rust/crates/ide_db/src/source_change.rs
Aleksey Kladov 6e24321e45 Introduce anchored_path
They allow to represent paths like `#[path = "C:\path.rs"] mod foo;`
in a lossless cross-platform & network-transparent way.
2020-12-09 19:07:05 +03:00

60 lines
1.6 KiB
Rust

//! This modules defines type to represent changes to the source code, that flow
//! from the server to the client.
//!
//! It can be viewed as a dual for `AnalysisChange`.
use base_db::{AnchoredPathBuf, FileId};
use text_edit::TextEdit;
#[derive(Default, Debug, Clone)]
pub struct SourceChange {
pub source_file_edits: Vec<SourceFileEdit>,
pub file_system_edits: Vec<FileSystemEdit>,
pub is_snippet: bool,
}
impl SourceChange {
/// Creates a new SourceChange with the given label
/// from the edits.
pub fn from_edits(
source_file_edits: Vec<SourceFileEdit>,
file_system_edits: Vec<FileSystemEdit>,
) -> Self {
SourceChange { source_file_edits, file_system_edits, is_snippet: false }
}
}
#[derive(Debug, Clone)]
pub struct SourceFileEdit {
pub file_id: FileId,
pub edit: TextEdit,
}
impl From<SourceFileEdit> for SourceChange {
fn from(edit: SourceFileEdit) -> SourceChange {
vec![edit].into()
}
}
impl From<Vec<SourceFileEdit>> for SourceChange {
fn from(source_file_edits: Vec<SourceFileEdit>) -> SourceChange {
SourceChange { source_file_edits, file_system_edits: Vec::new(), is_snippet: false }
}
}
#[derive(Debug, Clone)]
pub enum FileSystemEdit {
CreateFile { dst: AnchoredPathBuf },
MoveFile { src: FileId, dst: AnchoredPathBuf },
}
impl From<FileSystemEdit> for SourceChange {
fn from(edit: FileSystemEdit) -> SourceChange {
SourceChange {
source_file_edits: Vec::new(),
file_system_edits: vec![edit],
is_snippet: false,
}
}
}