9c1aaeb7b9
These changes introduce the ability to cross-compile working binaries for NetBSD/amd64. Previous support added in PR #26682 shared all its code with the OpenBSD implementation, and was therefore never functional (e.g. linking against non-existing symbols and using wrong type definitions). Nonetheless, the previous patches were a great starting point and made my work significantly easier. 😃 Because there are no stage0 snapshots for NetBSD (yet), I used a cross-compiler for NetBSD 7.0 RC3 and only tested some toy programs (threading and channels, stack guards, a small TCP/IP echo server and some other platform dependent bits). If someone could point me to documentation on how to generate a stage0 snapshot from a cross-compiler I'm happy to run the full test suite. A few other notes regarding Rust on NetBSD/amd64: - To preserve binary compatibility, NetBSD introduces new symbols for system call wrappers on breaking ABI changes and keeps the old (legacy) symbols around, see [this documentation](https://www.netbsd.org/docs/internals/en/chap-processes.html#syscalls_master) for some details. I went ahead and modified the `libc` and `std` crate to use the current (renamed) symbols instead of the legacy ones where I found them, but I might have missed some. Notably using the `sigaction` symbol (deprecated in 1998) instead of `__sigaction14` even triggers SIGSYS (bad syscall) on my amd64 setup. I also changed the type definitions to use the most recent version. - NetBSD's gdb doesn't really support position independent executables, so you might want to turn that off for debugging, see [NetBSD Problem Report #48250](https://gnats.netbsd.org/48250). - For binaries invoked using a relative path, NetBSD supports `$ORIGIN` only for short `rpath`s (~64 chars or so, I'm told). If running an executable fails with `execname not specified in AUX vector: No such file or directory`, consider invoking the binary using its full absolute path. |
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man | ||
mk | ||
src | ||
.gitattributes | ||
.gitignore | ||
.gitmodules | ||
.mailmap | ||
.travis.yml | ||
AUTHORS.txt | ||
COMPILER_TESTS.md | ||
configure | ||
CONTRIBUTING.md | ||
COPYRIGHT | ||
LICENSE-APACHE | ||
LICENSE-MIT | ||
Makefile.in | ||
README.md | ||
RELEASES.md |
The Rust Programming Language
Rust is a fast systems programming language that guarantees memory safety and offers painless concurrency (no data races). It does not employ a garbage collector and has minimal runtime overhead.
This repo contains the code for the compiler (rustc
), as well
as standard libraries, tools and documentation for Rust.
Quick Start
Read "Installing Rust" from The Book.
Building from Source
-
Make sure you have installed the dependencies:
g++
4.7 orclang++
3.xpython
2.6 or later (but not 3.x)- GNU
make
3.81 or later curl
git
-
Clone the source with
git
:$ git clone https://github.com/rust-lang/rust.git $ cd rust
-
Build and install:
$ ./configure $ make && make install
Note: You may need to use
sudo make install
if you do not normally have permission to modify the destination directory. The install locations can be adjusted by passing a--prefix
argument toconfigure
. Various other options are also supported – pass--help
for more information on them.When complete,
make install
will place several programs into/usr/local/bin
:rustc
, the Rust compiler, andrustdoc
, the API-documentation tool. This install does not include Cargo, Rust's package manager, which you may also want to build.
Building on Windows
MSYS2 can be used to easily build Rust on Windows:
-
Grab the latest MSYS2 installer and go through the installer.
-
From the MSYS2 terminal, install the
mingw64
toolchain and other required tools.# Update package mirrors (may be needed if you have a fresh install of MSYS2) $ pacman -Sy pacman-mirrors # Choose one based on platform: $ pacman -S mingw-w64-i686-toolchain $ pacman -S mingw-w64-x86_64-toolchain $ pacman -S base-devel
-
Run
mingw32_shell.bat
ormingw64_shell.bat
from wherever you installed MSYS2 (i.e.C:\msys
), depending on whether you want 32-bit or 64-bit Rust. -
Navigate to Rust's source code, configure and build it:
$ ./configure $ make && make install
Building Documentation
If you’d like to build the documentation, it’s almost the same:
./configure
$ make docs
Building the documentation requires building the compiler, so the above details will apply. Once you have the compiler built, you can
$ make docs NO_REBUILD=1
To make sure you don’t re-build the compiler because you made a change to some documentation.
The generated documentation will appear in a top-level doc
directory,
created by the make
rule.
Notes
Since the Rust compiler is written in Rust, it must be built by a precompiled "snapshot" version of itself (made in an earlier state of development). As such, source builds require a connection to the Internet, to fetch snapshots, and an OS that can execute the available snapshot binaries.
Snapshot binaries are currently built and tested on several platforms:
Platform \ Architecture | x86 | x86_64 |
---|---|---|
Windows (7, 8, Server 2008 R2) | ✓ | ✓ |
Linux (2.6.18 or later) | ✓ | ✓ |
OSX (10.7 Lion or later) | ✓ | ✓ |
You may find that other platforms work, but these are our officially supported build environments that are most likely to work.
Rust currently needs about 1.5 GiB of RAM to build without swapping; if it hits swap, it will take a very long time to build.
There is more advice about hacking on Rust in CONTRIBUTING.md.
Getting Help
The Rust community congregates in a few places:
- Stack Overflow - Direct questions about using the language.
- users.rust-lang.org - General discussion and broader questions.
- /r/rust - News and general discussion.
Contributing
To contribute to Rust, please see CONTRIBUTING.
Rust has an IRC culture and most real-time collaboration happens in a variety of channels on Mozilla's IRC network, irc.mozilla.org. The most popular channel is #rust, a venue for general discussion about Rust, and a good place to ask for help.
License
Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.
See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.