286 lines
13 KiB
Rust
286 lines
13 KiB
Rust
//! The Rust Linkage Model and Symbol Names
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//! =======================================
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//!
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//! The semantic model of Rust linkage is, broadly, that "there's no global
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//! namespace" between crates. Our aim is to preserve the illusion of this
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//! model despite the fact that it's not *quite* possible to implement on
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//! modern linkers. We initially didn't use system linkers at all, but have
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//! been convinced of their utility.
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//!
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//! There are a few issues to handle:
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//!
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//! - Linkers operate on a flat namespace, so we have to flatten names.
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//! We do this using the C++ namespace-mangling technique. Foo::bar
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//! symbols and such.
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//!
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//! - Symbols for distinct items with the same *name* need to get different
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//! linkage-names. Examples of this are monomorphizations of functions or
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//! items within anonymous scopes that end up having the same path.
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//!
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//! - Symbols in different crates but with same names "within" the crate need
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//! to get different linkage-names.
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//!
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//! - Symbol names should be deterministic: Two consecutive runs of the
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//! compiler over the same code base should produce the same symbol names for
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//! the same items.
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//!
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//! - Symbol names should not depend on any global properties of the code base,
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//! so that small modifications to the code base do not result in all symbols
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//! changing. In previous versions of the compiler, symbol names incorporated
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//! the SVH (Stable Version Hash) of the crate. This scheme turned out to be
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//! infeasible when used in conjunction with incremental compilation because
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//! small code changes would invalidate all symbols generated previously.
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//!
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//! - Even symbols from different versions of the same crate should be able to
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//! live next to each other without conflict.
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//!
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//! In order to fulfill the above requirements the following scheme is used by
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//! the compiler:
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//!
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//! The main tool for avoiding naming conflicts is the incorporation of a 64-bit
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//! hash value into every exported symbol name. Anything that makes a difference
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//! to the symbol being named, but does not show up in the regular path needs to
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//! be fed into this hash:
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//!
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//! - Different monomorphizations of the same item have the same path but differ
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//! in their concrete type parameters, so these parameters are part of the
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//! data being digested for the symbol hash.
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//!
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//! - Rust allows items to be defined in anonymous scopes, such as in
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//! `fn foo() { { fn bar() {} } { fn bar() {} } }`. Both `bar` functions have
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//! the path `foo::bar`, since the anonymous scopes do not contribute to the
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//! path of an item. The compiler already handles this case via so-called
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//! disambiguating `DefPaths` which use indices to distinguish items with the
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//! same name. The DefPaths of the functions above are thus `foo[0]::bar[0]`
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//! and `foo[0]::bar[1]`. In order to incorporate this disambiguation
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//! information into the symbol name too, these indices are fed into the
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//! symbol hash, so that the above two symbols would end up with different
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//! hash values.
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//!
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//! The two measures described above suffice to avoid intra-crate conflicts. In
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//! order to also avoid inter-crate conflicts two more measures are taken:
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//!
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//! - The name of the crate containing the symbol is prepended to the symbol
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//! name, i.e., symbols are "crate qualified". For example, a function `foo` in
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//! module `bar` in crate `baz` would get a symbol name like
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//! `baz::bar::foo::{hash}` instead of just `bar::foo::{hash}`. This avoids
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//! simple conflicts between functions from different crates.
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//!
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//! - In order to be able to also use symbols from two versions of the same
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//! crate (which naturally also have the same name), a stronger measure is
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//! required: The compiler accepts an arbitrary "disambiguator" value via the
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//! `-C metadata` command-line argument. This disambiguator is then fed into
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//! the symbol hash of every exported item. Consequently, the symbols in two
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//! identical crates but with different disambiguators are not in conflict
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//! with each other. This facility is mainly intended to be used by build
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//! tools like Cargo.
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//!
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//! A note on symbol name stability
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//! -------------------------------
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//! Previous versions of the compiler resorted to feeding NodeIds into the
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//! symbol hash in order to disambiguate between items with the same path. The
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//! current version of the name generation algorithm takes great care not to do
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//! that, since NodeIds are notoriously unstable: A small change to the
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//! code base will offset all NodeIds after the change and thus, much as using
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//! the SVH in the hash, invalidate an unbounded number of symbol names. This
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//! makes re-using previously compiled code for incremental compilation
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//! virtually impossible. Thus, symbol hash generation exclusively relies on
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//! DefPaths which are much more robust in the face of changes to the code base.
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#![doc(html_root_url = "https://doc.rust-lang.org/nightly/nightly-rustc/")]
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#![cfg_attr(not(bootstrap), doc(rust_logo))]
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#![cfg_attr(not(bootstrap), feature(rustdoc_internals))]
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#![cfg_attr(not(bootstrap), allow(internal_features))]
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#![feature(never_type)]
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#![recursion_limit = "256"]
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#![allow(rustc::potential_query_instability)]
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#![deny(rustc::untranslatable_diagnostic)]
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#![deny(rustc::diagnostic_outside_of_impl)]
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#[macro_use]
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extern crate rustc_middle;
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#[macro_use]
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extern crate tracing;
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use rustc_errors::{DiagnosticMessage, SubdiagnosticMessage};
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use rustc_fluent_macro::fluent_messages;
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use rustc_hir::def::DefKind;
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use rustc_hir::def_id::{CrateNum, LOCAL_CRATE};
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use rustc_middle::middle::codegen_fn_attrs::CodegenFnAttrFlags;
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use rustc_middle::middle::codegen_fn_attrs::CodegenFnAttrs;
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use rustc_middle::mir::mono::{InstantiationMode, MonoItem};
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use rustc_middle::query::Providers;
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use rustc_middle::ty::{self, Instance, TyCtxt};
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use rustc_session::config::SymbolManglingVersion;
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mod legacy;
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mod v0;
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pub mod errors;
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pub mod test;
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pub mod typeid;
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fluent_messages! { "../messages.ftl" }
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/// This function computes the symbol name for the given `instance` and the
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/// given instantiating crate. That is, if you know that instance X is
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/// instantiated in crate Y, this is the symbol name this instance would have.
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pub fn symbol_name_for_instance_in_crate<'tcx>(
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tcx: TyCtxt<'tcx>,
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instance: Instance<'tcx>,
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instantiating_crate: CrateNum,
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) -> String {
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compute_symbol_name(tcx, instance, || instantiating_crate)
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}
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pub fn provide(providers: &mut Providers) {
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*providers = Providers { symbol_name: symbol_name_provider, ..*providers };
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}
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// The `symbol_name` query provides the symbol name for calling a given
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// instance from the local crate. In particular, it will also look up the
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// correct symbol name of instances from upstream crates.
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fn symbol_name_provider<'tcx>(tcx: TyCtxt<'tcx>, instance: Instance<'tcx>) -> ty::SymbolName<'tcx> {
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let symbol_name = compute_symbol_name(tcx, instance, || {
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// This closure determines the instantiating crate for instances that
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// need an instantiating-crate-suffix for their symbol name, in order
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// to differentiate between local copies.
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if is_generic(instance, tcx) {
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// For generics we might find re-usable upstream instances. If there
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// is one, we rely on the symbol being instantiated locally.
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instance.upstream_monomorphization(tcx).unwrap_or(LOCAL_CRATE)
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} else {
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// For non-generic things that need to avoid naming conflicts, we
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// always instantiate a copy in the local crate.
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LOCAL_CRATE
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}
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});
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ty::SymbolName::new(tcx, &symbol_name)
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}
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pub fn typeid_for_trait_ref<'tcx>(
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tcx: TyCtxt<'tcx>,
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trait_ref: ty::PolyExistentialTraitRef<'tcx>,
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) -> String {
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v0::mangle_typeid_for_trait_ref(tcx, trait_ref)
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}
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/// Computes the symbol name for the given instance. This function will call
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/// `compute_instantiating_crate` if it needs to factor the instantiating crate
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/// into the symbol name.
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fn compute_symbol_name<'tcx>(
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tcx: TyCtxt<'tcx>,
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instance: Instance<'tcx>,
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compute_instantiating_crate: impl FnOnce() -> CrateNum,
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) -> String {
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let def_id = instance.def_id();
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let args = instance.args;
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debug!("symbol_name(def_id={:?}, args={:?})", def_id, args);
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if let Some(def_id) = def_id.as_local() {
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if tcx.proc_macro_decls_static(()) == Some(def_id) {
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let stable_crate_id = tcx.stable_crate_id(LOCAL_CRATE);
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return tcx.sess.generate_proc_macro_decls_symbol(stable_crate_id);
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}
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}
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// FIXME(eddyb) Precompute a custom symbol name based on attributes.
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let attrs = if tcx.def_kind(def_id).has_codegen_attrs() {
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tcx.codegen_fn_attrs(def_id)
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} else {
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CodegenFnAttrs::EMPTY
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};
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// Foreign items by default use no mangling for their symbol name. There's a
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// few exceptions to this rule though:
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//
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// * This can be overridden with the `#[link_name]` attribute
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//
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// * On the wasm32 targets there is a bug (or feature) in LLD [1] where the
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// same-named symbol when imported from different wasm modules will get
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// hooked up incorrectly. As a result foreign symbols, on the wasm target,
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// with a wasm import module, get mangled. Additionally our codegen will
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// deduplicate symbols based purely on the symbol name, but for wasm this
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// isn't quite right because the same-named symbol on wasm can come from
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// different modules. For these reasons if `#[link(wasm_import_module)]`
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// is present we mangle everything on wasm because the demangled form will
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// show up in the `wasm-import-name` custom attribute in LLVM IR.
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//
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// [1]: https://bugs.llvm.org/show_bug.cgi?id=44316
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if tcx.is_foreign_item(def_id)
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&& (!tcx.sess.target.is_like_wasm
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|| !tcx.wasm_import_module_map(def_id.krate).contains_key(&def_id))
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{
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if let Some(name) = attrs.link_name {
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return name.to_string();
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}
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return tcx.item_name(def_id).to_string();
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}
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if let Some(name) = attrs.export_name {
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// Use provided name
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return name.to_string();
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}
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if attrs.flags.contains(CodegenFnAttrFlags::NO_MANGLE) {
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// Don't mangle
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return tcx.item_name(def_id).to_string();
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}
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// If we're dealing with an instance of a function that's inlined from
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// another crate but we're marking it as globally shared to our
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// compilation (aka we're not making an internal copy in each of our
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// codegen units) then this symbol may become an exported (but hidden
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// visibility) symbol. This means that multiple crates may do the same
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// and we want to be sure to avoid any symbol conflicts here.
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let is_globally_shared_function = matches!(
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tcx.def_kind(instance.def_id()),
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DefKind::Fn | DefKind::AssocFn | DefKind::Closure | DefKind::Generator | DefKind::Ctor(..)
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) && matches!(
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MonoItem::Fn(instance).instantiation_mode(tcx),
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InstantiationMode::GloballyShared { may_conflict: true }
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);
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// If this is an instance of a generic function, we also hash in
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// the ID of the instantiating crate. This avoids symbol conflicts
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// in case the same instances is emitted in two crates of the same
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// project.
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let avoid_cross_crate_conflicts = is_generic(instance, tcx) || is_globally_shared_function;
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let instantiating_crate = avoid_cross_crate_conflicts.then(compute_instantiating_crate);
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// Pick the crate responsible for the symbol mangling version, which has to:
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// 1. be stable for each instance, whether it's being defined or imported
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// 2. obey each crate's own `-C symbol-mangling-version`, as much as possible
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// We solve these as follows:
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// 1. because symbol names depend on both `def_id` and `instantiating_crate`,
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// both their `CrateNum`s are stable for any given instance, so we can pick
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// either and have a stable choice of symbol mangling version
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// 2. we favor `instantiating_crate` where possible (i.e. when `Some`)
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let mangling_version_crate = instantiating_crate.unwrap_or(def_id.krate);
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let mangling_version = if mangling_version_crate == LOCAL_CRATE {
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tcx.sess.opts.get_symbol_mangling_version()
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} else {
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tcx.symbol_mangling_version(mangling_version_crate)
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};
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let symbol = match mangling_version {
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SymbolManglingVersion::Legacy => legacy::mangle(tcx, instance, instantiating_crate),
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SymbolManglingVersion::V0 => v0::mangle(tcx, instance, instantiating_crate),
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};
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debug_assert!(
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rustc_demangle::try_demangle(&symbol).is_ok(),
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"compute_symbol_name: `{symbol}` cannot be demangled"
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);
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symbol
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}
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fn is_generic<'tcx>(instance: Instance<'tcx>, tcx: TyCtxt<'tcx>) -> bool {
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instance.args.non_erasable_generics(tcx, instance.def_id()).next().is_some()
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}
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