7f48345904
These functions are all unnecessary now, and they only have meaning in the M:N context. Removing these functions uncovered a bug in the librustuv timer bindings, but it was fairly easy to cover (and the test is already committed). These cannot be completely removed just yet due to their usage in the WaitQueue of extra::sync, and until the mutex in libextra is rewritten it will not be possible to remove the deferred sends for channels.
319 lines
9.4 KiB
Rust
319 lines
9.4 KiB
Rust
// Copyright 2013 The Rust Project Developers. See the COPYRIGHT
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// file at the top-level directory of this distribution and at
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// http://rust-lang.org/COPYRIGHT.
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//
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// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
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// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
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// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
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// option. This file may not be copied, modified, or distributed
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// except according to those terms.
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use std::libc::c_int;
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use std::rt::local::Local;
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use std::rt::rtio::RtioTimer;
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use std::rt::task::{BlockedTask, Task};
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use std::util;
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use homing::{HomeHandle, HomingIO};
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use super::{UvHandle, ForbidUnwind, ForbidSwitch};
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use uvio::UvIoFactory;
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use uvll;
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pub struct TimerWatcher {
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handle: *uvll::uv_timer_t,
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home: HomeHandle,
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action: Option<NextAction>,
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id: uint, // see comments in timer_cb
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}
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pub enum NextAction {
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WakeTask(BlockedTask),
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SendOnce(Chan<()>),
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SendMany(Chan<()>, uint),
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}
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impl TimerWatcher {
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pub fn new(io: &mut UvIoFactory) -> ~TimerWatcher {
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let handle = UvHandle::alloc(None::<TimerWatcher>, uvll::UV_TIMER);
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assert_eq!(unsafe {
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uvll::uv_timer_init(io.uv_loop(), handle)
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}, 0);
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let me = ~TimerWatcher {
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handle: handle,
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action: None,
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home: io.make_handle(),
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id: 0,
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};
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return me.install();
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}
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fn start(&mut self, msecs: u64, period: u64) {
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assert_eq!(unsafe {
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uvll::uv_timer_start(self.handle, timer_cb, msecs, period)
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}, 0)
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}
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fn stop(&mut self) {
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assert_eq!(unsafe { uvll::uv_timer_stop(self.handle) }, 0)
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}
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}
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impl HomingIO for TimerWatcher {
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fn home<'r>(&'r mut self) -> &'r mut HomeHandle { &mut self.home }
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}
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impl UvHandle<uvll::uv_timer_t> for TimerWatcher {
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fn uv_handle(&self) -> *uvll::uv_timer_t { self.handle }
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}
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impl RtioTimer for TimerWatcher {
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fn sleep(&mut self, msecs: u64) {
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// As with all of the below functions, we must be extra careful when
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// destroying the previous action. If the previous action was a channel,
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// destroying it could invoke a context switch. For these situtations,
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// we must temporarily un-home ourselves, then destroy the action, and
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// then re-home again.
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let missile = self.fire_homing_missile();
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self.id += 1;
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self.stop();
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let _missile = match util::replace(&mut self.action, None) {
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None => missile, // no need to do a homing dance
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Some(action) => {
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drop(missile); // un-home ourself
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drop(action); // destroy the previous action
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self.fire_homing_missile() // re-home ourself
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}
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};
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// If the descheduling operation unwinds after the timer has been
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// started, then we need to call stop on the timer.
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let _f = ForbidUnwind::new("timer");
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let task: ~Task = Local::take();
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task.deschedule(1, |task| {
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self.action = Some(WakeTask(task));
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self.start(msecs, 0);
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Ok(())
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});
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self.stop();
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}
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fn oneshot(&mut self, msecs: u64) -> Port<()> {
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let (port, chan) = Chan::new();
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// similarly to the destructor, we must drop the previous action outside
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// of the homing missile
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let _prev_action = {
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let _m = self.fire_homing_missile();
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self.id += 1;
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self.stop();
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self.start(msecs, 0);
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util::replace(&mut self.action, Some(SendOnce(chan)))
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};
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return port;
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}
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fn period(&mut self, msecs: u64) -> Port<()> {
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let (port, chan) = Chan::new();
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// similarly to the destructor, we must drop the previous action outside
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// of the homing missile
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let _prev_action = {
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let _m = self.fire_homing_missile();
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self.id += 1;
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self.stop();
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self.start(msecs, msecs);
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util::replace(&mut self.action, Some(SendMany(chan, self.id)))
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};
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return port;
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}
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}
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extern fn timer_cb(handle: *uvll::uv_timer_t, status: c_int) {
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let _f = ForbidSwitch::new("timer callback can't switch");
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assert_eq!(status, 0);
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let timer: &mut TimerWatcher = unsafe { UvHandle::from_uv_handle(&handle) };
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match timer.action.take_unwrap() {
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WakeTask(task) => {
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task.wake().map(|t| t.reawaken(true));
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}
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SendOnce(chan) => { chan.try_send(()); }
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SendMany(chan, id) => {
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chan.try_send(());
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// Note that the above operation could have performed some form of
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// scheduling. This means that the timer may have decided to insert
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// some other action to happen. This 'id' keeps track of the updates
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// to the timer, so we only reset the action back to sending on this
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// channel if the id has remained the same. This is essentially a
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// bug in that we have mutably aliasable memory, but that's libuv
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// for you. We're guaranteed to all be running on the same thread,
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// so there's no need for any synchronization here.
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if timer.id == id {
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timer.action = Some(SendMany(chan, id));
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}
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}
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}
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}
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impl Drop for TimerWatcher {
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fn drop(&mut self) {
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// note that this drop is a little subtle. Dropping a channel which is
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// held internally may invoke some scheduling operations. We can't take
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// the channel unless we're on the home scheduler, but once we're on the
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// home scheduler we should never move. Hence, we take the timer's
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// action item and then move it outside of the homing block.
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let _action = {
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let _m = self.fire_homing_missile();
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self.stop();
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self.close_async_();
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self.action.take()
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};
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}
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}
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#[cfg(test)]
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mod test {
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use std::rt::rtio::RtioTimer;
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use super::super::local_loop;
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use super::TimerWatcher;
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#[test]
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fn oneshot() {
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let mut timer = TimerWatcher::new(local_loop());
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let port = timer.oneshot(1);
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port.recv();
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let port = timer.oneshot(1);
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port.recv();
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}
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#[test]
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fn override() {
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let mut timer = TimerWatcher::new(local_loop());
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let oport = timer.oneshot(1);
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let pport = timer.period(1);
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timer.sleep(1);
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assert_eq!(oport.recv_opt(), None);
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assert_eq!(pport.recv_opt(), None);
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timer.oneshot(1).recv();
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}
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#[test]
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fn period() {
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let mut timer = TimerWatcher::new(local_loop());
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let port = timer.period(1);
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port.recv();
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port.recv();
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let port2 = timer.period(1);
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port2.recv();
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port2.recv();
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}
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#[test]
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fn sleep() {
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let mut timer = TimerWatcher::new(local_loop());
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timer.sleep(1);
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timer.sleep(1);
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}
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#[test] #[should_fail]
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fn oneshot_fail() {
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let mut timer = TimerWatcher::new(local_loop());
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let _port = timer.oneshot(1);
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fail!();
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}
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#[test] #[should_fail]
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fn period_fail() {
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let mut timer = TimerWatcher::new(local_loop());
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let _port = timer.period(1);
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fail!();
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}
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#[test] #[should_fail]
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fn normal_fail() {
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let _timer = TimerWatcher::new(local_loop());
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fail!();
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}
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#[test]
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fn closing_channel_during_drop_doesnt_kill_everything() {
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// see issue #10375
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let mut timer = TimerWatcher::new(local_loop());
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let timer_port = timer.period(1000);
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do spawn {
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timer_port.recv_opt();
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}
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// when we drop the TimerWatcher we're going to destroy the channel,
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// which must wake up the task on the other end
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}
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#[test]
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fn reset_doesnt_switch_tasks() {
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// similar test to the one above.
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let mut timer = TimerWatcher::new(local_loop());
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let timer_port = timer.period(1000);
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do spawn {
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timer_port.recv_opt();
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}
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timer.oneshot(1);
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}
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#[test]
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fn reset_doesnt_switch_tasks2() {
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// similar test to the one above.
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let mut timer = TimerWatcher::new(local_loop());
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let timer_port = timer.period(1000);
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do spawn {
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timer_port.recv_opt();
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}
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timer.sleep(1);
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}
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#[test]
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fn sender_goes_away_oneshot() {
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let port = {
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let mut timer = TimerWatcher::new(local_loop());
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timer.oneshot(1000)
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};
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assert_eq!(port.recv_opt(), None);
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}
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#[test]
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fn sender_goes_away_period() {
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let port = {
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let mut timer = TimerWatcher::new(local_loop());
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timer.period(1000)
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};
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assert_eq!(port.recv_opt(), None);
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}
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#[test]
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fn receiver_goes_away_oneshot() {
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let mut timer1 = TimerWatcher::new(local_loop());
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timer1.oneshot(1);
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let mut timer2 = TimerWatcher::new(local_loop());
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// while sleeping, the prevous timer should fire and not have its
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// callback do something terrible.
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timer2.sleep(2);
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}
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#[test]
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fn receiver_goes_away_period() {
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let mut timer1 = TimerWatcher::new(local_loop());
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timer1.period(1);
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let mut timer2 = TimerWatcher::new(local_loop());
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// while sleeping, the prevous timer should fire and not have its
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// callback do something terrible.
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timer2.sleep(2);
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}
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}
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