240 lines
6.9 KiB
Rust
240 lines
6.9 KiB
Rust
// Copyright 2012 The Rust Project Developers. See the COPYRIGHT
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// file at the top-level directory of this distribution and at
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// http://rust-lang.org/COPYRIGHT.
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//
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// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
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// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
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// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
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// option. This file may not be copied, modified, or distributed
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// except according to those terms.
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// based on:
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// http://shootout.alioth.debian.org/u32/benchmark.php?test=nbody&lang=java
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extern mod std;
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use core::os;
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// Using sqrt from the standard library is way slower than using libc
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// directly even though std just calls libc, I guess it must be
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// because the the indirection through another dynamic linker
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// stub. Kind of shocking. Might be able to make it faster still with
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// an llvm intrinsic.
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#[nolink]
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extern mod libc {
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pub fn sqrt(n: float) -> float;
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}
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fn main() {
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let args = os::args();
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let args = if os::getenv(~"RUST_BENCH").is_some() {
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~[~"", ~"4000000"]
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} else if args.len() <= 1u {
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~[~"", ~"100000"]
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} else {
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args
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};
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let n = int::from_str(args[1]).get();
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let mut bodies: ~[Body::Props] = NBodySystem::make();
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io::println(fmt!("%f", NBodySystem::energy(bodies)));
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let mut i = 0;
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while i < n {
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NBodySystem::advance(bodies, 0.01);
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i += 1;
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}
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io::println(fmt!("%f", NBodySystem::energy(bodies)));
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}
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mod NBodySystem {
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use Body;
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pub fn make() -> ~[Body::Props] {
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let mut bodies: ~[Body::Props] =
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~[Body::sun(),
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Body::jupiter(),
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Body::saturn(),
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Body::uranus(),
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Body::neptune()];
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let mut px = 0.0;
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let mut py = 0.0;
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let mut pz = 0.0;
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let mut i = 0;
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while i < 5 {
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px += bodies[i].vx * bodies[i].mass;
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py += bodies[i].vy * bodies[i].mass;
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pz += bodies[i].vz * bodies[i].mass;
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i += 1;
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}
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// side-effecting
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Body::offset_momentum(&mut bodies[0], px, py, pz);
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return bodies;
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}
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pub fn advance(bodies: &mut [Body::Props], dt: float) {
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let mut i = 0;
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while i < 5 {
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let mut j = i + 1;
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while j < 5 {
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advance_one(&mut bodies[i],
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&mut bodies[j], dt);
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j += 1;
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}
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i += 1;
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}
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i = 0;
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while i < 5 {
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move_(&mut bodies[i], dt);
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i += 1;
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}
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}
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pub fn advance_one(bi: &mut Body::Props,
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bj: &mut Body::Props,
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dt: float) {
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unsafe {
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let dx = bi.x - bj.x;
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let dy = bi.y - bj.y;
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let dz = bi.z - bj.z;
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let dSquared = dx * dx + dy * dy + dz * dz;
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let distance = ::libc::sqrt(dSquared);
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let mag = dt / (dSquared * distance);
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bi.vx -= dx * bj.mass * mag;
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bi.vy -= dy * bj.mass * mag;
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bi.vz -= dz * bj.mass * mag;
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bj.vx += dx * bi.mass * mag;
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bj.vy += dy * bi.mass * mag;
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bj.vz += dz * bi.mass * mag;
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}
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}
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pub fn move_(b: &mut Body::Props, dt: float) {
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b.x += dt * b.vx;
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b.y += dt * b.vy;
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b.z += dt * b.vz;
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}
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pub fn energy(bodies: &[Body::Props]) -> float {
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unsafe {
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let mut dx;
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let mut dy;
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let mut dz;
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let mut distance;
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let mut e = 0.0;
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let mut i = 0;
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while i < 5 {
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e +=
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0.5 * bodies[i].mass *
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(bodies[i].vx * bodies[i].vx
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+ bodies[i].vy * bodies[i].vy
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+ bodies[i].vz * bodies[i].vz);
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let mut j = i + 1;
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while j < 5 {
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dx = bodies[i].x - bodies[j].x;
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dy = bodies[i].y - bodies[j].y;
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dz = bodies[i].z - bodies[j].z;
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distance = ::libc::sqrt(dx * dx
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+ dy * dy
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+ dz * dz);
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e -= bodies[i].mass
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* bodies[j].mass / distance;
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j += 1;
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}
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i += 1;
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}
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return e;
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}
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}
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}
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mod Body {
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use Body;
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pub const PI: float = 3.141592653589793;
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pub const SOLAR_MASS: float = 39.478417604357432;
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// was 4 * PI * PI originally
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pub const DAYS_PER_YEAR: float = 365.24;
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pub struct Props
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{mut x: float,
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mut y: float,
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mut z: float,
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mut vx: float,
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mut vy: float,
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mut vz: float,
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mass: float}
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pub fn jupiter() -> Body::Props {
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return Props {mut x: 4.84143144246472090e+00,
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mut y: -1.16032004402742839e+00,
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mut z: -1.03622044471123109e-01,
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mut vx: 1.66007664274403694e-03 * DAYS_PER_YEAR,
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mut vy: 7.69901118419740425e-03 * DAYS_PER_YEAR,
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mut vz: -6.90460016972063023e-05 * DAYS_PER_YEAR,
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mass: 9.54791938424326609e-04 * SOLAR_MASS};
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}
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pub fn saturn() -> Body::Props {
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return Props {mut x: 8.34336671824457987e+00,
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mut y: 4.12479856412430479e+00,
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mut z: -4.03523417114321381e-01,
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mut vx: -2.76742510726862411e-03 * DAYS_PER_YEAR,
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mut vy: 4.99852801234917238e-03 * DAYS_PER_YEAR,
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mut vz: 2.30417297573763929e-05 * DAYS_PER_YEAR,
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mass: 2.85885980666130812e-04 * SOLAR_MASS};
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}
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pub fn uranus() -> Body::Props {
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return Props {mut x: 1.28943695621391310e+01,
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mut y: -1.51111514016986312e+01,
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mut z: -2.23307578892655734e-01,
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mut vx: 2.96460137564761618e-03 * DAYS_PER_YEAR,
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mut vy: 2.37847173959480950e-03 * DAYS_PER_YEAR,
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mut vz: -2.96589568540237556e-05 * DAYS_PER_YEAR,
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mass: 4.36624404335156298e-05 * SOLAR_MASS};
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}
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pub fn neptune() -> Body::Props {
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return Props {mut x: 1.53796971148509165e+01,
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mut y: -2.59193146099879641e+01,
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mut z: 1.79258772950371181e-01,
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mut vx: 2.68067772490389322e-03 * DAYS_PER_YEAR,
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mut vy: 1.62824170038242295e-03 * DAYS_PER_YEAR,
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mut vz: -9.51592254519715870e-05 * DAYS_PER_YEAR,
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mass: 5.15138902046611451e-05 * SOLAR_MASS};
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}
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pub fn sun() -> Body::Props {
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return Props {mut x: 0.0,
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mut y: 0.0,
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mut z: 0.0,
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mut vx: 0.0,
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mut vy: 0.0,
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mut vz: 0.0,
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mass: SOLAR_MASS};
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}
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pub fn offset_momentum(props: &mut Body::Props,
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px: float, py: float, pz: float) {
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props.vx = -px / SOLAR_MASS;
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props.vy = -py / SOLAR_MASS;
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props.vz = -pz / SOLAR_MASS;
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}
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}
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