174 lines
6.1 KiB
Rust
174 lines
6.1 KiB
Rust
// Copyright 2013 The Rust Project Developers. See the COPYRIGHT
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// file at the top-level directory of this distribution and at
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// http://rust-lang.org/COPYRIGHT.
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//
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// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
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// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
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// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
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// option. This file may not be copied, modified, or distributed
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// except according to those terms.
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use std::mem;
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use std::rt::rtio::{RtioTimer, Callback};
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use std::rt::task::BlockedTask;
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use homing::{HomeHandle, HomingIO};
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use super::{UvHandle, ForbidUnwind, ForbidSwitch, wait_until_woken_after, Loop};
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use uvio::UvIoFactory;
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use uvll;
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pub struct TimerWatcher {
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pub handle: *uvll::uv_timer_t,
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home: HomeHandle,
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action: Option<NextAction>,
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blocker: Option<BlockedTask>,
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id: uint, // see comments in timer_cb
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}
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pub enum NextAction {
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WakeTask,
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CallOnce(Box<Callback + Send>),
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CallMany(Box<Callback + Send>, uint),
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}
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impl TimerWatcher {
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pub fn new(io: &mut UvIoFactory) -> Box<TimerWatcher> {
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let handle = io.make_handle();
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let me = box TimerWatcher::new_home(&io.loop_, handle);
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me.install()
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}
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pub fn new_home(loop_: &Loop, home: HomeHandle) -> TimerWatcher {
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let handle = UvHandle::alloc(None::<TimerWatcher>, uvll::UV_TIMER);
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assert_eq!(unsafe { uvll::uv_timer_init(loop_.handle, handle) }, 0);
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TimerWatcher {
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handle: handle,
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action: None,
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blocker: None,
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home: home,
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id: 0,
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}
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}
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pub fn start(&mut self, f: uvll::uv_timer_cb, msecs: u64, period: u64) {
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assert_eq!(unsafe {
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uvll::uv_timer_start(self.handle, f, msecs, period)
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}, 0)
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}
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pub fn stop(&mut self) {
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assert_eq!(unsafe { uvll::uv_timer_stop(self.handle) }, 0)
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}
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pub unsafe fn set_data<T>(&mut self, data: *T) {
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uvll::set_data_for_uv_handle(self.handle, data);
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}
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}
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impl HomingIO for TimerWatcher {
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fn home<'r>(&'r mut self) -> &'r mut HomeHandle { &mut self.home }
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}
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impl UvHandle<uvll::uv_timer_t> for TimerWatcher {
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fn uv_handle(&self) -> *uvll::uv_timer_t { self.handle }
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}
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impl RtioTimer for TimerWatcher {
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fn sleep(&mut self, msecs: u64) {
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// As with all of the below functions, we must be extra careful when
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// destroying the previous action. If the previous action was a channel,
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// destroying it could invoke a context switch. For these situtations,
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// we must temporarily un-home ourselves, then destroy the action, and
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// then re-home again.
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let missile = self.fire_homing_missile();
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self.id += 1;
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self.stop();
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let _missile = match mem::replace(&mut self.action, None) {
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None => missile, // no need to do a homing dance
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Some(action) => {
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drop(missile); // un-home ourself
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drop(action); // destroy the previous action
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self.fire_homing_missile() // re-home ourself
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}
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};
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// If the descheduling operation unwinds after the timer has been
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// started, then we need to call stop on the timer.
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let _f = ForbidUnwind::new("timer");
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self.action = Some(WakeTask);
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wait_until_woken_after(&mut self.blocker, &self.uv_loop(), || {
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self.start(timer_cb, msecs, 0);
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});
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self.stop();
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}
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fn oneshot(&mut self, msecs: u64, cb: Box<Callback + Send>) {
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// similarly to the destructor, we must drop the previous action outside
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// of the homing missile
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let _prev_action = {
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let _m = self.fire_homing_missile();
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self.id += 1;
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self.stop();
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self.start(timer_cb, msecs, 0);
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mem::replace(&mut self.action, Some(CallOnce(cb)))
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};
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}
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fn period(&mut self, msecs: u64, cb: Box<Callback + Send>) {
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// similarly to the destructor, we must drop the previous action outside
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// of the homing missile
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let _prev_action = {
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let _m = self.fire_homing_missile();
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self.id += 1;
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self.stop();
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self.start(timer_cb, msecs, msecs);
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mem::replace(&mut self.action, Some(CallMany(cb, self.id)))
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};
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}
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}
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extern fn timer_cb(handle: *uvll::uv_timer_t) {
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let _f = ForbidSwitch::new("timer callback can't switch");
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let timer: &mut TimerWatcher = unsafe { UvHandle::from_uv_handle(&handle) };
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match timer.action.take_unwrap() {
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WakeTask => {
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let task = timer.blocker.take_unwrap();
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let _ = task.wake().map(|t| t.reawaken());
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}
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CallOnce(mut cb) => { cb.call() }
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CallMany(mut cb, id) => {
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cb.call();
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// Note that the above operation could have performed some form of
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// scheduling. This means that the timer may have decided to insert
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// some other action to happen. This 'id' keeps track of the updates
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// to the timer, so we only reset the action back to sending on this
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// channel if the id has remained the same. This is essentially a
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// bug in that we have mutably aliasable memory, but that's libuv
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// for you. We're guaranteed to all be running on the same thread,
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// so there's no need for any synchronization here.
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if timer.id == id {
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timer.action = Some(CallMany(cb, id));
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}
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}
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}
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}
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impl Drop for TimerWatcher {
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fn drop(&mut self) {
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// note that this drop is a little subtle. Dropping a channel which is
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// held internally may invoke some scheduling operations. We can't take
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// the channel unless we're on the home scheduler, but once we're on the
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// home scheduler we should never move. Hence, we take the timer's
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// action item and then move it outside of the homing block.
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let _action = {
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let _m = self.fire_homing_missile();
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self.stop();
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self.close();
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self.action.take()
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};
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}
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}
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