rust/src
2011-03-31 12:24:59 -07:00
..
boot Another go at changing compile-command, this time using RBUILD env var. 2011-03-25 15:07:27 -07:00
comp rustc: Index only the local part of definition IDs 2011-03-31 12:24:59 -07:00
etc Fix indentation in tidy. 2011-03-19 18:34:46 -07:00
lib stdlib: Add a write_be_uint() function to writers 2011-03-31 11:54:52 -07:00
rt Um, that'd be, align the word *before* retpc. Addresses point to the low part of a word. Un-XFAIL nbody on Darwin. 2011-03-30 14:10:06 -07:00
rustllvm Tweak rustllvm bindings to work on linux, where bool != LLVMBool. 2011-03-25 18:45:00 -07:00
test Re-XFAIL lib-int.rs and lib-uint.rs. 2011-03-29 23:10:28 -07:00
README Mention test/bench in README 2011-03-14 15:52:48 -07:00
run.py Make run.py only search in the run-pass directory. 2010-09-07 18:41:07 -07:00

This is preliminary version of the Rust compiler(s).

Source layout:

boot/              The bootstrap compiler
boot/README        - More-detailed guide to it.
boot/fe            - Front end (lexer, parser, AST)
boot/me            - Middle end (resolve, check, layout, trans)
boot/be            - Back end (IL, RA, insns, asm, objfiles)
boot/util          - Ubiquitous helpers
boot/driver        - Compiler driver

comp/              The self-hosted compiler ("rustc": incomplete)
comp/*             - Similar structure as in boot/

rt/                The runtime system
rt/rust_*.cpp      - The majority of the runtime services
rt/isaac           - The PRNG used for pseudo-random choices in the runtime
rt/bigint          - The bigint library used for the 'big' type
rt/uthash          - Small hashtable-and-list library for C, used in runtime
rt/{sync,util}     - Small utility classes for the runtime.

test/              Testsuite (for both bootstrap and self-hosted)
test/compile-fail  - Tests that should fail to compile
test/run-fail      - Tests that should compile, run and fail
test/run-pass      - Tests that should compile, run and succeed
test/bench         - Benchmarks and miscellanea

Please be gentle, it's a work in progress.