148 lines
3.1 KiB
Rust
148 lines
3.1 KiB
Rust
import vbuf = rustrt.vbuf;
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import op = util.operator;
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native "rust" mod rustrt {
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type vbuf;
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fn vec_buf[T](vec[T] v, uint offset) -> vbuf;
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fn vec_len[T](vec[T] v) -> uint;
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/**
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* Sometimes we modify the vec internal data via vec_buf and need to
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* update the vec's fill length accordingly.
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*/
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fn vec_len_set[T](vec[T] v, uint n);
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/**
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* The T in vec_alloc[T, U] is the type of the vec to allocate. The
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* U is the type of an element in the vec. So to allocate a vec[U] we
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* want to invoke this as vec_alloc[vec[U], U].
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*/
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fn vec_alloc[T, U](uint n_elts) -> vec[U];
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fn refcount[T](vec[T] v) -> uint;
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fn vec_print_debug_info[T](vec[T] v);
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}
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fn alloc[T](uint n_elts) -> vec[T] {
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ret rustrt.vec_alloc[vec[T], T](n_elts);
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}
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fn refcount[T](vec[T] v) -> uint {
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// -1 because calling this function incremented the refcount.
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ret rustrt.refcount[T](v) - 1u;
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}
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type init_op[T] = fn(uint i) -> T;
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fn init_fn[T](&init_op[T] op, uint n_elts) -> vec[T] {
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let vec[T] v = alloc[T](n_elts);
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let uint i = 0u;
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while (i < n_elts) {
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v += vec(op(i));
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i += 1u;
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}
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ret v;
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}
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fn init_elt[T](&T t, uint n_elts) -> vec[T] {
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/**
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* FIXME (issue #81): should be:
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*
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* fn elt_op[T](&T x, uint i) -> T { ret x; }
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* let init_op[T] inner = bind elt_op[T](t, _);
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* ret init_fn[T](inner, n_elts);
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*/
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let vec[T] v = alloc[T](n_elts);
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let uint i = n_elts;
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while (i > 0u) {
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i -= 1u;
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v += vec(t);
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}
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ret v;
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}
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fn buf[T](vec[T] v) -> vbuf {
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ret rustrt.vec_buf[T](v, 0u);
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}
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fn len[T](vec[T] v) -> uint {
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ret rustrt.vec_len[T](v);
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}
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fn len_set[T](vec[T] v, uint n) {
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rustrt.vec_len_set[T](v, n);
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}
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fn buf_off[T](vec[T] v, uint offset) -> vbuf {
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check (offset < len[T](v));
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ret rustrt.vec_buf[T](v, offset);
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}
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fn print_debug_info[T](vec[T] v) {
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rustrt.vec_print_debug_info[T](v);
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}
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// Returns elements from [start..end) from v.
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fn slice[T](vec[T] v, uint start, uint end) -> vec[T] {
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check (start <= end);
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check (end <= len[T](v));
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auto result = alloc[T](end - start);
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let uint i = start;
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while (i < end) {
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result += vec(v.(i));
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i += 1u;
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}
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ret result;
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}
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fn shift[T](vec[T] v) -> vec[T] {
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check(len[T](v) > 0u);
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ret slice[T](v, 1u, len[T](v));
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}
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fn pop[T](vec[T] v) -> vec[T] {
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check(len[T](v) > 0u);
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ret slice[T](v, 0u, len[T](v) - 1u);
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}
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fn push[T](vec[T] v, &T t) -> vec[T] {
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v += t;
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ret v;
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}
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fn unshift[T](vec[T] v, &T t) -> vec[T] {
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auto res = alloc[T](len[T](v) + 1u);
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res += t;
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for (T t_ in v) {
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res += t_;
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}
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ret res;
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}
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fn grow[T](&mutable vec[T] v, int n, &T initval) {
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let int i = n;
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while (i > 0) {
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i -= 1;
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v += vec(initval);
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}
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}
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fn map[T, U](&op[T,U] f, &vec[T] v) -> vec[U] {
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let vec[U] u = alloc[U](len[T](v));
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for (T ve in v) {
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u += vec(f(ve));
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}
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ret u;
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}
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// Local Variables:
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// mode: rust;
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// fill-column: 78;
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// indent-tabs-mode: nil
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// c-basic-offset: 4
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// buffer-file-coding-system: utf-8-unix
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// compile-command: "make -k -C .. 2>&1 | sed -e 's/\\/x\\//x:\\//g'";
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// End:
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