fedb775fbb
Not included in the build by default, since it's fragile and kludgy. Do something like this to run it: cd doc/tutorial RUSTC=../../build/stage2/bin/rustc bash test.sh Closes #1143
132 lines
5.0 KiB
Markdown
132 lines
5.0 KiB
Markdown
# Argument passing
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Rust datatypes are not trivial to copy (the way, for example,
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JavaScript values can be copied by simply taking one or two machine
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words and plunking them somewhere else). Shared boxes require
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reference count updates, big records or tags require an arbitrary
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amount of data to be copied (plus updating the reference counts of
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shared boxes hanging off them), unique pointers require their origin
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to be de-initialized.
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For this reason, the way Rust passes arguments to functions is a bit
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more involved than it is in most languages. It performs some
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compile-time cleverness to get rid of most of the cost of copying
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arguments, and forces you to put in explicit copy operators in the
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places where it can not.
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## Safe references
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The foundation of Rust's argument-passing optimization is the fact
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that Rust tasks for single-threaded worlds, which share no data with
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other tasks, and that most data is immutable.
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Take the following program:
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# fn get_really_big_record() -> int { 1 }
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# fn myfunc(a: int) {}
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let x = get_really_big_record();
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myfunc(x);
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We want to pass `x` to `myfunc` by pointer (which is easy), *and* we
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want to ensure that `x` stays intact for the duration of the call
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(which, in this example, is also easy). So we can just use the
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existing value as the argument, without copying.
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There are more involved cases. The call could look like this:
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# fn myfunc(a: int, b: block()) {}
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# fn get_another_record() -> int { 1 }
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# let x = 1;
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myfunc(x, {|| x = get_another_record(); });
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Now, if `myfunc` first calls its second argument and then accesses its
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first argument, it will see a different value from the one that was
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passed to it.
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The compiler will insert an implicit copy of `x` in such a case,
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*except* if `x` contains something mutable, in which case a copy would
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result in code that behaves differently (if you mutate the copy, `x`
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stays unchanged). That would be bad, so the compiler will disallow
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such code.
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When inserting an implicit copy for something big, the compiler will
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warn, so that you know that the code is not as efficient as it looks.
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There are even more tricky cases, in which the Rust compiler is forced
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to pessimistically assume a value will get mutated, even though it is
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not sure.
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fn for_each(v: [mutable @int], iter: block(@int)) {
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for elt in v { iter(elt); }
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}
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For all this function knows, calling `iter` (which is a closure that
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might have access to the vector that's passed as `v`) could cause the
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elements in the vector to be mutated, with the effect that it can not
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guarantee that the boxes will live for the duration of the call. So it
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has to copy them. In this case, this will happen implicitly (bumping a
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reference count is considered cheap enough to not warn about it).
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## The copy operator
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If the `for_each` function given above were to take a vector of
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`{mutable a: int}` instead of `@int`, it would not be able to
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implicitly copy, since if the `iter` function changes a copy of a
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mutable record, the changes won't be visible in the record itself. If
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we *do* want to allow copies there, we have to explicitly allow it
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with the `copy` operator:
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type mutrec = {mutable x: int};
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fn for_each(v: [mutable mutrec], iter: block(mutrec)) {
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for elt in v { iter(copy elt); }
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}
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## Argument passing styles
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The fact that arguments are conceptually passed by safe reference does
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not mean all arguments are passed by pointer. Composite types like
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records and tags *are* passed by pointer, but others, like integers
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and pointers, are simply passed by value.
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It is possible, when defining a function, to specify a passing style
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for a parameter by prefixing the parameter name with a symbol. The
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most common special style is by-mutable-reference, written `&`:
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fn vec_push(&v: [int], elt: int) {
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v += [elt];
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}
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This will make it possible for the function to mutate the parameter.
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Clearly, you are only allowed to pass things that can actually be
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mutated to such a function.
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Another style is by-move, which will cause the argument to become
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de-initialized on the caller side, and give ownership of it to the
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called function. This is written `-`.
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Finally, the default passing styles (by-value for non-structural
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types, by-reference for structural ones) are written `+` for by-value
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and `&&` for by(-immutable)-reference. It is sometimes necessary to
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override the defaults. We'll talk more about this when discussing
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[generics][gens].
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[gens]: generic.html
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## Other uses of safe references
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Safe references are not only used for argument passing. When you
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destructure on a value in an `alt` expression, or loop over a vector
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with `for`, variables bound to the inside of the given data structure
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will use safe references, not copies. This means such references have
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little overhead, but you'll occasionally have to copy them to ensure
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safety.
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let my_rec = {a: 4, b: [1, 2, 3]};
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alt my_rec {
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{a, b} {
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log b; // This is okay
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my_rec = {a: a + 1, b: b + [a]};
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log b; // Here reference b has become invalid
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}
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}
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