0d8f5fa618
See #14008 for more details
296 lines
8.4 KiB
Rust
296 lines
8.4 KiB
Rust
// Copyright 2013 The Rust Project Developers. See the COPYRIGHT
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// file at the top-level directory of this distribution and at
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// http://rust-lang.org/COPYRIGHT.
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//
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// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
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// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
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// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
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// option. This file may not be copied, modified, or distributed
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// except according to those terms.
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/*!
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Synchronous Timers
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This module exposes the functionality to create timers, block the current task,
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and create receivers which will receive notifications after a period of time.
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*/
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use comm::Receiver;
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use io::IoResult;
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use kinds::Send;
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use owned::Box;
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use option::Expect;
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use rt::rtio::{IoFactory, LocalIo, RtioTimer};
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/// A synchronous timer object
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///
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/// Values of this type can be used to put the current task to sleep for a
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/// period of time. Handles to this timer can also be created in the form of
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/// receivers which will receive notifications over time.
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///
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/// # Example
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///
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/// ```
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/// # fn main() {}
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/// # fn foo() {
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/// use std::io::Timer;
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///
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/// let mut timer = Timer::new().unwrap();
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/// timer.sleep(10); // block the task for awhile
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///
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/// let timeout = timer.oneshot(10);
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/// // do some work
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/// timeout.recv(); // wait for the timeout to expire
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///
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/// let periodic = timer.periodic(10);
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/// loop {
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/// periodic.recv();
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/// // this loop is only executed once every 10ms
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/// }
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/// # }
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/// ```
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///
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/// If only sleeping is necessary, then a convenience api is provided through
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/// the `io::timer` module.
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///
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/// ```
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/// # fn main() {}
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/// # fn foo() {
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/// use std::io::timer;
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///
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/// // Put this task to sleep for 5 seconds
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/// timer::sleep(5000);
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/// # }
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/// ```
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pub struct Timer {
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obj: Box<RtioTimer:Send>,
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}
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/// Sleep the current task for `msecs` milliseconds.
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pub fn sleep(msecs: u64) {
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let timer = Timer::new();
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let mut timer = timer.ok().expect("timer::sleep: could not create a Timer");
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timer.sleep(msecs)
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}
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impl Timer {
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/// Creates a new timer which can be used to put the current task to sleep
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/// for a number of milliseconds, or to possibly create channels which will
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/// get notified after an amount of time has passed.
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pub fn new() -> IoResult<Timer> {
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LocalIo::maybe_raise(|io| io.timer_init().map(|t| Timer { obj: t }))
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}
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/// Blocks the current task for `msecs` milliseconds.
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///
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/// Note that this function will cause any other receivers for this timer to
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/// be invalidated (the other end will be closed).
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pub fn sleep(&mut self, msecs: u64) {
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self.obj.sleep(msecs);
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}
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/// Creates a oneshot receiver which will have a notification sent when
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/// `msecs` milliseconds has elapsed. This does *not* block the current
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/// task, but instead returns immediately.
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///
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/// Note that this invalidates any previous receiver which has been created
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/// by this timer, and that the returned receiver will be invalidated once
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/// the timer is destroyed (when it falls out of scope).
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pub fn oneshot(&mut self, msecs: u64) -> Receiver<()> {
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self.obj.oneshot(msecs)
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}
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/// Creates a receiver which will have a continuous stream of notifications
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/// being sent every `msecs` milliseconds. This does *not* block the
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/// current task, but instead returns immediately. The first notification
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/// will not be received immediately, but rather after `msec` milliseconds
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/// have passed.
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///
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/// Note that this invalidates any previous receiver which has been created
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/// by this timer, and that the returned receiver will be invalidated once
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/// the timer is destroyed (when it falls out of scope).
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pub fn periodic(&mut self, msecs: u64) -> Receiver<()> {
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self.obj.period(msecs)
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}
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}
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#[cfg(test)]
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mod test {
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iotest!(fn test_io_timer_sleep_simple() {
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let mut timer = Timer::new().unwrap();
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timer.sleep(1);
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})
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iotest!(fn test_io_timer_sleep_oneshot() {
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let mut timer = Timer::new().unwrap();
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timer.oneshot(1).recv();
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})
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iotest!(fn test_io_timer_sleep_oneshot_forget() {
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let mut timer = Timer::new().unwrap();
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timer.oneshot(100000000000);
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})
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iotest!(fn oneshot_twice() {
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let mut timer = Timer::new().unwrap();
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let rx1 = timer.oneshot(10000);
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let rx = timer.oneshot(1);
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rx.recv();
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assert_eq!(rx1.recv_opt(), Err(()));
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})
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iotest!(fn test_io_timer_oneshot_then_sleep() {
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let mut timer = Timer::new().unwrap();
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let rx = timer.oneshot(100000000000);
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timer.sleep(1); // this should inalidate rx
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assert_eq!(rx.recv_opt(), Err(()));
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})
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iotest!(fn test_io_timer_sleep_periodic() {
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let mut timer = Timer::new().unwrap();
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let rx = timer.periodic(1);
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rx.recv();
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rx.recv();
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rx.recv();
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})
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iotest!(fn test_io_timer_sleep_periodic_forget() {
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let mut timer = Timer::new().unwrap();
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timer.periodic(100000000000);
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})
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iotest!(fn test_io_timer_sleep_standalone() {
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sleep(1)
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})
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iotest!(fn oneshot() {
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let mut timer = Timer::new().unwrap();
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let rx = timer.oneshot(1);
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rx.recv();
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assert!(rx.recv_opt().is_err());
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let rx = timer.oneshot(1);
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rx.recv();
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assert!(rx.recv_opt().is_err());
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})
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iotest!(fn override() {
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let mut timer = Timer::new().unwrap();
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let orx = timer.oneshot(100);
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let prx = timer.periodic(100);
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timer.sleep(1);
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assert_eq!(orx.recv_opt(), Err(()));
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assert_eq!(prx.recv_opt(), Err(()));
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timer.oneshot(1).recv();
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})
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iotest!(fn period() {
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let mut timer = Timer::new().unwrap();
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let rx = timer.periodic(1);
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rx.recv();
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rx.recv();
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let rx2 = timer.periodic(1);
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rx2.recv();
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rx2.recv();
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})
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iotest!(fn sleep() {
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let mut timer = Timer::new().unwrap();
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timer.sleep(1);
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timer.sleep(1);
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})
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iotest!(fn oneshot_fail() {
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let mut timer = Timer::new().unwrap();
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let _rx = timer.oneshot(1);
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fail!();
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} #[should_fail])
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iotest!(fn period_fail() {
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let mut timer = Timer::new().unwrap();
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let _rx = timer.periodic(1);
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fail!();
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} #[should_fail])
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iotest!(fn normal_fail() {
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let _timer = Timer::new().unwrap();
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fail!();
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} #[should_fail])
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iotest!(fn closing_channel_during_drop_doesnt_kill_everything() {
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// see issue #10375
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let mut timer = Timer::new().unwrap();
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let timer_rx = timer.periodic(1000);
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spawn(proc() {
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let _ = timer_rx.recv_opt();
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});
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// when we drop the TimerWatcher we're going to destroy the channel,
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// which must wake up the task on the other end
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})
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iotest!(fn reset_doesnt_switch_tasks() {
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// similar test to the one above.
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let mut timer = Timer::new().unwrap();
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let timer_rx = timer.periodic(1000);
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spawn(proc() {
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let _ = timer_rx.recv_opt();
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});
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timer.oneshot(1);
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})
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iotest!(fn reset_doesnt_switch_tasks2() {
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// similar test to the one above.
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let mut timer = Timer::new().unwrap();
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let timer_rx = timer.periodic(1000);
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spawn(proc() {
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let _ = timer_rx.recv_opt();
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});
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timer.sleep(1);
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})
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iotest!(fn sender_goes_away_oneshot() {
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let rx = {
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let mut timer = Timer::new().unwrap();
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timer.oneshot(1000)
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};
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assert_eq!(rx.recv_opt(), Err(()));
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})
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iotest!(fn sender_goes_away_period() {
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let rx = {
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let mut timer = Timer::new().unwrap();
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timer.periodic(1000)
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};
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assert_eq!(rx.recv_opt(), Err(()));
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})
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iotest!(fn receiver_goes_away_oneshot() {
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let mut timer1 = Timer::new().unwrap();
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timer1.oneshot(1);
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let mut timer2 = Timer::new().unwrap();
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// while sleeping, the prevous timer should fire and not have its
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// callback do something terrible.
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timer2.sleep(2);
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})
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iotest!(fn receiver_goes_away_period() {
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let mut timer1 = Timer::new().unwrap();
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timer1.periodic(1);
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let mut timer2 = Timer::new().unwrap();
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// while sleeping, the prevous timer should fire and not have its
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// callback do something terrible.
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timer2.sleep(2);
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})
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}
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