rust/src/test/run-pass/conditional-compile.rs
2011-09-01 12:14:33 -07:00

88 lines
1.6 KiB
Rust

#[cfg(bogus)]
const b: bool = false;
const b: bool = true;
#[cfg(bogus)]
native "rust" mod rustrt {
// This symbol doesn't exist and would be a link error if this
// module was translated
fn bogus();
}
native "rust" mod rustrt { }
#[cfg(bogus)]
type t = int;
type t = bool;
#[cfg(bogus)]
tag tg { foo; }
tag tg { bar; }
#[cfg(bogus)]
obj o() {
fn f() { ret bogus; }
}
obj o() { }
#[cfg(bogus)]
resource r(i: int) { }
resource r(i: int) { }
#[cfg(bogus)]
mod m {
// This needs to parse but would fail in typeck. Since it's not in
// the current config it should not be typechecked.
fn bogus() { ret 0; }
}
mod m {
// Submodules have slightly different code paths than the top-level
// module, so let's make sure this jazz works here as well
#[cfg(bogus)]
fn f() { }
fn f() { }
}
// Since the bogus configuration isn't defined main will just be
// parsed, but nothing further will be done with it
#[cfg(bogus)]
fn main() { fail }
fn main() {
// Exercise some of the configured items in ways that wouldn't be possible
// if they had the bogus definition
assert (b);
let x: t = true;
let y: tg = bar;
test_in_fn_ctxt();
}
fn test_in_fn_ctxt() {
#[cfg(bogus)]
fn f() { fail }
fn f() { }
f();
#[cfg(bogus)]
const i: int = 0;
const i: int = 1;
assert (i == 1);
}
mod test_native_items {
native "rust" mod rustrt {
#[cfg(bogus)]
fn vec_from_buf_shared<T>(ptr: *T, count: uint) -> [T];
fn vec_from_buf_shared<T>(ptr: *T, count: uint) -> [T];
}
}