Chris Morgan 879ac43689 Fix Vim section movements for standard Rust style.
(Expressed another way: make `[[` et al. work with the curly brace at
the end of a line as is standard Rust style, not just at the start is it
is by default in Vim, from K&R style.)

This came out of #11492, where a simpler but less effective technique
was initially proposed; some discussion of the techniques, ways and
means can be found there.

There are still a few caveats:

- Operator-pending mode behaves differently to the standard behaviour:
  if inside curly braces, it should delete up to and including the
  closing of the outermost curly brace (that doesn't seem to me
  consistent with documented behaviour, but it's what it does). Actual
  behaviour (the more logical and consistent, in my opinion): up to the
  start of the next outermost curly brace.

- With folding enabled (`set fdm=syntax`), `[[` and `]]` do not behave
  as they should: the default behaviour treats an entire closed fold as
  one line for these purposes while this code does not (I explicitly
  `set nofoldenable` in the function—the side-effects are worse with
  folds enabled), leading to unexpected behaviour, the worst of which is
  `[[` and/or `]]` not working in visual mode on a closed fold (visual
  mode keeps it at the extreme end of the region line of the folded
  region, so it's always going back to the opening line of that fold and
  immediately being shoved back to the end by visual mode).

- `[[` and `]]` are operating inside comments, whereas the standard
  behaviour skips comments.

- The viewport position is sometimes changed when it should not be
  necessary.
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The Rust Programming Language

This is a compiler for Rust, including standard libraries, tools and documentation.

Quick Start

Windows

  1. Download and use the installer and MinGW.
  2. Read the tutorial.
  3. Enjoy!

Note: Windows users can read the detailed getting started notes on the wiki.

Linux / OS X

  1. Make sure you have installed the dependencies:

    • g++ 4.4 or clang++ 3.x
    • python 2.6 or later (but not 3.x)
    • perl 5.0 or later
    • GNU make 3.81 or later
    • curl
  2. Download and build Rust:

    You can either download a tarball or build directly from the repo.

    To build from the tarball do:

     $ curl -O http://static.rust-lang.org/dist/rust-0.9.tar.gz
     $ tar -xzf rust-0.9.tar.gz
     $ cd rust-0.9
    

    Or to build from the repo do:

     $ git clone https://github.com/mozilla/rust.git
     $ cd rust
    

    Now that you have Rust's source code, you can configure and build it:

     $ ./configure
     $ make && make install
    

    Note: You may need to use sudo make install if you do not normally have permission to modify the destination directory. The install locations can be adjusted by passing a --prefix argument to configure. Various other options are also supported, pass --help for more information on them.

    When complete, make install will place several programs into /usr/local/bin: rustc, the Rust compiler, and rustdoc, the API-documentation tool. system.

  3. Read the tutorial.

  4. Enjoy!

Notes

Since the Rust compiler is written in Rust, it must be built by a precompiled "snapshot" version of itself (made in an earlier state of development). As such, source builds require a connection to the Internet, to fetch snapshots, and an OS that can execute the available snapshot binaries.

Snapshot binaries are currently built and tested on several platforms:

  • Windows (7, 8, Server 2008 R2), x86 only
  • Linux (2.6.18 or later, various distributions), x86 and x86-64
  • OSX 10.7 (Lion) or greater, x86 and x86-64

You may find that other platforms work, but these are our officially supported build environments that are most likely to work.

Rust currently needs about 1.5 GiB of RAM to build without swapping; if it hits swap, it will take a very long time to build.

There is a lot more documentation in the wiki.

License

Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.

See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.

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