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Huon Wilson 781ac3e777 std: deprecate cast::transmute_mut.
Turning a `&T` into an `&mut T` carries a large risk of undefined
behaviour, and needs to be done very very carefully. Providing a
convenience function for exactly this task is a bad idea, just tempting
people into doing the wrong thing.

The right thing is to use types like `Cell`, `RefCell` or `Unsafe`.

For memory safety, Rust has that guarantee that `&mut` pointers do not
alias with any other pointer, that is, if you have a `&mut T` then that
is the only usable pointer to that `T`. This allows Rust to assume that
writes through a `&mut T` do not affect the values of any other `&` or
`&mut` references. `&` pointers have no guarantees about aliasing or
not, so it's entirely possible for the same pointer to be passed into
both arguments of a function like

    fn foo(x: &int, y: &int) { ... }

Converting either of `x` or `y` to a `&mut` pointer and modifying it
would affect the other value: invalid behaviour.

(Similarly, it's undefined behaviour to modify the value of an immutable
local, like `let x = 1;`.)

At a low-level, the *only* safe way to obtain an `&mut` out of a `&` is
using the `Unsafe` type (there are higher level wrappers around it, like
`Cell`, `RefCell`, `Mutex` etc.). The `Unsafe` type is registered with
the compiler so that it can reason a little about these `&` to `&mut`
casts, but it is still up to the user to ensure that the `&mut`s
obtained out of an `Unsafe` never alias.

(Note that *any* conversion from `&` to `&mut` can be invalid, including
a plain `transmute`, or casting `&T` -> `*T` -> `*mut T` -> `&mut T`.)

[breaking-change]
2014-05-05 18:20:41 +10:00
man
mk mk: Depend on regex_macros for tests appropriately 2014-04-29 08:55:40 -07:00
src std: deprecate cast::transmute_mut. 2014-05-05 18:20:41 +10:00
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configure
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LICENSE-MIT Change the licence holder to The Rust Project Developers 2014-05-03 23:59:24 +02:00
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RELEASES.txt Fix a/an typos 2014-05-01 20:02:11 -05:00

The Rust Programming Language

This is a compiler for Rust, including standard libraries, tools and documentation.

Quick Start

  1. Download a binary installer for your platform.
  2. Read the tutorial.
  3. Enjoy!

Note: Windows users can read the detailed getting started notes on the wiki.

Building from Source

  1. Make sure you have installed the dependencies:

    • g++ 4.4 or clang++ 3.x
    • python 2.6 or later (but not 3.x)
    • perl 5.0 or later
    • GNU make 3.81 or later
    • curl
    • git
  2. Download and build Rust:

    You can either download a tarball or build directly from the repo.

    To build from the tarball do:

     $ curl -O http://static.rust-lang.org/dist/rust-nightly.tar.gz
     $ tar -xzf rust-nightly.tar.gz
     $ cd rust-nightly
    

    Or to build from the repo do:

     $ git clone https://github.com/mozilla/rust.git
     $ cd rust
    

    Now that you have Rust's source code, you can configure and build it:

     $ ./configure
     $ make && make install
    

    Note: You may need to use sudo make install if you do not normally have permission to modify the destination directory. The install locations can be adjusted by passing a --prefix argument to configure. Various other options are also supported, pass --help for more information on them.

    When complete, make install will place several programs into /usr/local/bin: rustc, the Rust compiler, and rustdoc, the API-documentation tool. system.

  3. Read the tutorial.

  4. Enjoy!

Notes

Since the Rust compiler is written in Rust, it must be built by a precompiled "snapshot" version of itself (made in an earlier state of development). As such, source builds require a connection to the Internet, to fetch snapshots, and an OS that can execute the available snapshot binaries.

Snapshot binaries are currently built and tested on several platforms:

  • Windows (7, 8, Server 2008 R2), x86 only
  • Linux (2.6.18 or later, various distributions), x86 and x86-64
  • OSX 10.7 (Lion) or greater, x86 and x86-64

You may find that other platforms work, but these are our officially supported build environments that are most likely to work.

Rust currently needs about 1.5 GiB of RAM to build without swapping; if it hits swap, it will take a very long time to build.

There is a lot more documentation in the wiki.

License

Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.

See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.