8b75004bca
Ever since #125915, some `ast::AnonConst`s turn into `hir::ConstArgKind::Path`s, which don't have associated `DefId`s. To deal with the fact that we don't have resolution information in `DefCollector`, we decided to implement a process where if the anon const *appeared* to be trivial (i.e., `N` or `{ N }`), we would avoid creating a def for it in `DefCollector`. If later, in AST lowering, we realized it turned out to be a unit struct literal, or we were lowering it to something that didn't use `hir::ConstArg`, we'd create its def there. However, let's say we have a macro `m!()` that expands to a reference to a free constant `FOO`. If we use `m!()` in the body of an anon const (e.g., `Foo<{ m!() }>`), then in def collection, it appears to be a nontrivial anon const and we create a def. But the macro expands to something that looks like a trivial const arg, but is not, so in AST lowering we "fix" the mistake we assumed def collection made and create a def for it. This causes a duplicate definition ICE. The ideal long-term fix for this is a bit unclear. One option is to delay def creation for all expression-like nodes until AST lowering (see #128844 for an incomplete attempt at this). This would avoid issues like this one that are caused by hacky workarounds. However, this approach has some downsides as well, and the best approach is yet to be determined. In the meantime, this PR fixes the bug by delaying def creation for anon consts whose bodies are macro invocations until after we expand the macro and know what is inside it. This is accomplished by adding information to create the anon const's def to the data in `Resolver.invocation_parents`. |
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Cargo.toml | ||
README.md |
The rustc_ast
crate contains those things concerned purely with syntax
– that is, the AST ("abstract syntax tree"), along with some definitions for tokens and token streams, data structures/traits for mutating ASTs, and shared definitions for other AST-related parts of the compiler (like the lexer and macro-expansion).
For more information about how these things work in rustc, see the rustc dev guide: