86 lines
2.4 KiB
Rust
86 lines
2.4 KiB
Rust
#![warn(clippy::excessive_precision)]
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#![allow(
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dead_code,
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overflowing_literals,
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unused_variables,
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clippy::print_literal,
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clippy::useless_vec
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)]
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fn main() {
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// Consts
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const GOOD32: f32 = 0.123_456;
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const GOOD32_SM: f32 = 0.000_000_000_1;
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const GOOD32_DOT: f32 = 10_000_000_000.0;
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const GOOD32_EDGE: f32 = 1.000_000_8;
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const GOOD64: f64 = 0.123_456_789_012;
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const GOOD64_SM: f32 = 0.000_000_000_000_000_1;
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const GOOD64_DOT: f32 = 10_000_000_000_000_000.0;
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const BAD32_1: f32 = 0.123_456_789_f32;
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const BAD32_2: f32 = 0.123_456_789;
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const BAD32_3: f32 = 0.100_000_000_000_1;
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const BAD32_EDGE: f32 = 1.000_000_9;
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const BAD64_1: f64 = 0.123_456_789_012_345_67f64;
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const BAD64_2: f64 = 0.123_456_789_012_345_67;
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const BAD64_3: f64 = 0.100_000_000_000_000_000_1;
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// Literal as param
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println!("{:?}", 8.888_888_888_888_888_888_888);
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// // TODO add inferred type tests for f32
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// Locals
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let good32: f32 = 0.123_456_f32;
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let good32_2: f32 = 0.123_456;
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let good64: f64 = 0.123_456_789_012;
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let good64_suf: f64 = 0.123_456_789_012f64;
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let good64_inf = 0.123_456_789_012;
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let bad32: f32 = 1.123_456_789;
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let bad32_suf: f32 = 1.123_456_789_f32;
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let bad32_inf = 1.123_456_789_f32;
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let bad64: f64 = 0.123_456_789_012_345_67;
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let bad64_suf: f64 = 0.123_456_789_012_345_67f64;
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let bad64_inf = 0.123_456_789_012_345_67;
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// Vectors
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let good_vec32: Vec<f32> = vec![0.123_456];
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let good_vec64: Vec<f64> = vec![0.123_456_789];
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let bad_vec32: Vec<f32> = vec![0.123_456_789];
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let bad_vec64: Vec<f64> = vec![0.123_456_789_123_456_789];
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// Exponential float notation
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let good_e32: f32 = 1e-10;
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let bad_e32: f32 = 1.123_456_788_888e-10;
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let good_bige32: f32 = 1E-10;
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let bad_bige32: f32 = 1.123_456_788_888E-10;
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// Inferred type
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let good_inferred: f32 = 1f32 * 1_000_000_000.;
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// issue #2840
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let num = 0.000_000_000_01e-10f64;
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// issue #7744
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let _ = 2.225_073_858_507_201_1e-308_f64;
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// issue #7745
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let _ = 1.000_000_000_000_001e-324_f64;
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// issue #9910
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const INF1: f32 = 1.0e+33f32;
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const INF2: f64 = 1.0e+3300f64;
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const NEG_INF1: f32 = -1.0e+33f32;
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const NEG_INF2: f64 = -1.0e+3300f64;
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const NEG_INF3: f32 = -3.40282357e+38_f32;
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// issue #12954
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const _: f64 = 3.0000000000000000e+00;
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const _: f64 = 3.0000000000000000;
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}
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