, implementation
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> deficiencies, and other caveats appear offset in blockquotes.
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# Getting started
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The Rust compiler currently must be built from a [tarball], unless you
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are on Windows, in which case using the [installer][win-exe] is
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recommended.
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Since the Rust compiler is written in Rust, it must be built by
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a precompiled "snapshot" version of itself (made in an earlier state
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of development). The source build automatically fetches these snapshots
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from the Internet on our supported platforms.
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Snapshot binaries are currently built and tested on several platforms:
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* Windows (7, Server 2008 R2), x86 only
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* Linux (various distributions), x86 and x86-64
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* OSX 10.6 ("Snow Leopard") or greater, x86 and x86-64
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You may find that other platforms work, but these are our "tier 1"
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supported build environments that are most likely to work.
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> ***Note:*** Windows users should read the detailed
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> "[getting started][wiki-start]" notes on the wiki. Even when using
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> the binary installer, the Windows build requires a MinGW installation,
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> the precise details of which are not discussed here. Finally, `rustc` may
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> need to be [referred to as `rustc.exe`][bug-3319]. It's a bummer, we
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> know.
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[bug-3319]: https://github.com/mozilla/rust/issues/3319
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[wiki-start]: https://github.com/mozilla/rust/wiki/Note-getting-started-developing-Rust
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To build from source you will also need the following prerequisite
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packages:
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* g++ 4.4 or clang++ 3.x
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* python 2.6 or later (but not 3.x)
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* perl 5.0 or later
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* gnu make 3.81 or later
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* curl
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If you've fulfilled those prerequisites, something along these lines
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should work.
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~~~~ {.notrust}
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$ curl -O http://static.rust-lang.org/dist/rust-0.8.tar.gz
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$ tar -xzf rust-0.8.tar.gz
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$ cd rust-0.8
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$ ./configure
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$ make && make install
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~~~~
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You may need to use `sudo make install` if you do not normally have
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permission to modify the destination directory. The install locations
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can be adjusted by passing a `--prefix` argument to
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`configure`. Various other options are also supported: pass `--help`
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for more information on them.
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When complete, `make install` will place several programs into
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`/usr/local/bin`: `rustc`, the Rust compiler; `rustdoc`, the
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API-documentation tool; and `rustpkg`, the Rust package manager.
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[tarball]: http://static.rust-lang.org/dist/rust-0.8.tar.gz
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[win-exe]: http://static.rust-lang.org/dist/rust-0.8-install.exe
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## Compiling your first program
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Rust program files are, by convention, given the extension `.rs`. Say
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we have a file `hello.rs` containing this program:
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~~~~
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fn main() {
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println("hello?");
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}
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~~~~
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If the Rust compiler was installed successfully, running `rustc
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hello.rs` will produce an executable called `hello` (or `hello.exe` on
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Windows) which, upon running, will likely do exactly what you expect.
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The Rust compiler tries to provide useful information when it encounters an
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error. If you introduce an error into the program (for example, by changing
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`println` to some nonexistent function), and then compile it, you'll see
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an error message like this:
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~~~~ {.notrust}
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hello.rs:2:4: 2:16 error: unresolved name: print_with_unicorns
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hello.rs:2 print_with_unicorns("hello?");
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^~~~~~~~~~~~~~~~~~~~~~~
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~~~~
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In its simplest form, a Rust program is a `.rs` file with some types
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and functions defined in it. If it has a `main` function, it can be
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compiled to an executable. Rust does not allow code that's not a
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declaration to appear at the top level of the file: all statements must
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live inside a function. Rust programs can also be compiled as
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libraries, and included in other programs.
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## Editing Rust code
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There are vim highlighting and indentation scripts in the Rust source
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distribution under `src/etc/vim/`. There is an emacs mode under
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`src/etc/emacs/` called `rust-mode`, but do read the instructions
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included in that directory. In particular, if you are running emacs
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24, then using emacs's internal package manager to install `rust-mode`
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is the easiest way to keep it up to date. There is also a package for
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Sublime Text 2, available both [standalone][sublime] and through
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[Sublime Package Control][sublime-pkg], and support for Kate
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under `src/etc/kate`.
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There is ctags support via `src/etc/ctags.rust`, but many other
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tools and editors are not yet supported. If you end up writing a Rust
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mode for your favorite editor, let us know so that we can link to it.
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[sublime]: http://github.com/dbp/sublime-rust
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[sublime-pkg]: http://wbond.net/sublime_packages/package_control
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# Syntax basics
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Assuming you've programmed in any C-family language (C++, Java,
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JavaScript, C#, or PHP), Rust will feel familiar. Code is arranged
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in blocks delineated by curly braces; there are control structures
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for branching and looping, like the familiar `if` and `while`; function
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calls are written `myfunc(arg1, arg2)`; operators are written the same
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and mostly have the same precedence as in C; comments are again like C;
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module names are separated with double-colon (`::`) as with C++.
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The main surface difference to be aware of is that the condition at
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the head of control structures like `if` and `while` does not require
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parentheses, while their bodies *must* be wrapped in
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braces. Single-statement, unbraced bodies are not allowed.
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~~~~
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# mod universe { pub fn recalibrate() -> bool { true } }
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fn main() {
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/* A simple loop */
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loop {
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// A tricky calculation
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if universe::recalibrate() {
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return;
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}
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}
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}
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~~~~
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The `let` keyword introduces a local variable. Variables are immutable by
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default. To introduce a local variable that you can re-assign later, use `let
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mut` instead.
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~~~~
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let hi = "hi";
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let mut count = 0;
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while count < 10 {
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println!("count: {}", count);
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count += 1;
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}
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~~~~
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Although Rust can almost always infer the types of local variables, you
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can specify a variable's type by following it with a colon, then the type
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name. Static items, on the other hand, always require a type annotation.
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~~~~
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static MONSTER_FACTOR: f64 = 57.8;
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let monster_size = MONSTER_FACTOR * 10.0;
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let monster_size: int = 50;
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~~~~
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Local variables may shadow earlier declarations, as in the previous example:
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`monster_size` was first declared as a `f64`, and then a second
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`monster_size` was declared as an `int`. If you were to actually compile this
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example, though, the compiler would determine that the first `monster_size` is
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unused and issue a warning (because this situation is likely to indicate a
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programmer error). For occasions where unused variables are intentional, their
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names may be prefixed with an underscore to silence the warning, like `let
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_monster_size = 50;`.
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Rust identifiers start with an alphabetic
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character or an underscore, and after that may contain any sequence of
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alphabetic characters, numbers, or underscores. The preferred style is to
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write function, variable, and module names with lowercase letters, using
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underscores where they help readability, while writing types in camel case.
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~~~
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let my_variable = 100;
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type MyType = int; // primitive types are _not_ camel case
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~~~
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## Expressions and semicolons
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Though it isn't apparent in all code, there is a fundamental
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difference between Rust's syntax and predecessors like C.
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Many constructs that are statements in C are expressions
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in Rust, allowing code to be more concise. For example, you might
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write a piece of code like this:
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~~~~
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# let item = "salad";
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let price;
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if item == "salad" {
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price = 3.50;
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} else if item == "muffin" {
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price = 2.25;
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} else {
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price = 2.00;
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}
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~~~~
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But, in Rust, you don't have to repeat the name `price`:
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~~~~
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# let item = "salad";
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let price =
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if item == "salad" {
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3.50
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} else if item == "muffin" {
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2.25
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} else {
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2.00
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};
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~~~~
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Both pieces of code are exactly equivalent: they assign a value to
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`price` depending on the condition that holds. Note that there
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are no semicolons in the blocks of the second snippet. This is
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important: the lack of a semicolon after the last statement in a
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braced block gives the whole block the value of that last expression.
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Put another way, the semicolon in Rust *ignores the value of an expression*.
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Thus, if the branches of the `if` had looked like `{ 4; }`, the above example
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would simply assign `()` (nil or void) to `price`. But without the semicolon, each
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branch has a different value, and `price` gets the value of the branch that
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was taken.
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In short, everything that's not a declaration (declarations are `let` for
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variables; `fn` for functions; and any top-level named items such as
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[traits](#traits), [enum types](#enums), and static items) is an
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expression, including function bodies.
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~~~~
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fn is_four(x: int) -> bool {
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// No need for a return statement. The result of the expression
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// is used as the return value.
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x == 4
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}
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~~~~
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## Primitive types and literals
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There are general signed and unsigned integer types, `int` and `uint`,
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as well as 8-, 16-, 32-, and 64-bit variants, `i8`, `u16`, etc.
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Integers can be written in decimal (`144`), hexadecimal (`0x90`), octal (`0o70`), or
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binary (`0b10010000`) base. Each integral type has a corresponding literal
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suffix that can be used to indicate the type of a literal: `i` for `int`,
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`u` for `uint`, `i8` for the `i8` type.
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In the absence of an integer literal suffix, Rust will infer the
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integer type based on type annotations and function signatures in the
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surrounding program. In the absence of any type information at all,
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Rust will assume that an unsuffixed integer literal has type
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`int`.
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~~~~
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let a = 1; // a is an int
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let b = 10i; // b is an int, due to the 'i' suffix
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let c = 100u; // c is a uint
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let d = 1000i32; // d is an i32
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~~~~
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There are two floating-point types: `f32`, and `f64`.
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Floating-point numbers are written `0.0`, `1e6`, or `2.1e-4`.
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Like integers, floating-point literals are inferred to the correct type.
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Suffixes ``f32`, and `f64` can be used to create literals of a specific type.
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The keywords `true` and `false` produce literals of type `bool`.
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Characters, the `char` type, are four-byte Unicode codepoints,
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whose literals are written between single quotes, as in `'x'`.
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Just like C, Rust understands a number of character escapes, using the backslash
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character, such as `\n`, `\r`, and `\t`. String literals,
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written between double quotes, allow the same escape sequences.
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On the other hand, raw string literals do not process any escape sequences.
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They are written as `r##"blah"##`, with a matching number of zero or more `#`
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before the opening and after the closing quote, and can contain any sequence of
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characters except their closing delimiter. More on strings
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[later](#vectors-and-strings).
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The nil type, written `()`, has a single value, also written `()`.
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## Operators
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Rust's set of operators contains very few surprises. Arithmetic is done with
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`*`, `/`, `%`, `+`, and `-` (multiply, quotient, remainder, add, and subtract). `-` is
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also a unary prefix operator that negates numbers. As in C, the bitwise operators
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`>>`, `<<`, `&`, `|`, and `^` are also supported.
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Note that, if applied to an integer value, `!` flips all the bits (like `~` in
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C).
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The comparison operators are the traditional `==`, `!=`, `<`, `>`,
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`<=`, and `>=`. Short-circuiting (lazy) boolean operators are written
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`&&` (and) and `||` (or).
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For type casting, Rust uses the binary `as` operator. It takes an
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expression on the left side and a type on the right side and will,
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if a meaningful conversion exists, convert the result of the
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expression to the given type.
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~~~~
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let x: f64 = 4.0;
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let y: uint = x as uint;
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assert!(y == 4u);
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~~~~
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## Syntax extensions
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*Syntax extensions* are special forms that are not built into the language,
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but are instead provided by the libraries. To make it clear to the reader when
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a name refers to a syntax extension, the names of all syntax extensions end
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with `!`. The standard library defines a few syntax extensions, the most
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useful of which is [`format!`][fmt], a `sprintf`-like text formatter that you
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will often see in examples, and its related family of macros: `print!`,
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`println!`, and `write!`.
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`format!` draws syntax from python, but contains many of the same principles
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that [printf][pf] has. Unlike printf, `format!` will give you a compile-time
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error when the types of the directives don't match the types of the arguments.
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~~~~
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# let mystery_object = ();
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// {} will print the "default format" of a type
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println!("{} is {}", "the answer", 43);
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// {:?} will conveniently print any type
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println!("what is this thing: {:?}", mystery_object);
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~~~~
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[pf]: http://en.cppreference.com/w/cpp/io/c/fprintf
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[fmt]: http://static.rust-lang.org/doc/master/std/fmt/index.html
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You can define your own syntax extensions with the macro system. For details, see the [macro tutorial][macros].
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# Control structures
|
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## Conditionals
|
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We've seen `if` expressions a few times already. To recap, braces are
|
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compulsory, an `if` can have an optional `else` clause, and multiple
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`if`/`else` constructs can be chained together:
|
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~~~~
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if false {
|
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println("that's odd");
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} else if true {
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println("right");
|
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} else {
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println("neither true nor false");
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}
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~~~~
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|
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The condition given to an `if` construct *must* be of type `bool` (no
|
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implicit conversion happens). If the arms are blocks that have a
|
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value, this value must be of the same type for every arm in which
|
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control reaches the end of the block:
|
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|
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~~~~
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fn signum(x: int) -> int {
|
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if x < 0 { -1 }
|
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else if x > 0 { 1 }
|
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else { 0 }
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}
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~~~~
|
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|
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## Pattern matching
|
||
|
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Rust's `match` construct is a generalized, cleaned-up version of C's
|
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`switch` construct. You provide it with a value and a number of
|
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*arms*, each labelled with a pattern, and the code compares the value
|
||
against each pattern in order until one matches. The matching pattern
|
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executes its corresponding arm.
|
||
|
||
~~~~
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# let my_number = 1;
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match my_number {
|
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0 => println("zero"),
|
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1 | 2 => println("one or two"),
|
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3..10 => println("three to ten"),
|
||
_ => println("something else")
|
||
}
|
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~~~~
|
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|
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Unlike in C, there is no "falling through" between arms: only one arm
|
||
executes, and it doesn't have to explicitly `break` out of the
|
||
construct when it is finished.
|
||
|
||
A `match` arm consists of a *pattern*, then an arrow `=>`, followed by
|
||
an *action* (expression). Literals are valid patterns and match only
|
||
their own value. A single arm may match multiple different patterns by
|
||
combining them with the pipe operator (`|`), so long as every pattern
|
||
binds the same set of variables. Ranges of numeric literal patterns
|
||
can be expressed with two dots, as in `M..N`. The underscore (`_`) is
|
||
a wildcard pattern that matches any single value. The asterisk (`*`)
|
||
is a different wildcard that can match one or more fields in an `enum`
|
||
variant.
|
||
|
||
The patterns in a match arm are followed by a fat arrow, `=>`, then an
|
||
expression to evaluate. Each case is separated by commas. It's often
|
||
convenient to use a block expression for each case, in which case the
|
||
commas are optional.
|
||
|
||
~~~
|
||
# let my_number = 1;
|
||
match my_number {
|
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0 => { println("zero") }
|
||
_ => { println("something else") }
|
||
}
|
||
~~~
|
||
|
||
`match` constructs must be *exhaustive*: they must have an arm
|
||
covering every possible case. For example, the typechecker would
|
||
reject the previous example if the arm with the wildcard pattern was
|
||
omitted.
|
||
|
||
A powerful application of pattern matching is *destructuring*:
|
||
matching in order to bind names to the contents of data
|
||
types.
|
||
|
||
> ***Note:*** The following code makes use of tuples (`(f64, f64)`) which
|
||
> are explained in section 5.3. For now you can think of tuples as a list of
|
||
> items.
|
||
|
||
~~~~
|
||
use std::f64;
|
||
use std::num::atan;
|
||
fn angle(vector: (f64, f64)) -> f64 {
|
||
let pi = f64::consts::PI;
|
||
match vector {
|
||
(0.0, y) if y < 0.0 => 1.5 * pi,
|
||
(0.0, y) => 0.5 * pi,
|
||
(x, y) => atan(y / x)
|
||
}
|
||
}
|
||
~~~~
|
||
|
||
A variable name in a pattern matches any value, *and* binds that name
|
||
to the value of the matched value inside of the arm's action. Thus, `(0.0,
|
||
y)` matches any tuple whose first element is zero, and binds `y` to
|
||
the second element. `(x, y)` matches any two-element tuple, and binds both
|
||
elements to variables.
|
||
|
||
Any `match` arm can have a guard clause (written `if EXPR`), called a
|
||
*pattern guard*, which is an expression of type `bool` that
|
||
determines, after the pattern is found to match, whether the arm is
|
||
taken or not. The variables bound by the pattern are in scope in this
|
||
guard expression. The first arm in the `angle` example shows an
|
||
example of a pattern guard.
|
||
|
||
You've already seen simple `let` bindings, but `let` is a little
|
||
fancier than you've been led to believe. It, too, supports destructuring
|
||
patterns. For example, you can write this to extract the fields from a
|
||
tuple, introducing two variables at once: `a` and `b`.
|
||
|
||
~~~~
|
||
# fn get_tuple_of_two_ints() -> (int, int) { (1, 1) }
|
||
let (a, b) = get_tuple_of_two_ints();
|
||
~~~~
|
||
|
||
Let bindings only work with _irrefutable_ patterns: that is, patterns
|
||
that can never fail to match. This excludes `let` from matching
|
||
literals and most `enum` variants.
|
||
|
||
## Loops
|
||
|
||
`while` denotes a loop that iterates as long as its given condition
|
||
(which must have type `bool`) evaluates to `true`. Inside a loop, the
|
||
keyword `break` aborts the loop, and `loop` aborts the current
|
||
iteration and continues with the next.
|
||
|
||
~~~~
|
||
let mut cake_amount = 8;
|
||
while cake_amount > 0 {
|
||
cake_amount -= 1;
|
||
}
|
||
~~~~
|
||
|
||
`loop` denotes an infinite loop, and is the preferred way of writing `while true`:
|
||
|
||
~~~~
|
||
let mut x = 5u;
|
||
loop {
|
||
x += x - 3;
|
||
if x % 5 == 0 { break; }
|
||
println(x.to_str());
|
||
}
|
||
~~~~
|
||
|
||
This code prints out a weird sequence of numbers and stops as soon as
|
||
it finds one that can be divided by five.
|
||
|
||
# Data structures
|
||
|
||
## Structs
|
||
|
||
Rust struct types must be declared before they are used using the `struct`
|
||
syntax: `struct Name { field1: T1, field2: T2 [, ...] }`, where `T1`, `T2`,
|
||
... denote types. To construct a struct, use the same syntax, but leave off
|
||
the `struct`: for example: `Point { x: 1.0, y: 2.0 }`.
|
||
|
||
Structs are quite similar to C structs and are even laid out the same way in
|
||
memory (so you can read from a Rust struct in C, and vice-versa). Use the dot
|
||
operator to access struct fields, as in `mypoint.x`.
|
||
|
||
~~~~
|
||
struct Point {
|
||
x: f64,
|
||
y: f64
|
||
}
|
||
~~~~
|
||
|
||
Inherited mutability means that any field of a struct may be mutable, if the
|
||
struct is in a mutable slot (or a field of a struct in a mutable slot, and
|
||
so forth).
|
||
|
||
With a value (say, `mypoint`) of such a type in a mutable location, you can do
|
||
`mypoint.y += 1.0`. But in an immutable location, such an assignment to a
|
||
struct without inherited mutability would result in a type error.
|
||
|
||
~~~~ {.xfail-test}
|
||
# struct Point { x: f64, y: f64 }
|
||
let mut mypoint = Point { x: 1.0, y: 1.0 };
|
||
let origin = Point { x: 0.0, y: 0.0 };
|
||
|
||
mypoint.y += 1.0; // mypoint is mutable, and its fields as well
|
||
origin.y += 1.0; // ERROR: assigning to immutable field
|
||
~~~~
|
||
|
||
`match` patterns destructure structs. The basic syntax is
|
||
`Name { fieldname: pattern, ... }`:
|
||
|
||
~~~~
|
||
# struct Point { x: f64, y: f64 }
|
||
# let mypoint = Point { x: 0.0, y: 0.0 };
|
||
match mypoint {
|
||
Point { x: 0.0, y: yy } => { println(yy.to_str()); }
|
||
Point { x: xx, y: yy } => { println(xx.to_str() + " " + yy.to_str()); }
|
||
}
|
||
~~~~
|
||
|
||
In general, the field names of a struct do not have to appear in the same
|
||
order they appear in the type. When you are not interested in all
|
||
the fields of a struct, a struct pattern may end with `, _` (as in
|
||
`Name { field1, _ }`) to indicate that you're ignoring all other fields.
|
||
Additionally, struct fields have a shorthand matching form that simply
|
||
reuses the field name as the binding name.
|
||
|
||
~~~
|
||
# struct Point { x: f64, y: f64 }
|
||
# let mypoint = Point { x: 0.0, y: 0.0 };
|
||
match mypoint {
|
||
Point { x, _ } => { println(x.to_str()) }
|
||
}
|
||
~~~
|
||
|
||
## Enums
|
||
|
||
Enums are datatypes that have several alternate representations. For
|
||
example, consider the type shown earlier:
|
||
|
||
~~~~
|
||
# struct Point { x: f64, y: f64 }
|
||
enum Shape {
|
||
Circle(Point, f64),
|
||
Rectangle(Point, Point)
|
||
}
|
||
~~~~
|
||
|
||
A value of this type is either a `Circle`, in which case it contains a
|
||
`Point` struct and a f64, or a `Rectangle`, in which case it contains
|
||
two `Point` structs. The run-time representation of such a value
|
||
includes an identifier of the actual form that it holds, much like the
|
||
"tagged union" pattern in C, but with better static guarantees.
|
||
|
||
The above declaration will define a type `Shape` that can refer to
|
||
such shapes, and two functions, `Circle` and `Rectangle`, which can be
|
||
used to construct values of the type (taking arguments of the
|
||
specified types). So `Circle(Point { x: 0.0, y: 0.0 }, 10.0)` is the way to
|
||
create a new circle.
|
||
|
||
Enum variants need not have parameters. This `enum` declaration,
|
||
for example, is equivalent to a C enum:
|
||
|
||
~~~~
|
||
enum Direction {
|
||
North,
|
||
East,
|
||
South,
|
||
West
|
||
}
|
||
~~~~
|
||
|
||
This declaration defines `North`, `East`, `South`, and `West` as constants,
|
||
all of which have type `Direction`.
|
||
|
||
When an enum is C-like (that is, when none of the variants have
|
||
parameters), it is possible to explicitly set the discriminator values
|
||
to a constant value:
|
||
|
||
~~~~
|
||
enum Color {
|
||
Red = 0xff0000,
|
||
Green = 0x00ff00,
|
||
Blue = 0x0000ff
|
||
}
|
||
~~~~
|
||
|
||
If an explicit discriminator is not specified for a variant, the value
|
||
defaults to the value of the previous variant plus one. If the first
|
||
variant does not have a discriminator, it defaults to 0. For example,
|
||
the value of `North` is 0, `East` is 1, `South` is 2, and `West` is 3.
|
||
|
||
When an enum is C-like, you can apply the `as` cast operator to
|
||
convert it to its discriminator value as an `int`.
|
||
|
||
For enum types with multiple variants, destructuring is the only way to
|
||
get at their contents. All variant constructors can be used as
|
||
patterns, as in this definition of `area`:
|
||
|
||
~~~~
|
||
use std::f64;
|
||
# struct Point {x: f64, y: f64}
|
||
# enum Shape { Circle(Point, f64), Rectangle(Point, Point) }
|
||
fn area(sh: Shape) -> f64 {
|
||
match sh {
|
||
Circle(_, size) => f64::consts::PI * size * size,
|
||
Rectangle(Point { x, y }, Point { x: x2, y: y2 }) => (x2 - x) * (y2 - y)
|
||
}
|
||
}
|
||
~~~~
|
||
|
||
You can write a lone `_` to ignore an individual field, and can
|
||
ignore all fields of a variant like: `Circle(*)`. As in their
|
||
introduction form, nullary enum patterns are written without
|
||
parentheses.
|
||
|
||
~~~~
|
||
# struct Point { x: f64, y: f64 }
|
||
# enum Direction { North, East, South, West }
|
||
fn point_from_direction(dir: Direction) -> Point {
|
||
match dir {
|
||
North => Point { x: 0.0, y: 1.0 },
|
||
East => Point { x: 1.0, y: 0.0 },
|
||
South => Point { x: 0.0, y: -1.0 },
|
||
West => Point { x: -1.0, y: 0.0 }
|
||
}
|
||
}
|
||
~~~~
|
||
|
||
Enum variants may also be structs. For example:
|
||
|
||
~~~~
|
||
use std::f64;
|
||
# struct Point { x: f64, y: f64 }
|
||
# fn square(x: f64) -> f64 { x * x }
|
||
enum Shape {
|
||
Circle { center: Point, radius: f64 },
|
||
Rectangle { top_left: Point, bottom_right: Point }
|
||
}
|
||
fn area(sh: Shape) -> f64 {
|
||
match sh {
|
||
Circle { radius: radius, _ } => f64::consts::PI * square(radius),
|
||
Rectangle { top_left: top_left, bottom_right: bottom_right } => {
|
||
(bottom_right.x - top_left.x) * (top_left.y - bottom_right.y)
|
||
}
|
||
}
|
||
}
|
||
~~~~
|
||
|
||
> ***Note:*** This feature of the compiler is currently gated behind the
|
||
> `#[feature(struct_variant)]` directive. More about these directives can be
|
||
> found in the manual.
|
||
|
||
## Tuples
|
||
|
||
Tuples in Rust behave exactly like structs, except that their fields
|
||
do not have names. Thus, you cannot access their fields with dot notation.
|
||
Tuples can have any arity except for 0 (though you may consider
|
||
unit, `()`, as the empty tuple if you like).
|
||
|
||
~~~~
|
||
let mytup: (int, int, f64) = (10, 20, 30.0);
|
||
match mytup {
|
||
(a, b, c) => info!("{}", a + b + (c as int))
|
||
}
|
||
~~~~
|
||
|
||
## Tuple structs
|
||
|
||
Rust also has _tuple structs_, which behave like both structs and tuples,
|
||
except that, unlike tuples, tuple structs have names (so `Foo(1, 2)` has a
|
||
different type from `Bar(1, 2)`), and tuple structs' _fields_ do not have
|
||
names.
|
||
|
||
For example:
|
||
|
||
~~~~
|
||
struct MyTup(int, int, f64);
|
||
let mytup: MyTup = MyTup(10, 20, 30.0);
|
||
match mytup {
|
||
MyTup(a, b, c) => info!("{}", a + b + (c as int))
|
||
}
|
||
~~~~
|
||
|
||
<a name="newtype"></a>
|
||
|
||
There is a special case for tuple structs with a single field, which are
|
||
sometimes called "newtypes" (after Haskell's "newtype" feature). These are
|
||
used to define new types in such a way that the new name is not just a
|
||
synonym for an existing type but is rather its own distinct type.
|
||
|
||
~~~~
|
||
struct GizmoId(int);
|
||
~~~~
|
||
|
||
For convenience, you can extract the contents of such a struct with the
|
||
dereference (`*`) unary operator:
|
||
|
||
~~~~
|
||
# struct GizmoId(int);
|
||
let my_gizmo_id: GizmoId = GizmoId(10);
|
||
let id_int: int = *my_gizmo_id;
|
||
~~~~
|
||
|
||
Types like this can be useful to differentiate between data that have
|
||
the same type but must be used in different ways.
|
||
|
||
~~~~
|
||
struct Inches(int);
|
||
struct Centimeters(int);
|
||
~~~~
|
||
|
||
The above definitions allow for a simple way for programs to avoid
|
||
confusing numbers that correspond to different units.
|
||
|
||
# Functions
|
||
|
||
We've already seen several function definitions. Like all other static
|
||
declarations, such as `type`, functions can be declared both at the
|
||
top level and inside other functions (or in modules, which we'll come
|
||
back to [later](#crates-and-the-module-system)). The `fn` keyword introduces a
|
||
function. A function has an argument list, which is a parenthesized
|
||
list of `expr: type` pairs separated by commas. An arrow `->`
|
||
separates the argument list and the function's return type.
|
||
|
||
~~~~
|
||
fn line(a: int, b: int, x: int) -> int {
|
||
return a * x + b;
|
||
}
|
||
~~~~
|
||
|
||
The `return` keyword immediately returns from the body of a function. It
|
||
is optionally followed by an expression to return. A function can
|
||
also return a value by having its top-level block produce an
|
||
expression.
|
||
|
||
~~~~
|
||
fn line(a: int, b: int, x: int) -> int {
|
||
a * x + b
|
||
}
|
||
~~~~
|
||
|
||
It's better Rust style to write a return value this way instead of
|
||
writing an explicit `return`. The utility of `return` comes in when
|
||
returning early from a function. Functions that do not return a value
|
||
are said to return nil, `()`, and both the return type and the return
|
||
value may be omitted from the definition. The following two functions
|
||
are equivalent.
|
||
|
||
~~~~
|
||
fn do_nothing_the_hard_way() -> () { return (); }
|
||
|
||
fn do_nothing_the_easy_way() { }
|
||
~~~~
|
||
|
||
Ending the function with a semicolon like so is equivalent to returning `()`.
|
||
|
||
~~~~
|
||
fn line(a: int, b: int, x: int) -> int { a * x + b }
|
||
fn oops(a: int, b: int, x: int) -> () { a * x + b; }
|
||
|
||
assert!(8 == line(5, 3, 1));
|
||
assert!(() == oops(5, 3, 1));
|
||
~~~~
|
||
|
||
As with `match` expressions and `let` bindings, function arguments support
|
||
pattern destructuring. Like `let`, argument patterns must be irrefutable,
|
||
as in this example that unpacks the first value from a tuple and returns it.
|
||
|
||
~~~
|
||
fn first((value, _): (int, f64)) -> int { value }
|
||
~~~
|
||
|
||
# Destructors
|
||
|
||
A *destructor* is a function responsible for cleaning up the resources used by
|
||
an object when it is no longer accessible. Destructors can be defined to handle
|
||
the release of resources like files, sockets and heap memory.
|
||
|
||
Objects are never accessible after their destructor has been called, so there
|
||
are no dynamic failures from accessing freed resources. When a task fails, the
|
||
destructors of all objects in the task are called.
|
||
|
||
The `~` sigil represents a unique handle for a memory allocation on the heap:
|
||
|
||
~~~~
|
||
{
|
||
// an integer allocated on the heap
|
||
let y = ~10;
|
||
}
|
||
// the destructor frees the heap memory as soon as `y` goes out of scope
|
||
~~~~
|
||
|
||
Rust includes syntax for heap memory allocation in the language since it's
|
||
commonly used, but the same semantics can be implemented by a type with a
|
||
custom destructor.
|
||
|
||
# Ownership
|
||
|
||
Rust formalizes the concept of object ownership to delegate management of an
|
||
object's lifetime to either a variable or a task-local garbage collector. An
|
||
object's owner is responsible for managing the lifetime of the object by
|
||
calling the destructor, and the owner determines whether the object is mutable.
|
||
|
||
Ownership is recursive, so mutability is inherited recursively and a destructor
|
||
destroys the contained tree of owned objects. Variables are top-level owners
|
||
and destroy the contained object when they go out of scope.
|
||
|
||
~~~~
|
||
// the struct owns the objects contained in the `x` and `y` fields
|
||
struct Foo { x: int, y: ~int }
|
||
|
||
{
|
||
// `a` is the owner of the struct, and thus the owner of the struct's fields
|
||
let a = Foo { x: 5, y: ~10 };
|
||
}
|
||
// when `a` goes out of scope, the destructor for the `~int` in the struct's
|
||
// field is called
|
||
|
||
// `b` is mutable, and the mutability is inherited by the objects it owns
|
||
let mut b = Foo { x: 5, y: ~10 };
|
||
b.x = 10;
|
||
~~~~
|
||
|
||
If an object doesn't contain garbage-collected boxes, it consists of a single
|
||
ownership tree and is given the `Owned` trait which allows it to be sent
|
||
between tasks. Custom destructors can only be implemented directly on types
|
||
that are `Owned`, but garbage-collected boxes can still *contain* types with
|
||
custom destructors.
|
||
|
||
# Boxes
|
||
|
||
A value in Rust is stored directly inside the owner. If a `struct` contains
|
||
four `int` fields, it will be four times as large as a single `int`. The
|
||
following `struct` type is invalid, as it would have an infinite size:
|
||
|
||
~~~~ {.xfail-test}
|
||
struct List {
|
||
next: Option<List>,
|
||
data: int
|
||
}
|
||
~~~~
|
||
|
||
> ***Note:*** The `Option` type is an enum representing an *optional* value.
|
||
> It's comparable to a nullable pointer in many other languages, but stores the
|
||
> contained value unboxed.
|
||
|
||
An *owned box* (`~`) uses a heap allocation to provide the invariant of always
|
||
being the size of a pointer, regardless of the contained type. This can be
|
||
leveraged to create a valid recursive `struct` type with a finite size:
|
||
|
||
~~~~
|
||
struct List {
|
||
next: Option<~List>,
|
||
data: int
|
||
}
|
||
~~~~
|
||
|
||
Since an owned box has a single owner, they are limited to representing
|
||
tree-like data structures.
|
||
|
||
The most common use case for owned boxes is creating recursive data structures
|
||
like a binary search tree. Rust's trait-based generics system (covered later in
|
||
the tutorial) is usually used for static dispatch, but also provides dynamic
|
||
dispatch via boxing. Values of different types may have different sizes, but a
|
||
box is able to *erase* the difference via the layer of indirection they
|
||
provide.
|
||
|
||
In uncommon cases, the indirection can provide a performance gain or memory
|
||
reduction by making values smaller. However, unboxed values should almost
|
||
always be preferred.
|
||
|
||
Note that returning large unboxed values via boxes is unnecessary. A large
|
||
value is returned via a hidden output parameter, and the decision on where to
|
||
place the return value should be left to the caller:
|
||
|
||
~~~~
|
||
fn foo() -> (int, int, int, int, int, int) {
|
||
(5, 5, 5, 5, 5, 5)
|
||
}
|
||
|
||
let x = ~foo(); // allocates, and writes the integers directly to it
|
||
~~~~
|
||
|
||
Beyond the properties granted by the size, an owned box behaves as a regular
|
||
value by inheriting the mutability and lifetime of the owner:
|
||
|
||
~~~~
|
||
let x = 5; // immutable
|
||
let mut y = 5; // mutable
|
||
y += 2;
|
||
|
||
let x = ~5; // immutable
|
||
let mut y = ~5; // mutable
|
||
*y += 2; // the * operator is needed to access the contained value
|
||
~~~~
|
||
|
||
As covered earlier, an owned box has a destructor to clean up the allocated
|
||
memory. This makes it more restricted than an unboxed type with no destructor
|
||
by introducing *move semantics*.
|
||
|
||
# Move semantics
|
||
|
||
Rust uses a shallow copy for parameter passing, assignment and returning from
|
||
functions. This is considered a move of ownership for types with destructors.
|
||
After a value has been moved, it can no longer be used from the source location
|
||
and will not be destroyed when the source goes out of scope.
|
||
|
||
~~~~
|
||
let x = ~5;
|
||
let y = x.clone(); // y is a newly allocated box
|
||
let z = x; // no new memory allocated, x can no longer be used
|
||
~~~~
|
||
|
||
The mutability of a value may be changed by moving it to a new owner:
|
||
|
||
~~~~
|
||
let r = ~13;
|
||
let mut s = r; // box becomes mutable
|
||
*s += 1;
|
||
let t = s; // box becomes immutable
|
||
~~~~
|
||
|
||
# Borrowed pointers
|
||
|
||
Rust's borrowed pointers are a general purpose reference type. In contrast with
|
||
owned boxes, where the holder of an owned box is the owner of the pointed-to
|
||
memory, borrowed pointers never imply ownership. A pointer can be borrowed to
|
||
any object, and the compiler verifies that it cannot outlive the lifetime of
|
||
the object.
|
||
|
||
As an example, consider a simple struct type, `Point`:
|
||
|
||
~~~
|
||
struct Point {
|
||
x: f64,
|
||
y: f64
|
||
}
|
||
~~~~
|
||
|
||
We can use this simple definition to allocate points in many different
|
||
ways. For example, in this code, each of these three local variables
|
||
contains a point, but allocated in a different location:
|
||
|
||
~~~
|
||
# struct Point { x: f64, y: f64 }
|
||
let on_the_stack : Point = Point { x: 3.0, y: 4.0 };
|
||
let managed_box : @Point = @Point { x: 5.0, y: 1.0 };
|
||
let owned_box : ~Point = ~Point { x: 7.0, y: 9.0 };
|
||
~~~
|
||
|
||
Suppose we want to write a procedure that computes the distance
|
||
between any two points, no matter where they are stored. For example,
|
||
we might like to compute the distance between `on_the_stack` and
|
||
`managed_box`, or between `managed_box` and `owned_box`. One option is
|
||
to define a function that takes two arguments of type point—that is,
|
||
it takes the points by value. But this will cause the points to be
|
||
copied when we call the function. For points, this is probably not so
|
||
bad, but often copies are expensive. So we’d like to define a function
|
||
that takes the points by pointer. We can use borrowed pointers to do this:
|
||
|
||
~~~
|
||
# struct Point { x: f64, y: f64 }
|
||
# fn sqrt(f: f64) -> f64 { 0.0 }
|
||
fn compute_distance(p1: &Point, p2: &Point) -> f64 {
|
||
let x_d = p1.x - p2.x;
|
||
let y_d = p1.y - p2.y;
|
||
sqrt(x_d * x_d + y_d * y_d)
|
||
}
|
||
~~~
|
||
|
||
Now we can call `compute_distance()` in various ways:
|
||
|
||
~~~
|
||
# struct Point{ x: f64, y: f64 };
|
||
# let on_the_stack : Point = Point { x: 3.0, y: 4.0 };
|
||
# let managed_box : @Point = @Point { x: 5.0, y: 1.0 };
|
||
# let owned_box : ~Point = ~Point { x: 7.0, y: 9.0 };
|
||
# fn compute_distance(p1: &Point, p2: &Point) -> f64 { 0.0 }
|
||
compute_distance(&on_the_stack, managed_box);
|
||
compute_distance(managed_box, owned_box);
|
||
~~~
|
||
|
||
Here the `&` operator is used to take the address of the variable
|
||
`on_the_stack`; this is because `on_the_stack` has the type `Point`
|
||
(that is, a struct value) and we have to take its address to get a
|
||
value. We also call this _borrowing_ the local variable
|
||
`on_the_stack`, because we are creating an alias: that is, another
|
||
route to the same data.
|
||
|
||
In the case of the boxes `managed_box` and `owned_box`, however, no
|
||
explicit action is necessary. The compiler will automatically convert
|
||
a box like `@point` or `~point` to a borrowed pointer like
|
||
`&point`. This is another form of borrowing; in this case, the
|
||
contents of the managed/owned box are being lent out.
|
||
|
||
Whenever a value is borrowed, there are some limitations on what you
|
||
can do with the original. For example, if the contents of a variable
|
||
have been lent out, you cannot send that variable to another task, nor
|
||
will you be permitted to take actions that might cause the borrowed
|
||
value to be freed or to change its type. This rule should make
|
||
intuitive sense: you must wait for a borrowed value to be returned
|
||
(that is, for the borrowed pointer to go out of scope) before you can
|
||
make full use of it again.
|
||
|
||
For a more in-depth explanation of borrowed pointers, read the
|
||
[borrowed pointer tutorial][borrowtut].
|
||
|
||
[borrowtut]: tutorial-borrowed-ptr.html
|
||
|
||
## Freezing
|
||
|
||
Lending an immutable pointer to an object freezes it and prevents mutation.
|
||
`Owned` objects have freezing enforced statically at compile-time.
|
||
|
||
~~~~
|
||
let mut x = 5;
|
||
{
|
||
let y = &x; // x is now frozen, it cannot be modified
|
||
}
|
||
// x is now unfrozen again
|
||
# x = 3;
|
||
~~~~
|
||
|
||
Mutable managed boxes handle freezing dynamically when any of their contents
|
||
are borrowed, and the task will fail if an attempt to modify them is made while
|
||
they are frozen:
|
||
|
||
~~~~
|
||
let x = @mut 5;
|
||
let y = x;
|
||
{
|
||
let z = &*y; // the managed box is now frozen
|
||
// modifying it through x or y will cause a task failure
|
||
}
|
||
// the box is now unfrozen again
|
||
~~~~
|
||
|
||
# Dereferencing pointers
|
||
|
||
Rust uses the unary star operator (`*`) to access the contents of a
|
||
box or pointer, similarly to C.
|
||
|
||
~~~
|
||
let managed = @10;
|
||
let owned = ~20;
|
||
let borrowed = &30;
|
||
|
||
let sum = *managed + *owned + *borrowed;
|
||
~~~
|
||
|
||
Dereferenced mutable pointers may appear on the left hand side of
|
||
assignments. Such an assignment modifies the value that the pointer
|
||
points to.
|
||
|
||
~~~
|
||
let managed = @mut 10;
|
||
let mut owned = ~20;
|
||
|
||
let mut value = 30;
|
||
let borrowed = &mut value;
|
||
|
||
*managed = *owned + 10;
|
||
*owned = *borrowed + 100;
|
||
*borrowed = *managed + 1000;
|
||
~~~
|
||
|
||
Pointers have high operator precedence, but lower precedence than the
|
||
dot operator used for field and method access. This precedence order
|
||
can sometimes make code awkward and parenthesis-filled.
|
||
|
||
~~~
|
||
# struct Point { x: f64, y: f64 }
|
||
# enum Shape { Rectangle(Point, Point) }
|
||
# impl Shape { fn area(&self) -> int { 0 } }
|
||
let start = @Point { x: 10.0, y: 20.0 };
|
||
let end = ~Point { x: (*start).x + 100.0, y: (*start).y + 100.0 };
|
||
let rect = &Rectangle(*start, *end);
|
||
let area = (*rect).area();
|
||
~~~
|
||
|
||
To combat this ugliness the dot operator applies _automatic pointer
|
||
dereferencing_ to the receiver (the value on the left-hand side of the
|
||
dot), so in most cases, explicitly dereferencing the receiver is not necessary.
|
||
|
||
~~~
|
||
# struct Point { x: f64, y: f64 }
|
||
# enum Shape { Rectangle(Point, Point) }
|
||
# impl Shape { fn area(&self) -> int { 0 } }
|
||
let start = @Point { x: 10.0, y: 20.0 };
|
||
let end = ~Point { x: start.x + 100.0, y: start.y + 100.0 };
|
||
let rect = &Rectangle(*start, *end);
|
||
let area = rect.area();
|
||
~~~
|
||
|
||
You can write an expression that dereferences any number of pointers
|
||
automatically. For example, if you feel inclined, you could write
|
||
something silly like
|
||
|
||
~~~
|
||
# struct Point { x: f64, y: f64 }
|
||
let point = &@~Point { x: 10.0, y: 20.0 };
|
||
println!("{:f}", point.x);
|
||
~~~
|
||
|
||
The indexing operator (`[]`) also auto-dereferences.
|
||
|
||
# Vectors and strings
|
||
|
||
A vector is a contiguous block of memory containing zero or more values of the
|
||
same type. Rust also supports vector reference types, called slices, which are
|
||
a view into a block of memory represented as a pointer and a length.
|
||
|
||
Strings are represented as vectors of `u8`, with the guarantee of containing a
|
||
valid UTF-8 sequence.
|
||
|
||
Fixed-size vectors are an unboxed block of memory, with the element length as
|
||
part of the type. A fixed-size vector owns the elements it contains, so the
|
||
elements are mutable if the vector is mutable. Fixed-size strings do not exist.
|
||
|
||
~~~
|
||
// A fixed-size vector
|
||
let numbers = [1, 2, 3];
|
||
let more_numbers = numbers;
|
||
|
||
// The type of a fixed-size vector is written as `[Type, ..length]`
|
||
let five_zeroes: [int, ..5] = [0, ..5];
|
||
~~~
|
||
|
||
A unique vector is dynamically sized, and has a destructor to clean up
|
||
allocated memory on the heap. A unique vector owns the elements it contains, so
|
||
the elements are mutable if the vector is mutable.
|
||
|
||
~~~
|
||
// A dynamically sized vector (unique vector)
|
||
let mut numbers = ~[1, 2, 3];
|
||
numbers.push(4);
|
||
numbers.push(5);
|
||
|
||
// The type of a unique vector is written as ~[int]
|
||
let more_numbers: ~[int] = numbers;
|
||
|
||
// The original `numbers` value can no longer be used, due to move semantics.
|
||
|
||
let mut string = ~"fo";
|
||
string.push_char('o');
|
||
~~~
|
||
|
||
Slices are similar to fixed-size vectors, but the length is not part of the
|
||
type. They simply point into a block of memory and do not have ownership over
|
||
the elements.
|
||
|
||
~~~
|
||
// A slice
|
||
let xs = &[1, 2, 3];
|
||
|
||
// Slices have their type written as &[int]
|
||
let ys: &[int] = xs;
|
||
|
||
// Other vector types coerce to slices
|
||
let three = [1, 2, 3];
|
||
let zs: &[int] = three;
|
||
|
||
// An unadorned string literal is an immutable string slice
|
||
let string = "foobar";
|
||
|
||
// A string slice type is written as &str
|
||
let view: &str = string.slice(0, 3);
|
||
~~~
|
||
|
||
Mutable slices also exist, just as there are mutable references. However, there
|
||
are no mutable string slices. Strings are a multi-byte encoding (UTF-8) of
|
||
Unicode code points, so they cannot be freely mutated without the ability to
|
||
alter the length.
|
||
|
||
~~~
|
||
let mut xs = [1, 2, 3];
|
||
let view = xs.mut_slice(0, 2);
|
||
view[0] = 5;
|
||
|
||
// The type of a mutable slice is written as &mut [T]
|
||
let ys: &mut [int] = &mut [1, 2, 3];
|
||
~~~
|
||
|
||
Square brackets denote indexing into a vector:
|
||
|
||
~~~~
|
||
# enum Crayon { Almond, AntiqueBrass, Apricot,
|
||
# Aquamarine, Asparagus, AtomicTangerine,
|
||
# BananaMania, Beaver, Bittersweet };
|
||
# fn draw_scene(c: Crayon) { }
|
||
let crayons: [Crayon, ..3] = [BananaMania, Beaver, Bittersweet];
|
||
match crayons[0] {
|
||
Bittersweet => draw_scene(crayons[0]),
|
||
_ => ()
|
||
}
|
||
~~~~
|
||
|
||
A vector can be destructured using pattern matching:
|
||
|
||
~~~~
|
||
let numbers: &[int] = &[1, 2, 3];
|
||
let score = match numbers {
|
||
[] => 0,
|
||
[a] => a * 10,
|
||
[a, b] => a * 6 + b * 4,
|
||
[a, b, c, ..rest] => a * 5 + b * 3 + c * 2 + rest.len() as int
|
||
};
|
||
~~~~
|
||
|
||
Both vectors and strings support a number of useful [methods](#methods),
|
||
defined in [`std::vec`] and [`std::str`].
|
||
|
||
[`std::vec`]: std/vec/index.html
|
||
[`std::str`]: std/str/index.html
|
||
|
||
# Ownership escape hatches
|
||
|
||
Ownership can cleanly describe tree-like data structures, and borrowed pointers provide non-owning
|
||
references. However, more flexibility is often desired and Rust provides ways to escape from strict
|
||
single parent ownership.
|
||
|
||
The standard library provides the `std::rc::Rc` pointer type to express *shared ownership* over a
|
||
reference counted box. As soon as all of the `Rc` pointers go out of scope, the box and the
|
||
contained value are destroyed.
|
||
|
||
~~~
|
||
use std::rc::Rc;
|
||
|
||
// A fixed-size array allocated in a reference-counted box
|
||
let x = Rc::new([1, 2, 3, 4, 5, 6, 7, 8, 9, 10]);
|
||
let y = x.clone(); // a new owner
|
||
let z = x; // this moves `x` into `z`, rather than creating a new owner
|
||
|
||
assert_eq!(*z.borrow(), [1, 2, 3, 4, 5, 6, 7, 8, 9, 10]);
|
||
|
||
// the variable is mutable, but not the contents of the box
|
||
let mut a = Rc::new([10, 9, 8, 7, 6, 5, 4, 3, 2, 1]);
|
||
a = z;
|
||
~~~
|
||
|
||
A garbage collected pointer is provided via `std::gc::Gc`, with a task-local garbage collector
|
||
having ownership of the box. It allows the creation of cycles, and the individual `Gc` pointers do
|
||
not have a destructor.
|
||
|
||
~~~
|
||
use std::gc::Gc;
|
||
|
||
// A fixed-size array allocated in a garbage-collected box
|
||
let x = Gc::new([1, 2, 3, 4, 5, 6, 7, 8, 9, 10]);
|
||
let y = x; // does not perform a move, unlike with `Rc`
|
||
let z = x;
|
||
|
||
assert_eq!(*z.borrow(), [1, 2, 3, 4, 5, 6, 7, 8, 9, 10]);
|
||
~~~
|
||
|
||
With shared ownership, mutability cannot be inherited so the boxes are always immutable. However,
|
||
it's possible to use *dynamic* mutability via types like `std::cell::Cell` where freezing is handled
|
||
via dynamic checks and can fail at runtime.
|
||
|
||
The `Rc` and `Gc` types are not sendable, so they cannot be used to share memory between tasks. Safe
|
||
immutable and mutable shared memory is provided by the `extra::arc` module.
|
||
|
||
# Closures
|
||
|
||
Named functions, like those we've seen so far, may not refer to local
|
||
variables declared outside the function: they do not close over their
|
||
environment (sometimes referred to as "capturing" variables in their
|
||
environment). For example, you couldn't write the following:
|
||
|
||
~~~~ {.ignore}
|
||
let foo = 10;
|
||
|
||
fn bar() -> int {
|
||
return foo; // `bar` cannot refer to `foo`
|
||
}
|
||
~~~~
|
||
|
||
Rust also supports _closures_, functions that can access variables in
|
||
the enclosing scope.
|
||
|
||
~~~~
|
||
fn call_closure_with_ten(b: |int|) { b(10); }
|
||
|
||
let captured_var = 20;
|
||
let closure = |arg| println!("captured_var={}, arg={}", captured_var, arg);
|
||
|
||
call_closure_with_ten(closure);
|
||
~~~~
|
||
|
||
Closures begin with the argument list between vertical bars and are followed by
|
||
a single expression. Remember that a block, `{ <expr1>; <expr2>; ... }`, is
|
||
considered a single expression: it evaluates to the result of the last
|
||
expression it contains if that expression is not followed by a semicolon,
|
||
otherwise the block evaluates to `()`.
|
||
|
||
The types of the arguments are generally omitted, as is the return type,
|
||
because the compiler can almost always infer them. In the rare case where the
|
||
compiler needs assistance, though, the arguments and return types may be
|
||
annotated.
|
||
|
||
~~~~
|
||
let square = |x: int| -> uint { (x * x) as uint };
|
||
~~~~
|
||
|
||
There are several forms of closure, each with its own role. The most
|
||
common, called a _stack closure_, has type `||` and can directly
|
||
access local variables in the enclosing scope.
|
||
|
||
~~~~
|
||
let mut max = 0;
|
||
[1, 2, 3].map(|x| if *x > max { max = *x });
|
||
~~~~
|
||
|
||
Stack closures are very efficient because their environment is
|
||
allocated on the call stack and refers by pointer to captured
|
||
locals. To ensure that stack closures never outlive the local
|
||
variables to which they refer, stack closures are not
|
||
first-class. That is, they can only be used in argument position; they
|
||
cannot be stored in data structures or returned from
|
||
functions. Despite these limitations, stack closures are used
|
||
pervasively in Rust code.
|
||
|
||
## Owned closures
|
||
|
||
Owned closures, written `proc`,
|
||
hold on to things that can safely be sent between
|
||
processes. They copy the values they close over, much like managed
|
||
closures, but they also own them: that is, no other code can access
|
||
them. Owned closures are used in concurrent code, particularly
|
||
for spawning [tasks][tasks].
|
||
|
||
## Closure compatibility
|
||
|
||
Rust closures have a convenient subtyping property: you can pass any kind of
|
||
closure (as long as the arguments and return types match) to functions
|
||
that expect a `||`. Thus, when writing a higher-order function that
|
||
only calls its function argument, and does nothing else with it, you
|
||
should almost always declare the type of that argument as `||`. That way,
|
||
callers may pass any kind of closure.
|
||
|
||
~~~~
|
||
fn call_twice(f: ||) { f(); f(); }
|
||
let closure = || { "I'm a closure, and it doesn't matter what type I am"; };
|
||
fn function() { "I'm a normal function"; }
|
||
call_twice(closure);
|
||
call_twice(function);
|
||
~~~~
|
||
|
||
> ***Note:*** Both the syntax and the semantics will be changing
|
||
> in small ways. At the moment they can be unsound in some
|
||
> scenarios, particularly with non-copyable types.
|
||
|
||
## Do syntax
|
||
|
||
The `do` expression provides a way to treat higher-order functions
|
||
(functions that take closures as arguments) as control structures.
|
||
|
||
Consider this function that iterates over a vector of
|
||
integers, passing in a pointer to each integer in the vector:
|
||
|
||
~~~~
|
||
fn each(v: &[int], op: |v: &int|) {
|
||
let mut n = 0;
|
||
while n < v.len() {
|
||
op(&v[n]);
|
||
n += 1;
|
||
}
|
||
}
|
||
~~~~
|
||
|
||
As a caller, if we use a closure to provide the final operator
|
||
argument, we can write it in a way that has a pleasant, block-like
|
||
structure.
|
||
|
||
~~~~
|
||
# fn each(v: &[int], op: |v: &int|) { }
|
||
# fn do_some_work(i: &int) { }
|
||
each([1, 2, 3], |n| {
|
||
do_some_work(n);
|
||
});
|
||
~~~~
|
||
|
||
This is such a useful pattern that Rust has a special form of function
|
||
call that can be written more like a built-in control structure:
|
||
|
||
~~~~
|
||
# fn each(v: &[int], op: |v: &int|) { }
|
||
# fn do_some_work(i: &int) { }
|
||
do each([1, 2, 3]) |n| {
|
||
do_some_work(n);
|
||
}
|
||
~~~~
|
||
|
||
The call is prefixed with the keyword `do` and, instead of writing the
|
||
final closure inside the argument list, it appears outside of the
|
||
parentheses, where it looks more like a typical block of
|
||
code.
|
||
|
||
`do` is a convenient way to create tasks with the `task::spawn`
|
||
function. `spawn` has the signature `spawn(fn: proc())`. In other
|
||
words, it is a function that takes an owned closure that takes no
|
||
arguments.
|
||
|
||
~~~~
|
||
use std::task::spawn;
|
||
|
||
do spawn() || {
|
||
debug!("I'm a task, whatever");
|
||
}
|
||
~~~~
|
||
|
||
Look at all those bars and parentheses -- that's two empty argument
|
||
lists back to back. Since that is so unsightly, empty argument lists
|
||
may be omitted from `do` expressions.
|
||
|
||
~~~~
|
||
use std::task::spawn;
|
||
|
||
do spawn {
|
||
debug!("Kablam!");
|
||
}
|
||
~~~~
|
||
|
||
If you want to see the output of `debug!` statements, you will need to turn on `debug!` logging.
|
||
To enable `debug!` logging, set the RUST_LOG environment variable to the name of your crate, which, for a file named `foo.rs`, will be `foo` (e.g., with bash, `export RUST_LOG=foo`).
|
||
|
||
# Methods
|
||
|
||
Methods are like functions except that they always begin with a special argument,
|
||
called `self`,
|
||
which has the type of the method's receiver. The
|
||
`self` argument is like `this` in C++ and many other languages.
|
||
Methods are called with dot notation, as in `my_vec.len()`.
|
||
|
||
_Implementations_, written with the `impl` keyword, can define
|
||
methods on most Rust types, including structs and enums.
|
||
As an example, let's define a `draw` method on our `Shape` enum.
|
||
|
||
~~~
|
||
# fn draw_circle(p: Point, f: f64) { }
|
||
# fn draw_rectangle(p: Point, p: Point) { }
|
||
struct Point {
|
||
x: f64,
|
||
y: f64
|
||
}
|
||
|
||
enum Shape {
|
||
Circle(Point, f64),
|
||
Rectangle(Point, Point)
|
||
}
|
||
|
||
impl Shape {
|
||
fn draw(&self) {
|
||
match *self {
|
||
Circle(p, f) => draw_circle(p, f),
|
||
Rectangle(p1, p2) => draw_rectangle(p1, p2)
|
||
}
|
||
}
|
||
}
|
||
|
||
let s = Circle(Point { x: 1.0, y: 2.0 }, 3.0);
|
||
s.draw();
|
||
~~~
|
||
|
||
This defines an _implementation_ for `Shape` containing a single
|
||
method, `draw`. In most respects the `draw` method is defined
|
||
like any other function, except for the name `self`.
|
||
|
||
The type of `self` is the type on which the method is implemented,
|
||
or a pointer thereof. As an argument it is written either `self`,
|
||
`&self`, `@self`, or `~self`.
|
||
A caller must in turn have a compatible pointer type to call the method.
|
||
|
||
~~~
|
||
# fn draw_circle(p: Point, f: f64) { }
|
||
# fn draw_rectangle(p: Point, p: Point) { }
|
||
# struct Point { x: f64, y: f64 }
|
||
# enum Shape {
|
||
# Circle(Point, f64),
|
||
# Rectangle(Point, Point)
|
||
# }
|
||
impl Shape {
|
||
fn draw_borrowed(&self) { ... }
|
||
fn draw_managed(@self) { ... }
|
||
fn draw_owned(~self) { ... }
|
||
fn draw_value(self) { ... }
|
||
}
|
||
|
||
let s = Circle(Point { x: 1.0, y: 2.0 }, 3.0);
|
||
|
||
(@s).draw_managed();
|
||
(~s).draw_owned();
|
||
(&s).draw_borrowed();
|
||
s.draw_value();
|
||
~~~
|
||
|
||
Methods typically take a borrowed pointer self type,
|
||
so the compiler will go to great lengths to convert a callee
|
||
to a borrowed pointer.
|
||
|
||
~~~
|
||
# fn draw_circle(p: Point, f: f64) { }
|
||
# fn draw_rectangle(p: Point, p: Point) { }
|
||
# struct Point { x: f64, y: f64 }
|
||
# enum Shape {
|
||
# Circle(Point, f64),
|
||
# Rectangle(Point, Point)
|
||
# }
|
||
# impl Shape {
|
||
# fn draw_borrowed(&self) { ... }
|
||
# fn draw_managed(@self) { ... }
|
||
# fn draw_owned(~self) { ... }
|
||
# fn draw_value(self) { ... }
|
||
# }
|
||
# let s = Circle(Point { x: 1.0, y: 2.0 }, 3.0);
|
||
// As with typical function arguments, managed and owned pointers
|
||
// are automatically converted to borrowed pointers
|
||
|
||
(@s).draw_borrowed();
|
||
(~s).draw_borrowed();
|
||
|
||
// Unlike typical function arguments, the self value will
|
||
// automatically be referenced ...
|
||
s.draw_borrowed();
|
||
|
||
// ... and dereferenced
|
||
(& &s).draw_borrowed();
|
||
|
||
// ... and dereferenced and borrowed
|
||
(&@~s).draw_borrowed();
|
||
~~~
|
||
|
||
Implementations may also define standalone (sometimes called "static")
|
||
methods. The absence of a `self` parameter distinguishes such methods.
|
||
These methods are the preferred way to define constructor functions.
|
||
|
||
~~~~ {.xfail-test}
|
||
impl Circle {
|
||
fn area(&self) -> f64 { ... }
|
||
fn new(area: f64) -> Circle { ... }
|
||
}
|
||
~~~~
|
||
|
||
To call such a method, just prefix it with the type name and a double colon:
|
||
|
||
~~~~
|
||
use std::f64::consts::PI;
|
||
struct Circle { radius: f64 }
|
||
impl Circle {
|
||
fn new(area: f64) -> Circle { Circle { radius: (area / PI).sqrt() } }
|
||
}
|
||
let c = Circle::new(42.5);
|
||
~~~~
|
||
|
||
# Generics
|
||
|
||
Throughout this tutorial, we've been defining functions that act only
|
||
on specific data types. With type parameters we can also define
|
||
functions whose arguments have generic types, and which can be invoked
|
||
with a variety of types. Consider a generic `map` function, which
|
||
takes a function `function` and a vector `vector` and returns a new
|
||
vector consisting of the result of applying `function` to each element
|
||
of `vector`:
|
||
|
||
~~~~
|
||
fn map<T, U>(vector: &[T], function: |v: &T| -> U) -> ~[U] {
|
||
let mut accumulator = ~[];
|
||
for element in vector.iter() {
|
||
accumulator.push(function(element));
|
||
}
|
||
return accumulator;
|
||
}
|
||
~~~~
|
||
|
||
When defined with type parameters, as denoted by `<T, U>`, this
|
||
function can be applied to any type of vector, as long as the type of
|
||
`function`'s argument and the type of the vector's contents agree with
|
||
each other.
|
||
|
||
Inside a generic function, the names of the type parameters
|
||
(capitalized by convention) stand for opaque types. All you can do
|
||
with instances of these types is pass them around: you can't apply any
|
||
operations to them or pattern-match on them. Note that instances of
|
||
generic types are often passed by pointer. For example, the parameter
|
||
`function()` is supplied with a pointer to a value of type `T` and not
|
||
a value of type `T` itself. This ensures that the function works with
|
||
the broadest set of types possible, since some types are expensive or
|
||
illegal to copy and pass by value.
|
||
|
||
Generic `type`, `struct`, and `enum` declarations follow the same pattern:
|
||
|
||
~~~~
|
||
use std::hashmap::HashMap;
|
||
type Set<T> = HashMap<T, ()>;
|
||
|
||
struct Stack<T> {
|
||
elements: ~[T]
|
||
}
|
||
|
||
enum Option<T> {
|
||
Some(T),
|
||
None
|
||
}
|
||
~~~~
|
||
|
||
These declarations can be instantiated to valid types like `Set<int>`,
|
||
`Stack<int>`, and `Option<int>`.
|
||
|
||
The last type in that example, `Option`, appears frequently in Rust code.
|
||
Because Rust does not have null pointers (except in unsafe code), we need
|
||
another way to write a function whose result isn't defined on every possible
|
||
combination of arguments of the appropriate types. The usual way is to write
|
||
a function that returns `Option<T>` instead of `T`.
|
||
|
||
~~~~
|
||
# struct Point { x: f64, y: f64 }
|
||
# enum Shape { Circle(Point, f64), Rectangle(Point, Point) }
|
||
fn radius(shape: Shape) -> Option<f64> {
|
||
match shape {
|
||
Circle(_, radius) => Some(radius),
|
||
Rectangle(*) => None
|
||
}
|
||
}
|
||
~~~~
|
||
|
||
The Rust compiler compiles generic functions very efficiently by
|
||
*monomorphizing* them. *Monomorphization* is a fancy name for a simple
|
||
idea: generate a separate copy of each generic function at each call site,
|
||
a copy that is specialized to the argument
|
||
types and can thus be optimized specifically for them. In this
|
||
respect, Rust's generics have similar performance characteristics to
|
||
C++ templates.
|
||
|
||
## Traits
|
||
|
||
Within a generic function the operations available on generic types
|
||
are very limited. After all, since the function doesn't know what
|
||
types it is operating on, it can't safely modify or query their
|
||
values. This is where _traits_ come into play. Traits are Rust's most
|
||
powerful tool for writing polymorphic code. Java developers will see
|
||
them as similar to Java interfaces, and Haskellers will notice their
|
||
similarities to type classes. Rust's traits are a form of *bounded
|
||
polymorphism*: a trait is a way of limiting the set of possible types
|
||
that a type parameter could refer to.
|
||
|
||
As motivation, let us consider copying in Rust.
|
||
The `clone` method is not defined for all Rust types.
|
||
One reason is user-defined destructors:
|
||
copying a type that has a destructor
|
||
could result in the destructor running multiple times.
|
||
Therefore, types with destructors cannot be copied
|
||
unless you explicitly implement `Clone` for them.
|
||
|
||
This complicates handling of generic functions.
|
||
If you have a type parameter `T`, can you copy values of that type?
|
||
In Rust, you can't,
|
||
and if you try to run the following code the compiler will complain.
|
||
|
||
~~~~ {.xfail-test}
|
||
// This does not compile
|
||
fn head_bad<T>(v: &[T]) -> T {
|
||
v[0] // error: copying a non-copyable value
|
||
}
|
||
~~~~
|
||
|
||
However, we can tell the compiler
|
||
that the `head` function is only for copyable types:
|
||
that is, those that implement the `Clone` trait.
|
||
In that case,
|
||
we can explicitly create a second copy of the value we are returning
|
||
using the `clone` keyword:
|
||
|
||
~~~~
|
||
// This does
|
||
fn head<T: Clone>(v: &[T]) -> T {
|
||
v[0].clone()
|
||
}
|
||
~~~~
|
||
|
||
This says that we can call `head` on any type `T`
|
||
as long as that type implements the `Clone` trait.
|
||
When instantiating a generic function,
|
||
you can only instantiate it with types
|
||
that implement the correct trait,
|
||
so you could not apply `head` to a type
|
||
that does not implement `Clone`.
|
||
|
||
While most traits can be defined and implemented by user code,
|
||
three traits are automatically derived and implemented
|
||
for all applicable types by the compiler,
|
||
and may not be overridden:
|
||
|
||
* `Send` - Sendable types.
|
||
Types are sendable
|
||
unless they contain managed boxes, managed closures, or borrowed pointers.
|
||
|
||
* `Freeze` - Constant (immutable) types.
|
||
These are types that do not contain anything intrinsically mutable.
|
||
Intrinsically mutable values include `@mut`
|
||
and `Cell` in the standard library.
|
||
|
||
* `'static` - Non-borrowed types.
|
||
These are types that do not contain any data whose lifetime is bound to
|
||
a particular stack frame. These are types that do not contain any
|
||
borrowed pointers, or types where the only contained borrowed pointers
|
||
have the `'static` lifetime.
|
||
|
||
> ***Note:*** These two traits were referred to as 'kinds' in earlier
|
||
> iterations of the language, and often still are.
|
||
|
||
Additionally, the `Drop` trait is used to define destructors. This
|
||
trait defines one method called `drop`, which is automatically
|
||
called when a value of the type that implements this trait is
|
||
destroyed, either because the value went out of scope or because the
|
||
garbage collector reclaimed it.
|
||
|
||
~~~
|
||
struct TimeBomb {
|
||
explosivity: uint
|
||
}
|
||
|
||
impl Drop for TimeBomb {
|
||
fn drop(&mut self) {
|
||
for _ in range(0, self.explosivity) {
|
||
println("blam!");
|
||
}
|
||
}
|
||
}
|
||
~~~
|
||
|
||
It is illegal to call `drop` directly. Only code inserted by the compiler
|
||
may call it.
|
||
|
||
## Declaring and implementing traits
|
||
|
||
A trait consists of a set of methods without bodies,
|
||
or may be empty, as is the case with `Send` and `Freeze`.
|
||
For example, we could declare the trait
|
||
`Printable` for things that can be printed to the console,
|
||
with a single method:
|
||
|
||
~~~~
|
||
trait Printable {
|
||
fn print(&self);
|
||
}
|
||
~~~~
|
||
|
||
Traits may be implemented for specific types with [impls]. An impl
|
||
that implements a trait includes the name of the trait at the start of
|
||
the definition, as in the following impls of `Printable` for `int`
|
||
and `~str`.
|
||
|
||
[impls]: #methods
|
||
|
||
~~~~
|
||
# trait Printable { fn print(&self); }
|
||
impl Printable for int {
|
||
fn print(&self) { println!("{}", *self) }
|
||
}
|
||
|
||
impl Printable for ~str {
|
||
fn print(&self) { println(*self) }
|
||
}
|
||
|
||
# 1.print();
|
||
# (~"foo").print();
|
||
~~~~
|
||
|
||
Methods defined in an implementation of a trait may be called just like
|
||
any other method, using dot notation, as in `1.print()`. Traits may
|
||
themselves contain type parameters. A trait for generalized sequence
|
||
types might look like the following:
|
||
|
||
~~~~
|
||
trait Seq<T> {
|
||
fn length(&self) -> uint;
|
||
}
|
||
|
||
impl<T> Seq<T> for ~[T] {
|
||
fn length(&self) -> uint { self.len() }
|
||
}
|
||
~~~~
|
||
|
||
The implementation has to explicitly declare the type parameter that
|
||
it binds, `T`, before using it to specify its trait type. Rust
|
||
requires this declaration because the `impl` could also, for example,
|
||
specify an implementation of `Seq<int>`. The trait type (appearing
|
||
between `impl` and `for`) *refers* to a type, rather than
|
||
defining one.
|
||
|
||
The type parameters bound by a trait are in scope in each of the
|
||
method declarations. So, re-declaring the type parameter
|
||
`T` as an explicit type parameter for `len`, in either the trait or
|
||
the impl, would be a compile-time error.
|
||
|
||
Within a trait definition, `Self` is a special type that you can think
|
||
of as a type parameter. An implementation of the trait for any given
|
||
type `T` replaces the `Self` type parameter with `T`. The following
|
||
trait describes types that support an equality operation:
|
||
|
||
~~~~
|
||
// In a trait, `self` refers to the self argument.
|
||
// `Self` refers to the type implementing the trait.
|
||
trait Eq {
|
||
fn equals(&self, other: &Self) -> bool;
|
||
}
|
||
|
||
// In an impl, `self` refers just to the value of the receiver
|
||
impl Eq for int {
|
||
fn equals(&self, other: &int) -> bool { *other == *self }
|
||
}
|
||
~~~~
|
||
|
||
Notice that in the trait definition, `equals` takes a
|
||
second parameter of type `Self`.
|
||
In contrast, in the `impl`, `equals` takes a second parameter of
|
||
type `int`, only using `self` as the name of the receiver.
|
||
|
||
Just as in type implementations, traits can define standalone (static)
|
||
methods. These methods are called by prefixing the method name with the trait
|
||
name and a double colon. The compiler uses type inference to decide which
|
||
implementation to use.
|
||
|
||
~~~~
|
||
use std::f64::consts::PI;
|
||
trait Shape { fn new(area: f64) -> Self; }
|
||
struct Circle { radius: f64 }
|
||
struct Square { length: f64 }
|
||
|
||
impl Shape for Circle {
|
||
fn new(area: f64) -> Circle { Circle { radius: (area / PI).sqrt() } }
|
||
}
|
||
impl Shape for Square {
|
||
fn new(area: f64) -> Square { Square { length: (area).sqrt() } }
|
||
}
|
||
|
||
let area = 42.5;
|
||
let c: Circle = Shape::new(area);
|
||
let s: Square = Shape::new(area);
|
||
~~~~
|
||
|
||
## Bounded type parameters and static method dispatch
|
||
|
||
Traits give us a language for defining predicates on types, or
|
||
abstract properties that types can have. We can use this language to
|
||
define _bounds_ on type parameters, so that we can then operate on
|
||
generic types.
|
||
|
||
~~~~
|
||
# trait Printable { fn print(&self); }
|
||
fn print_all<T: Printable>(printable_things: ~[T]) {
|
||
for thing in printable_things.iter() {
|
||
thing.print();
|
||
}
|
||
}
|
||
~~~~
|
||
|
||
Declaring `T` as conforming to the `Printable` trait (as we earlier
|
||
did with `Clone`) makes it possible to call methods from that trait
|
||
on values of type `T` inside the function. It will also cause a
|
||
compile-time error when anyone tries to call `print_all` on an array
|
||
whose element type does not have a `Printable` implementation.
|
||
|
||
Type parameters can have multiple bounds by separating them with `+`,
|
||
as in this version of `print_all` that copies elements.
|
||
|
||
~~~
|
||
# trait Printable { fn print(&self); }
|
||
fn print_all<T: Printable + Clone>(printable_things: ~[T]) {
|
||
let mut i = 0;
|
||
while i < printable_things.len() {
|
||
let copy_of_thing = printable_things[i].clone();
|
||
copy_of_thing.print();
|
||
i += 1;
|
||
}
|
||
}
|
||
~~~
|
||
|
||
Method calls to bounded type parameters are _statically dispatched_,
|
||
imposing no more overhead than normal function invocation, so are
|
||
the preferred way to use traits polymorphically.
|
||
|
||
This usage of traits is similar to Haskell type classes.
|
||
|
||
## Trait objects and dynamic method dispatch
|
||
|
||
The above allows us to define functions that polymorphically act on
|
||
values of a single unknown type that conforms to a given trait.
|
||
However, consider this function:
|
||
|
||
~~~~
|
||
# type Circle = int; type Rectangle = int;
|
||
# impl Drawable for int { fn draw(&self) {} }
|
||
# fn new_circle() -> int { 1 }
|
||
trait Drawable { fn draw(&self); }
|
||
|
||
fn draw_all<T: Drawable>(shapes: ~[T]) {
|
||
for shape in shapes.iter() { shape.draw(); }
|
||
}
|
||
# let c: Circle = new_circle();
|
||
# draw_all(~[c]);
|
||
~~~~
|
||
|
||
You can call that on an array of circles, or an array of rectangles
|
||
(assuming those have suitable `Drawable` traits defined), but not on
|
||
an array containing both circles and rectangles. When such behavior is
|
||
needed, a trait name can alternately be used as a type, called
|
||
an _object_.
|
||
|
||
~~~~
|
||
# trait Drawable { fn draw(&self); }
|
||
fn draw_all(shapes: &[@Drawable]) {
|
||
for shape in shapes.iter() { shape.draw(); }
|
||
}
|
||
~~~~
|
||
|
||
In this example, there is no type parameter. Instead, the `@Drawable`
|
||
type denotes any managed box value that implements the `Drawable`
|
||
trait. To construct such a value, you use the `as` operator to cast a
|
||
value to an object:
|
||
|
||
~~~~
|
||
# type Circle = int; type Rectangle = bool;
|
||
# trait Drawable { fn draw(&self); }
|
||
# fn new_circle() -> Circle { 1 }
|
||
# fn new_rectangle() -> Rectangle { true }
|
||
# fn draw_all(shapes: &[@Drawable]) {}
|
||
|
||
impl Drawable for Circle { fn draw(&self) { ... } }
|
||
impl Drawable for Rectangle { fn draw(&self) { ... } }
|
||
|
||
let c: @Circle = @new_circle();
|
||
let r: @Rectangle = @new_rectangle();
|
||
draw_all([c as @Drawable, r as @Drawable]);
|
||
~~~~
|
||
|
||
We omit the code for `new_circle` and `new_rectangle`; imagine that
|
||
these just return `Circle`s and `Rectangle`s with a default size. Note
|
||
that, like strings and vectors, objects have dynamic size and may
|
||
only be referred to via one of the pointer types.
|
||
Other pointer types work as well.
|
||
Casts to traits may only be done with compatible pointers so,
|
||
for example, an `@Circle` may not be cast to an `~Drawable`.
|
||
|
||
~~~
|
||
# type Circle = int; type Rectangle = int;
|
||
# trait Drawable { fn draw(&self); }
|
||
# impl Drawable for int { fn draw(&self) {} }
|
||
# fn new_circle() -> int { 1 }
|
||
# fn new_rectangle() -> int { 2 }
|
||
// A managed object
|
||
let boxy: @Drawable = @new_circle() as @Drawable;
|
||
// An owned object
|
||
let owny: ~Drawable = ~new_circle() as ~Drawable;
|
||
// A borrowed object
|
||
let stacky: &Drawable = &new_circle() as &Drawable;
|
||
~~~
|
||
|
||
Method calls to trait types are _dynamically dispatched_. Since the
|
||
compiler doesn't know specifically which functions to call at compile
|
||
time, it uses a lookup table (also known as a vtable or dictionary) to
|
||
select the method to call at runtime.
|
||
|
||
This usage of traits is similar to Java interfaces.
|
||
|
||
By default, each of the three storage classes for traits enforce a
|
||
particular set of built-in kinds that their contents must fulfill in
|
||
order to be packaged up in a trait object of that storage class.
|
||
|
||
* The contents of owned traits (`~Trait`) must fulfill the `Send` bound.
|
||
* The contents of managed traits (`@Trait`) must fulfill the `'static` bound.
|
||
* The contents of borrowed traits (`&Trait`) are not constrained by any bound.
|
||
|
||
Consequently, the trait objects themselves automatically fulfill their
|
||
respective kind bounds. However, this default behavior can be overridden by
|
||
specifying a list of bounds on the trait type, for example, by writing `~Trait:`
|
||
(which indicates that the contents of the owned trait need not fulfill any
|
||
bounds), or by writing `~Trait:Send+Freeze`, which indicates that in addition
|
||
to fulfilling `Send`, contents must also fulfill `Freeze`, and as a consequence,
|
||
the trait itself fulfills `Freeze`.
|
||
|
||
* `~Trait:Send` is equivalent to `~Trait`.
|
||
* `@Trait:'static` is equivalent to `@Trait`.
|
||
* `&Trait:` is equivalent to `&Trait`.
|
||
|
||
Builtin kind bounds can also be specified on closure types in the same way (for
|
||
example, by writing `fn:Freeze()`), and the default behaviours are the same as
|
||
for traits of the same storage class.
|
||
|
||
## Trait inheritance
|
||
|
||
We can write a trait declaration that _inherits_ from other traits, called _supertraits_.
|
||
Types that implement a trait must also implement its supertraits.
|
||
For example,
|
||
we can define a `Circle` trait that inherits from `Shape`.
|
||
|
||
~~~~
|
||
trait Shape { fn area(&self) -> f64; }
|
||
trait Circle : Shape { fn radius(&self) -> f64; }
|
||
~~~~
|
||
|
||
Now, we can implement `Circle` on a type only if we also implement `Shape`.
|
||
|
||
~~~~
|
||
use std::f64::consts::PI;
|
||
# trait Shape { fn area(&self) -> f64; }
|
||
# trait Circle : Shape { fn radius(&self) -> f64; }
|
||
# struct Point { x: f64, y: f64 }
|
||
# fn square(x: f64) -> f64 { x * x }
|
||
struct CircleStruct { center: Point, radius: f64 }
|
||
impl Circle for CircleStruct {
|
||
fn radius(&self) -> f64 { (self.area() / PI).sqrt() }
|
||
}
|
||
impl Shape for CircleStruct {
|
||
fn area(&self) -> f64 { PI * square(self.radius) }
|
||
}
|
||
~~~~
|
||
|
||
Notice that methods of `Circle` can call methods on `Shape`, as our
|
||
`radius` implementation calls the `area` method.
|
||
This is a silly way to compute the radius of a circle
|
||
(since we could just return the `radius` field), but you get the idea.
|
||
|
||
In type-parameterized functions,
|
||
methods of the supertrait may be called on values of subtrait-bound type parameters.
|
||
Refering to the previous example of `trait Circle : Shape`:
|
||
|
||
~~~
|
||
# trait Shape { fn area(&self) -> f64; }
|
||
# trait Circle : Shape { fn radius(&self) -> f64; }
|
||
fn radius_times_area<T: Circle>(c: T) -> f64 {
|
||
// `c` is both a Circle and a Shape
|
||
c.radius() * c.area()
|
||
}
|
||
~~~
|
||
|
||
Likewise, supertrait methods may also be called on trait objects.
|
||
|
||
~~~ {.xfail-test}
|
||
use std::f64::consts::PI;
|
||
# trait Shape { fn area(&self) -> f64; }
|
||
# trait Circle : Shape { fn radius(&self) -> f64; }
|
||
# struct Point { x: f64, y: f64 }
|
||
# struct CircleStruct { center: Point, radius: f64 }
|
||
# impl Circle for CircleStruct { fn radius(&self) -> f64 { (self.area() / PI).sqrt() } }
|
||
# impl Shape for CircleStruct { fn area(&self) -> f64 { PI * square(self.radius) } }
|
||
|
||
let concrete = @CircleStruct{center:Point{x:3f,y:4f},radius:5f};
|
||
let mycircle: @Circle = concrete as @Circle;
|
||
let nonsense = mycircle.radius() * mycircle.area();
|
||
~~~
|
||
|
||
> ***Note:*** Trait inheritance does not actually work with objects yet
|
||
|
||
## Deriving implementations for traits
|
||
|
||
A small number of traits in `std` and `extra` can have implementations
|
||
that can be automatically derived. These instances are specified by
|
||
placing the `deriving` attribute on a data type declaration. For
|
||
example, the following will mean that `Circle` has an implementation
|
||
for `Eq` and can be used with the equality operators, and that a value
|
||
of type `ABC` can be randomly generated and converted to a string:
|
||
|
||
~~~
|
||
#[deriving(Eq)]
|
||
struct Circle { radius: f64 }
|
||
|
||
#[deriving(Rand, ToStr)]
|
||
enum ABC { A, B, C }
|
||
~~~
|
||
|
||
The full list of derivable traits is `Eq`, `TotalEq`, `Ord`,
|
||
`TotalOrd`, `Encodable` `Decodable`, `Clone`, `DeepClone`,
|
||
`IterBytes`, `Rand`, `Default`, `Zero`, and `ToStr`.
|
||
|
||
# Crates and the module system
|
||
|
||
Rust's module system is very powerful, but because of that also somewhat complex.
|
||
Nevertheless, this section will try to explain every important aspect of it.
|
||
|
||
## Crates
|
||
|
||
In order to speak about the module system, we first need to define the medium it exists in:
|
||
|
||
Let's say you've written a program or a library, compiled it, and got the resulting binary.
|
||
In Rust, the content of all source code that the compiler directly had to compile in order to end up with
|
||
that binary is collectively called a 'crate'.
|
||
|
||
For example, for a simple hello world program your crate only consists of this code:
|
||
|
||
~~~~
|
||
// main.rs
|
||
fn main() {
|
||
println("Hello world!");
|
||
}
|
||
~~~~
|
||
|
||
A crate is also the unit of independent compilation in Rust: `rustc` always compiles a single crate at a time,
|
||
from which it produces either a library or an executable.
|
||
|
||
Note that merely using an already compiled library in your code does not make it part of your crate.
|
||
|
||
## The module hierarchy
|
||
|
||
For every crate, all the code in it is arranged in a hierarchy of modules starting with a single
|
||
root module. That root module is called the 'crate root'.
|
||
|
||
All modules in a crate below the crate root are declared with the `mod` keyword:
|
||
|
||
~~~~
|
||
// This is the crate root
|
||
|
||
mod farm {
|
||
// This is the body of module 'farm' declared in the crate root.
|
||
|
||
fn chicken() { println("cluck cluck"); }
|
||
fn cow() { println("mooo"); }
|
||
|
||
mod barn {
|
||
// Body of module 'barn'
|
||
|
||
fn hay() { println("..."); }
|
||
}
|
||
}
|
||
|
||
fn main() {
|
||
println("Hello farm!");
|
||
}
|
||
~~~~
|
||
|
||
As you can see, your module hierarchy is now three modules deep: There is the crate root, which contains your `main()`
|
||
function, and the module `farm`. The module `farm` also contains two functions and a third module `barn`,
|
||
which contains a function `hay`.
|
||
|
||
(In case you already stumbled over `extern mod`: It isn't directly related to a bare `mod`, we'll get to it later. )
|
||
|
||
## Paths and visibility
|
||
|
||
We've now defined a nice module hierarchy. But how do we access the items in it from our `main` function?
|
||
One way to do it is to simply fully qualifying it:
|
||
|
||
~~~~ {.xfail-test}
|
||
mod farm {
|
||
fn chicken() { println("cluck cluck"); }
|
||
// ...
|
||
}
|
||
|
||
fn main() {
|
||
println("Hello chicken!");
|
||
|
||
::farm::chicken(); // Won't compile yet, see further down
|
||
}
|
||
~~~~
|
||
|
||
The `::farm::chicken` construct is what we call a 'path'.
|
||
|
||
Because it's starting with a `::`, it's also a 'global path', which qualifies
|
||
an item by its full path in the module hierarchy relative to the crate root.
|
||
|
||
If the path were to start with a regular identifier, like `farm::chicken`, it
|
||
would be a 'local path' instead. We'll get to them later.
|
||
|
||
Now, if you actually tried to compile this code example, you'll notice that you
|
||
get a `function 'chicken' is private` error. That's because by default, items
|
||
(`fn`, `struct`, `static`, `mod`, ...) are private.
|
||
|
||
To make them visible outside their containing modules, you need to mark them
|
||
_public_ with `pub`:
|
||
|
||
~~~~
|
||
mod farm {
|
||
pub fn chicken() { println("cluck cluck"); }
|
||
pub fn cow() { println("mooo"); }
|
||
// ...
|
||
}
|
||
|
||
fn main() {
|
||
println("Hello chicken!");
|
||
::farm::chicken(); // This compiles now
|
||
}
|
||
~~~~
|
||
|
||
Visibility restrictions in Rust exist only at module boundaries. This
|
||
is quite different from most object-oriented languages that also
|
||
enforce restrictions on objects themselves. That's not to say that
|
||
Rust doesn't support encapsulation: both struct fields and methods can
|
||
be private. But this encapsulation is at the module level, not the
|
||
struct level.
|
||
|
||
For convenience, fields are _public_ by default, and can be made _private_ with
|
||
the `priv` keyword:
|
||
|
||
~~~
|
||
mod farm {
|
||
# pub type Chicken = int;
|
||
# struct Human(int);
|
||
# impl Human { fn rest(&self) { } }
|
||
# pub fn make_me_a_farm() -> Farm { Farm { chickens: ~[], farmer: Human(0) } }
|
||
pub struct Farm {
|
||
priv chickens: ~[Chicken],
|
||
farmer: Human
|
||
}
|
||
|
||
impl Farm {
|
||
fn feed_chickens(&self) { ... }
|
||
pub fn add_chicken(&self, c: Chicken) { ... }
|
||
}
|
||
|
||
pub fn feed_animals(farm: &Farm) {
|
||
farm.feed_chickens();
|
||
}
|
||
}
|
||
|
||
fn main() {
|
||
let f = make_me_a_farm();
|
||
f.add_chicken(make_me_a_chicken());
|
||
farm::feed_animals(&f);
|
||
f.farmer.rest();
|
||
|
||
// This wouldn't compile because both are private:
|
||
// f.feed_chickens();
|
||
// let chicken_counter = f.chickens.len();
|
||
}
|
||
# fn make_me_a_farm() -> farm::Farm { farm::make_me_a_farm() }
|
||
# fn make_me_a_chicken() -> farm::Chicken { 0 }
|
||
~~~
|
||
|
||
Exact details and specifications about visibility rules can be found in the Rust
|
||
manual.
|
||
|
||
## Files and modules
|
||
|
||
One important aspect about Rusts module system is that source files are not important:
|
||
You define a module hierarchy, populate it with all your definitions, define visibility,
|
||
maybe put in a `fn main()`, and that's it: No need to think about source files.
|
||
|
||
The only file that's relevant is the one that contains the body of your crate root,
|
||
and it's only relevant because you have to pass that file to `rustc` to compile your crate.
|
||
|
||
And in principle, that's all you need: You can write any Rust program as one giant source file that contains your
|
||
crate root and everything below it in `mod ... { ... }` declarations.
|
||
|
||
However, in practice you usually want to split you code up into multiple source files to make it more manageable.
|
||
In order to do that, Rust allows you to move the body of any module into it's own source file, which works like this:
|
||
|
||
If you declare a module without its body, like `mod foo;`, the compiler will look for the
|
||
files `foo.rs` and `foo/mod.rs` inside some directory (usually the same as of the source file containing
|
||
the `mod foo;`). If it finds either, it uses the content of that file as the body of the module.
|
||
If it finds both, that's a compile error.
|
||
|
||
So, if we want to move the content of `mod farm` into it's own file, it would look like this:
|
||
|
||
~~~~ {.ignore}
|
||
// main.rs - contains body of the crate root
|
||
mod farm; // Compiler will look for 'farm.rs' and 'farm/mod.rs'
|
||
|
||
fn main() {
|
||
println("Hello farm!");
|
||
::farm::cow();
|
||
}
|
||
~~~~
|
||
|
||
~~~~
|
||
// farm.rs - contains body of module 'farm' in the crate root
|
||
pub fn chicken() { println("cluck cluck"); }
|
||
pub fn cow() { println("mooo"); }
|
||
|
||
pub mod barn {
|
||
pub fn hay() { println("..."); }
|
||
}
|
||
# fn main() { }
|
||
~~~~
|
||
|
||
In short, `mod foo;` is just syntactic sugar for `mod foo { /* content of <...>/foo.rs or <...>/foo/mod.rs */ }`.
|
||
|
||
This also means that having two or more identical `mod foo;` somewhere
|
||
in your crate hierarchy is generally a bad idea,
|
||
just like copy-and-paste-ing a module into two or more places is one.
|
||
Both will result in duplicate and mutually incompatible definitions.
|
||
|
||
The directory the compiler looks in for those two files is determined by starting with
|
||
the same directory as the source file that contains the `mod foo;` declaration, and concatenating to that a
|
||
path equivalent to the relative path of all nested `mod { ... }` declarations the `mod foo;`
|
||
is contained in, if any.
|
||
|
||
For example, given a file with this module body:
|
||
|
||
~~~ {.ignore}
|
||
// src/main.rs
|
||
mod plants;
|
||
mod animals {
|
||
mod fish;
|
||
mod mammals {
|
||
mod humans;
|
||
}
|
||
}
|
||
~~~
|
||
|
||
The compiler would then try all these files:
|
||
|
||
~~~ {.notrust}
|
||
src/plants.rs
|
||
src/plants/mod.rs
|
||
|
||
src/animals/fish.rs
|
||
src/animals/fish/mod.rs
|
||
|
||
src/animals/mammals/humans.rs
|
||
src/animals/mammals/humans/mod.rs
|
||
~~~
|
||
|
||
Keep in mind that identical module hierachies can still lead to different path lookups
|
||
depending on how and where you've moved a module body to its own file.
|
||
For example, if we move the `animals` module above into its own file...
|
||
|
||
~~~ {.ignore}
|
||
// src/main.rs
|
||
mod plants;
|
||
mod animals;
|
||
~~~
|
||
~~~ {.ignore}
|
||
// src/animals.rs or src/animals/mod.rs
|
||
mod fish;
|
||
mod mammals {
|
||
mod humans;
|
||
}
|
||
~~~
|
||
...then the source files of `mod animals`'s submodules can
|
||
either be placed right next to that of its parents, or in a subdirectory if `animals` source file is:
|
||
|
||
~~~ {.notrust}
|
||
src/plants.rs
|
||
src/plants/mod.rs
|
||
|
||
src/animals.rs - if file sits next to that of parent module's:
|
||
src/fish.rs
|
||
src/fish/mod.rs
|
||
|
||
src/mammals/humans.rs
|
||
src/mammals/humans/mod.rs
|
||
|
||
src/animals/mod.rs - if file is in it's own subdirectory:
|
||
src/animals/fish.rs
|
||
src/animals/fish/mod.rs
|
||
|
||
src/animals/mammals/humans.rs
|
||
src/animals/mammals/humans/mod.rs
|
||
|
||
~~~
|
||
|
||
These rules allow you to have both small modules that only need
|
||
to consist of one source file each and can be conveniently placed right next to each other,
|
||
and big complicated modules that group the source files of submodules in subdirectories.
|
||
|
||
If you need to circumvent the defaults, you can also overwrite the path a `mod foo;` would take:
|
||
|
||
~~~ {.ignore}
|
||
#[path="../../area51/alien.rs"]
|
||
mod classified;
|
||
~~~
|
||
|
||
## Importing names into the local scope
|
||
|
||
Always referring to definitions in other modules with their global
|
||
path gets old really fast, so Rust has a way to import
|
||
them into the local scope of your module: `use`-statements.
|
||
|
||
They work like this: At the beginning of any module body, `fn` body, or any other block
|
||
you can write a list of `use`-statements, consisting of the keyword `use` and a __global path__ to an item
|
||
without the `::` prefix. For example, this imports `cow` into the local scope:
|
||
|
||
~~~
|
||
use farm::cow;
|
||
# mod farm { pub fn cow() { println("I'm a hidden ninja cow!") } }
|
||
# fn main() { cow() }
|
||
~~~
|
||
|
||
The path you give to `use` is per default global, meaning relative to the crate root,
|
||
no matter how deep the module hierarchy is, or whether the module body it's written in
|
||
is contained in its own file (remember: files are irrelevant).
|
||
|
||
This is different to other languages, where you often only find a single import construct that combines the semantic
|
||
of `mod foo;` and `use`-statements, and which tend to work relative to the source file or use an absolute file path
|
||
- Rubys `require` or C/C++'s `#include` come to mind.
|
||
|
||
However, it's also possible to import things relative to the module of the `use`-statement:
|
||
Adding a `super::` in front of the path will start in the parent module,
|
||
while adding a `self::` prefix will start in the current module:
|
||
|
||
~~~
|
||
# mod workaround {
|
||
# pub fn some_parent_item(){ println("...") }
|
||
# mod foo {
|
||
use super::some_parent_item;
|
||
use self::some_child_module::some_item;
|
||
# pub fn bar() { some_parent_item(); some_item() }
|
||
# pub mod some_child_module { pub fn some_item() {} }
|
||
# }
|
||
# }
|
||
~~~
|
||
|
||
Again - relative to the module, not to the file.
|
||
|
||
Imports are also shadowed by local definitions:
|
||
For each name you mention in a module/block, `rust`
|
||
will first look at all items that are defined locally,
|
||
and only if that results in no match look at items you brought in
|
||
scope with corresponding `use` statements.
|
||
|
||
~~~ {.ignore}
|
||
# // XXX: Allow unused import in doc test
|
||
use farm::cow;
|
||
// ...
|
||
# mod farm { pub fn cow() { println("Hidden ninja cow is hidden.") } }
|
||
fn cow() { println("Mooo!") }
|
||
|
||
fn main() {
|
||
cow() // resolves to the locally defined cow() function
|
||
}
|
||
~~~
|
||
|
||
To make this behavior more obvious, the rule has been made that `use`-statement always need to be written
|
||
before any declaration, like in the example above. This is a purely artificial rule introduced
|
||
because people always assumed they shadowed each other based on order, despite the fact that all items in rust are
|
||
mutually recursive, order independent definitions.
|
||
|
||
One odd consequence of that rule is that `use` statements also go in front of any `mod` declaration,
|
||
even if they refer to things inside them:
|
||
|
||
~~~
|
||
use farm::cow;
|
||
mod farm {
|
||
pub fn cow() { println("Moooooo?") }
|
||
}
|
||
|
||
fn main() { cow() }
|
||
~~~
|
||
|
||
This is what our `farm` example looks like with `use` statements:
|
||
|
||
~~~~
|
||
use farm::chicken;
|
||
use farm::cow;
|
||
use farm::barn;
|
||
|
||
mod farm {
|
||
pub fn chicken() { println("cluck cluck"); }
|
||
pub fn cow() { println("mooo"); }
|
||
|
||
pub mod barn {
|
||
pub fn hay() { println("..."); }
|
||
}
|
||
}
|
||
|
||
fn main() {
|
||
println("Hello farm!");
|
||
|
||
// Can now refer to those names directly:
|
||
chicken();
|
||
cow();
|
||
barn::hay();
|
||
}
|
||
~~~~
|
||
|
||
And here an example with multiple files:
|
||
|
||
~~~{.ignore}
|
||
// a.rs - crate root
|
||
use b::foo;
|
||
mod b;
|
||
fn main() { foo(); }
|
||
~~~
|
||
|
||
~~~{.ignore}
|
||
// b.rs
|
||
use b::c::bar;
|
||
pub mod c;
|
||
pub fn foo() { bar(); }
|
||
~~~
|
||
|
||
~~~
|
||
// c.rs
|
||
pub fn bar() { println("Baz!"); }
|
||
# fn main() {}
|
||
~~~
|
||
|
||
There also exist two short forms for importing multiple names at once:
|
||
|
||
1. Explicit mention multiple names as the last element of an `use` path:
|
||
~~~
|
||
use farm::{chicken, cow};
|
||
# mod farm {
|
||
# pub fn cow() { println("Did I already mention how hidden and ninja I am?") }
|
||
# pub fn chicken() { println("I'm Bat-chicken, guardian of the hidden tutorial code.") }
|
||
# }
|
||
# fn main() { cow(); chicken() }
|
||
~~~
|
||
|
||
2. Import everything in a module with a wildcard:
|
||
~~~
|
||
use farm::*;
|
||
# mod farm {
|
||
# pub fn cow() { println("Bat-chicken? What a stupid name!") }
|
||
# pub fn chicken() { println("Says the 'hidden ninja' cow.") }
|
||
# }
|
||
# fn main() { cow(); chicken() }
|
||
~~~
|
||
|
||
> ***Note:*** This feature of the compiler is currently gated behind the
|
||
> `#[feature(globs)]` directive. More about these directives can be found in
|
||
> the manual.
|
||
|
||
However, that's not all. You can also rename an item while you're bringing it into scope:
|
||
|
||
~~~
|
||
use egg_layer = farm::chicken;
|
||
# mod farm { pub fn chicken() { println("Laying eggs is fun!") } }
|
||
// ...
|
||
|
||
fn main() {
|
||
egg_layer();
|
||
}
|
||
~~~
|
||
|
||
In general, `use` creates an local alias:
|
||
An alternate path and a possibly different name to access the same item,
|
||
without touching the original, and with both being interchangeable.
|
||
|
||
## Reexporting names
|
||
|
||
It is also possible to reexport items to be accessible under your module.
|
||
|
||
For that, you write `pub use`:
|
||
|
||
~~~
|
||
mod farm {
|
||
pub use self::barn::hay;
|
||
|
||
pub fn chicken() { println("cluck cluck"); }
|
||
pub fn cow() { println("mooo"); }
|
||
|
||
mod barn {
|
||
pub fn hay() { println("..."); }
|
||
}
|
||
}
|
||
|
||
fn main() {
|
||
farm::chicken();
|
||
farm::cow();
|
||
farm::hay();
|
||
}
|
||
~~~
|
||
|
||
Just like in normal `use` statements, the exported names
|
||
merely represent an alias to the same thing and can also be renamed.
|
||
|
||
The above example also demonstrate what you can use `pub use` for:
|
||
The nested `barn` module is private, but the `pub use` allows users
|
||
of the module `farm` to access a function from `barn` without needing
|
||
to know that `barn` exists.
|
||
|
||
In other words, you can use them to decouple an public api from their internal implementation.
|
||
|
||
## Using libraries
|
||
|
||
So far we've only talked about how to define and structure your own crate.
|
||
|
||
However, most code out there will want to use preexisting libraries,
|
||
as there really is no reason to start from scratch each time you start a new project.
|
||
|
||
In Rust terminology, we need a way to refer to other crates.
|
||
|
||
For that, Rust offers you the `extern mod` declaration:
|
||
|
||
~~~
|
||
extern mod extra;
|
||
// extra ships with Rust, you'll find more details further down.
|
||
|
||
fn main() {
|
||
// The rational number '1/2':
|
||
let one_half = ::extra::rational::Ratio::new(1, 2);
|
||
}
|
||
~~~
|
||
|
||
Despite its name, `extern mod` is a distinct construct from regular `mod` declarations:
|
||
A statement of the form `extern mod foo;` will cause `rustc` to search for the crate `foo`,
|
||
and if it finds a matching binary it lets you use it from inside your crate.
|
||
|
||
The effect it has on your module hierarchy mirrors aspects of both `mod` and `use`:
|
||
|
||
- Like `mod`, it causes `rustc` to actually emit code:
|
||
The linkage information the binary needs to use the library `foo`.
|
||
|
||
- But like `use`, all `extern mod` statements that refer to the same library are interchangeable,
|
||
as each one really just presents an alias to an external module (the crate root of the library your linking against).
|
||
|
||
Remember how `use`-statements have to go before local declarations because the latter shadows the former?
|
||
Well, `extern mod` statements also have their own rules in that regard:
|
||
Both `use` and local declarations can shadow them, so the rule is that `extern mod` has to go in front
|
||
of both `use` and local declarations.
|
||
|
||
Which can result in something like this:
|
||
|
||
~~~
|
||
extern mod extra;
|
||
|
||
use farm::dog;
|
||
use extra::rational::Ratio;
|
||
|
||
mod farm {
|
||
pub fn dog() { println("woof"); }
|
||
}
|
||
|
||
fn main() {
|
||
farm::dog();
|
||
let a_third = Ratio::new(1, 3);
|
||
}
|
||
~~~
|
||
|
||
It's a bit weird, but it's the result of shadowing rules that have been set that way because
|
||
they model most closely what people expect to shadow.
|
||
|
||
## Package ids
|
||
|
||
If you use `extern mod`, per default `rustc` will look for libraries in the the library search path (which you can
|
||
extend with the `-L` switch).
|
||
|
||
However, Rust also ships with rustpkg, a package manager that is able to automatically download and build
|
||
libraries if you use it for building your crate. How it works is explained [here][rustpkg],
|
||
but for this tutorial it's only important to know that you can optionally annotate an
|
||
`extern mod` statement with a package id that rustpkg can use to identify it:
|
||
|
||
~~~ {.ignore}
|
||
extern mod rust = "github.com/mozilla/rust"; // pretend Rust is a simple library
|
||
~~~
|
||
|
||
[rustpkg]: rustpkg.html
|
||
|
||
## Crate metadata and settings
|
||
|
||
For every crate you can define a number of metadata items, such as link name, version or author.
|
||
You can also toggle settings that have crate-global consequences. Both mechanism
|
||
work by providing attributes in the crate root.
|
||
|
||
For example, Rust uniquely identifies crates by their link metadata, which includes
|
||
the link name and the version. It also hashes the filename and the symbols in a binary
|
||
based on the link metadata, allowing you to use two different versions of the same library in a crate
|
||
without conflict.
|
||
|
||
Therefore, if you plan to compile your crate as a library, you should annotate it with that information:
|
||
|
||
~~~~
|
||
// lib.rs
|
||
|
||
# #[crate_type = "lib"];
|
||
// Crate linkage metadata
|
||
#[link(name = "farm", vers = "2.5")];
|
||
|
||
// ...
|
||
# fn farm() {}
|
||
~~~~
|
||
|
||
You can also in turn require in a `extern mod` statement that certain link metadata items match some criteria.
|
||
For that, Rust currently parses a comma-separated list of name/value pairs that appear after
|
||
it, and ensures that they match the attributes provided in the `link` attribute of a crate file.
|
||
This enables you to, e.g., pick a crate based on its version number, or link a library under a
|
||
different name. For example, these two `mod` statements would both accept and select the crate define above:
|
||
|
||
~~~~ {.xfail-test}
|
||
extern mod farm(vers = "2.5");
|
||
extern mod my_farm(name = "farm", vers = "2.5");
|
||
~~~~
|
||
|
||
Other crate settings and metadata include things like enabling/disabling certain errors or warnings,
|
||
or setting the crate type (library or executable) explicitly:
|
||
|
||
~~~~
|
||
// lib.rs
|
||
// ...
|
||
|
||
// This crate is a library ("bin" is the default)
|
||
#[crate_type = "lib"];
|
||
|
||
// Turn on a warning
|
||
#[warn(non_camel_case_types)]
|
||
# fn farm() {}
|
||
~~~~
|
||
|
||
If you're compiling your crate with `rustpkg`,
|
||
link annotations will not be necessary, because they get
|
||
inferred by `rustpkg` based on the Package id and naming conventions.
|
||
|
||
|
||
> ***Note:*** The rules regarding link metadata, both as attributes and on `extern mod`,
|
||
as well as their interaction with `rustpkg`
|
||
are currently not clearly defined and will likely change in the future.
|
||
|
||
## A minimal example
|
||
|
||
Now for something that you can actually compile yourself.
|
||
|
||
We define two crates, and use one of them as a library in the other.
|
||
|
||
~~~~
|
||
// world.rs
|
||
#[link(name = "world", vers = "0.42")];
|
||
# extern mod extra;
|
||
pub fn explore() -> &'static str { "world" }
|
||
# fn main() {}
|
||
~~~~
|
||
|
||
~~~~ {.xfail-test}
|
||
// main.rs
|
||
extern mod world;
|
||
fn main() { println("hello " + world::explore()); }
|
||
~~~~
|
||
|
||
Now compile and run like this (adjust to your platform if necessary):
|
||
|
||
~~~~ {.notrust}
|
||
> rustc --lib world.rs # compiles libworld-<HASH>-0.42.so
|
||
> rustc main.rs -L . # compiles main
|
||
> ./main
|
||
"hello world"
|
||
~~~~
|
||
|
||
Notice that the library produced contains the version in the file name
|
||
as well as an inscrutable string of alphanumerics. As explained in the previous paragraph,
|
||
these are both part of Rust's library versioning scheme. The alphanumerics are
|
||
a hash representing the crates link metadata.
|
||
|
||
## The standard library and the prelude
|
||
|
||
While reading the examples in this tutorial, you might have asked yourself where all
|
||
those magical predefined items like `println()` are coming from.
|
||
|
||
The truth is, there's nothing magical about them: They are all defined normally
|
||
in the `std` library, which is a crate that ships with Rust.
|
||
|
||
The only magical thing that happens is that `rustc` automatically inserts this line into your crate root:
|
||
|
||
~~~ {.ignore}
|
||
extern mod std;
|
||
~~~
|
||
|
||
As well as this line into every module body:
|
||
|
||
~~~ {.ignore}
|
||
use std::prelude::*;
|
||
~~~
|
||
|
||
The role of the `prelude` module is to re-export common definitions from `std`.
|
||
|
||
This allows you to use common types and functions like `Option<T>` or `println`
|
||
without needing to import them. And if you need something from `std` that's not in the prelude,
|
||
you just have to import it with an `use` statement.
|
||
|
||
For example, it re-exports `println` which is defined in `std::io::stdio::println`:
|
||
|
||
~~~
|
||
use puts = std::io::stdio::println;
|
||
|
||
fn main() {
|
||
println("println is imported per default.");
|
||
puts("Doesn't hinder you from importing it under a different name yourself.");
|
||
::std::io::stdio::println("Or from not using the automatic import.");
|
||
}
|
||
~~~
|
||
|
||
Both auto-insertions can be disabled with an attribute if necessary:
|
||
|
||
~~~
|
||
// In the crate root:
|
||
#[no_std];
|
||
~~~
|
||
|
||
~~~
|
||
// In any module:
|
||
#[no_implicit_prelude];
|
||
~~~
|
||
|
||
## The standard library in detail
|
||
|
||
The Rust standard library provides runtime features required by the language,
|
||
including the task scheduler and memory allocators, as well as library
|
||
support for Rust built-in types, platform abstractions, and other commonly
|
||
used features.
|
||
|
||
[`std`] includes modules corresponding to each of the integer types, each of
|
||
the floating point types, the [`bool`] type, [tuples], [characters], [strings],
|
||
[vectors], [managed boxes], [owned boxes],
|
||
and unsafe and borrowed [pointers]. Additionally, `std` provides
|
||
some pervasive types ([`option`] and [`result`]),
|
||
[task] creation and [communication] primitives,
|
||
platform abstractions ([`os`] and [`path`]), basic
|
||
I/O abstractions ([`io`]), [containers] like [`hashmap`],
|
||
common traits ([`kinds`], [`ops`], [`cmp`], [`num`],
|
||
[`to_str`], [`clone`]), and complete bindings to the C standard library ([`libc`]).
|
||
|
||
The full documentation for `std` can be found here: [standard library].
|
||
|
||
[standard library]: std/index.html
|
||
[`std`]: std/index.html
|
||
[`bool`]: std/bool/index.html
|
||
[tuples]: std/tuple/index.html
|
||
[characters]: std/char/index.html
|
||
[strings]: std/str/index.html
|
||
[vectors]: std/vec/index.html
|
||
[managed boxes]: std/managed/index.html
|
||
[owned boxes]: std/owned/index.html
|
||
[pointers]: std/ptr/index.html
|
||
[`option`]: std/option/index.html
|
||
[`result`]: std/result/index.html
|
||
[task]: std/task/index.html
|
||
[communication]: std/comm/index.html
|
||
[`os`]: std/os/index.html
|
||
[`path`]: std/path/index.html
|
||
[`io`]: std/io/index.html
|
||
[containers]: std/container/index.html
|
||
[`hashmap`]: std/hashmap/index.html
|
||
[`kinds`]: std/kinds/index.html
|
||
[`ops`]: std/ops/index.html
|
||
[`cmp`]: std/cmp/index.html
|
||
[`num`]: std/num/index.html
|
||
[`to_str`]: std/to_str/index.html
|
||
[`clone`]: std/clone/index.html
|
||
[`libc`]: std/libc/index.html
|
||
|
||
## The extra library
|
||
|
||
Rust also ships with the [extra library], an accumulation of
|
||
useful things, that are however not important enough
|
||
to deserve a place in the standard library.
|
||
You can use them by linking to `extra` with an `extern mod extra;`.
|
||
|
||
[extra library]: extra/index.html
|
||
|
||
Right now `extra` contains those definitions directly, but in the future it will likely just
|
||
re-export a bunch of 'officially blessed' crates that get managed with `rustpkg`.
|
||
|
||
# What next?
|
||
|
||
Now that you know the essentials, check out any of the additional
|
||
tutorials on individual topics.
|
||
|
||
* [Borrowed pointers][borrow]
|
||
* [Tasks and communication][tasks]
|
||
* [Macros][macros]
|
||
* [The foreign function interface][ffi]
|
||
* [Containers and iterators][container]
|
||
* [Error-handling and Conditions][conditions]
|
||
* [Packaging up Rust code][rustpkg]
|
||
|
||
There is further documentation on the [wiki], however those tend to be even more out of date as this document.
|
||
|
||
[borrow]: tutorial-borrowed-ptr.html
|
||
[tasks]: tutorial-tasks.html
|
||
[macros]: tutorial-macros.html
|
||
[ffi]: tutorial-ffi.html
|
||
[container]: tutorial-container.html
|
||
[conditions]: tutorial-conditions.html
|
||
[rustpkg]: tutorial-rustpkg.html
|
||
|
||
[wiki]: https://github.com/mozilla/rust/wiki/Docs
|
||
|