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Use lld with non-LLVM backends On arm64, Cranelift used to produce object files that don't work with lld. This has since been fixed. The GCC backend should always produce object files that work with lld unless lld for whatever reason drops GCC support. Most of the other more niche backends don't use cg_ssa's linker code at all. If they do and don't work with lld, they can always disable lld usage using a cli argument. Without this commit using cg_clif is by default in a non-trivial amount of cases a perf regression on Linux due to ld.bfd being a fair bit slower than lld. It is possible to explicitly enable it without this commit, but most users are unlikely to do this. |
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This is the main source code repository for Rust. It contains the compiler, standard library, and documentation.
Why Rust?
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Performance: Fast and memory-efficient, suitable for critical services, embedded devices, and easily integrate with other languages.
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Reliability: Our rich type system and ownership model ensure memory and thread safety, reducing bugs at compile-time.
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Productivity: Comprehensive documentation, a compiler committed to providing great diagnostics, and advanced tooling including package manager and build tool (Cargo), auto-formatter (rustfmt), linter (Clippy) and editor support (rust-analyzer).
Quick Start
Read "Installation" from The Book.
Installing from Source
If you really want to install from source (though this is not recommended), see INSTALL.md.
Getting Help
See https://www.rust-lang.org/community for a list of chat platforms and forums.
Contributing
See CONTRIBUTING.md.
License
Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.
See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.
Trademark
The Rust Foundation owns and protects the Rust and Cargo trademarks and logos (the "Rust Trademarks").
If you want to use these names or brands, please read the media guide.
Third-party logos may be subject to third-party copyrights and trademarks. See Licenses for details.