95c542e7fe
This PR includes the addition of the essential CRUD functionality exposed as a part of the `uv_fs_*` api. There's a lot more to be done, but the essential abstractions are in place and can be easily expanded. A summary: * `rt::io::file::FileStream` is fleshed out and behaves as a *non-positional* file stream (that is, it has a cursor that can be viewed/changed via `tell` and `seek` * The underlying abstraction in `RtioFileStream` exposes pairs of `read(), write()` and `pread(), pwrite()`. The latter two take explicit `offset` params and don't respect the current cursor location in a file afaik. They both use the same underlying libuv impl * Because libuv explicitly does *not* support `seek`/`tell` operations, these are impl'd in `UvFileStream` by using `lseek(2)` on the raw file descriptor. * I did my best to flesh out and adhere to the stubbing that was already present in `rt::io::file` and the tests should back that up. There may be things missing. * All of the work to test `seek`/`tell` is done in `rt::io::file`, even though the actual impl is down in `rt::uv::uvio`. * We have the ability to spin up an `~RtioFileStream` from a raw file descriptor. This would be useful for interacting with stdin and stdout via newrt. * The lowest level abstractions (in `rt::uv::file`) support fully synchronous/blocking interactions with the uv API and there is a CRUD test using it. This may also be useful for blocking printf, if desired (the default would be non-blocking and uses libuv's io threadpool) There are a few polish things I need to do still (the foremost that I know of is undefined behavior when seek'ing beyond the file's boundary). After this lands, I want to move on to mapping more of the `uv_fs_*` API (especially `uv_fs_stat`). Also a few people have mentioned interest in `uv_pipe_t` support. I'm open to suggestions. |
||
---|---|---|
doc | ||
man | ||
mk | ||
src | ||
.gitattributes | ||
.gitignore | ||
.gitmodules | ||
.mailmap | ||
AUTHORS.txt | ||
configure | ||
CONTRIBUTING.md | ||
COPYRIGHT | ||
LICENSE-APACHE | ||
LICENSE-MIT | ||
Makefile.in | ||
README.md | ||
RELEASES.txt |
The Rust Programming Language
This is a compiler for Rust, including standard libraries, tools and documentation.
Quick Start
Windows
Note: Windows users should read the detailed getting started notes on the wiki. Even when using the binary installer the Windows build requires a MinGW installation, the precise details of which are not discussed here.
Linux / OS X
-
Install the prerequisites (if not already installed)
- g++ 4.4 or clang++ 3.x
- python 2.6 or later (but not 3.x)
- perl 5.0 or later
- gnu make 3.81 or later
- curl
-
Download and build Rust You can either download a tarball or build directly from the repo.
To build from the tarball do:
$ curl -O http://static.rust-lang.org/dist/rust-0.7.tar.gz $ tar -xzf rust-0.7.tar.gz $ cd rust-0.7
Or to build from the repo do:
$ git clone https://github.com/mozilla/rust.git $ cd rust
Now that you have Rust's source code, you can configure and build it:
$ ./configure $ make && make install
You may need to use
sudo make install
if you do not normally have permission to modify the destination directory. The install locations can be adjusted by passing a--prefix
argument toconfigure
. Various other options are also supported, pass--help
for more information on them.When complete,
make install
will place several programs into/usr/local/bin
:rustc
, the Rust compiler;rustdoc
, the API-documentation tool, andrustpkg
, the Rust package manager and build system. -
Read the tutorial.
-
Enjoy!
Notes
Since the Rust compiler is written in Rust, it must be built by a precompiled "snapshot" version of itself (made in an earlier state of development). As such, source builds require a connection to the Internet, to fetch snapshots, and an OS that can execute the available snapshot binaries.
Snapshot binaries are currently built and tested on several platforms:
- Windows (7, Server 2008 R2), x86 only
- Linux (various distributions), x86 and x86-64
- OSX 10.6 ("Snow Leopard") or greater, x86 and x86-64
You may find that other platforms work, but these are our "tier 1" supported build environments that are most likely to work.
Rust currently needs about 1.8G of RAM to build without swapping; if it hits swap, it will take a very long time to build.
There is lots more documentation in the wiki.
License
Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.
See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.