6b7b6b63a9
The following submodules have been updated for a new version of LLVM: - `src/llvm` - `src/libcompiler_builtins` - transitively contains compiler-rt - `src/dlmalloc` This also updates the docker container for dist-i686-freebsd as the old 16.04 container is no longer capable of building LLVM. The compiler-rt/compiler-builtins and dlmalloc updates are pretty routine without much interesting happening, but the LLVM update here is of particular note. Unlike previous updates I haven't cherry-picked all existing patches we had on top of our LLVM branch as we have a [huge amount][patches4] and have at this point forgotten what most of them are for. Instead I started from the current `release_60` branch in LLVM and only applied patches that were necessary to get our tests working and building. The current set of custom rustc-specific patches included in this LLVM update are: * rust-lang/llvm@1187443 - this is how we actually implement `cfg(target_feature)` for now and continues to not be upstreamed. While a hazard for SIMD stabilization this commit is otherwise keeping the status quo of a small rustc-specific feature. * rust-lang/llvm@013f2ec - this is a rustc-specific optimization that we haven't upstreamed, notably teaching LLVM about our allocation-related routines (which aren't malloc/free). Once we stabilize the global allocator routines we will likely want to upstream this patch, but for now it seems reasonable to keep it on our fork. * rust-lang/llvm@a65bbfd - I found this necessary to fix compilation of LLVM in our 32-bit linux container. I'm not really sure why it's necessary but my guess is that it's because of the absolutely ancient glibc that we're using. In any case it's only updating pieces we're not actually using in LLVM so I'm hoping it'll turn out alright. This doesn't seem like something we'll want to upstream.c * rust-lang/llvm@77ab1f0 - this is what's actually enabling LLVM to build in our i686-freebsd container, I'm not really sure what's going on but we for sure probably don't want to upstream this and otherwise it seems not too bad for now at least. * rust-lang/llvm@9eb9267 - we currently suffer on MSVC from an [upstream bug] which although diagnosed to a particular revision isn't currently fixed upstream (and the bug itself doesn't seem too active). This commit is a partial revert of the suspected cause of this regression (found via a bisection). I'm sort of hoping that this eventually gets fixed upstream with a similar fix (which we can replace in our branch), but for now I'm also hoping it's a relatively harmless change to have. After applying these patches (plus one [backport] which should be [backported upstream][llvm-back]) I believe we should have all tests working on all platforms in our current test suite. I'm like 99% sure that we'll need some more backports as issues are reported for LLVM 6 when this propagates through nightlies, but that's sort of just par for the course nowadays! In any case though some extra scrutiny of the patches here would definitely be welcome, along with scrutiny of the "missing patches" like a [change to pass manager order](rust-lang/llvm@2717444753), [another change to pass manager order](rust-lang/llvm@c782febb7b), some [compile fixes for sparc](rust-lang/llvm@1a83de63c4), and some [fixes for solaris](rust-lang/llvm@c2bfe0abb). [patches4]: https://github.com/rust-lang/llvm/compare/5401fdf23...rust-llvm-release-4-0-1 [backport]: https://github.com/rust-lang/llvm/commit/5c54c252db [llvm-back]: https://bugs.llvm.org/show_bug.cgi?id=36114 [upstream bug]: https://bugs.llvm.org/show_bug.cgi?id=36096 --- The update to LLVM 6 is desirable for a number of reasons, notably: * This'll allow us to keep up with the upstream wasm backend, picking up new features as they start landing. * Upstream LLVM has fixed a number of SIMD-related compilation errors, especially around AVX-512 and such. * There's a few assorted known bugs which are fixed in LLVM 5 and aren't fixed in the LLVM 4 branch we're using. * Overall it's not a great idea to stagnate with our codegen backend! This update is mostly powered by #47730 which is allowing us to update LLVM *independent* of the version of LLVM that Emscripten is locked to. This means that when compiling code for Emscripten we'll still be using the old LLVM 4 backend, but when compiling code for any other target we'll be using the new LLVM 6 target. Once Emscripten updates we may no longer need this distinction, but we're not sure when that will happen! Closes #43370 Closes #43418 Closes #47015 Closes #47683 Closes rust-lang-nursery/stdsimd#157 Closes rust-lang-nursery/rust-wasm#3 |
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.travis.yml | ||
appveyor.yml | ||
CODE_OF_CONDUCT.md | ||
config.toml.example | ||
configure | ||
CONTRIBUTING.md | ||
COPYRIGHT | ||
LICENSE-APACHE | ||
LICENSE-MIT | ||
README.md | ||
RELEASES.md | ||
x.py |
The Rust Programming Language
This is the main source code repository for Rust. It contains the compiler, standard library, and documentation.
Quick Start
Read "Installation" from The Book.
Building from Source
Building on *nix
-
Make sure you have installed the dependencies:
g++
4.7 or later orclang++
3.x or laterpython
2.7 (but not 3.x)- GNU
make
3.81 or later cmake
3.4.3 or latercurl
git
-
Clone the source with
git
:$ git clone https://github.com/rust-lang/rust.git $ cd rust
-
Build and install:
$ ./x.py build && sudo ./x.py install
Note: Install locations can be adjusted by copying the config file from
./config.toml.example
to./config.toml
, and adjusting theprefix
option under[install]
. Various other options, such as enabling debug information, are also supported, and are documented in the config file.When complete,
sudo ./x.py install
will place several programs into/usr/local/bin
:rustc
, the Rust compiler, andrustdoc
, the API-documentation tool. This install does not include Cargo, Rust's package manager, which you may also want to build.
Building on Windows
There are two prominent ABIs in use on Windows: the native (MSVC) ABI used by Visual Studio, and the GNU ABI used by the GCC toolchain. Which version of Rust you need depends largely on what C/C++ libraries you want to interoperate with: for interop with software produced by Visual Studio use the MSVC build of Rust; for interop with GNU software built using the MinGW/MSYS2 toolchain use the GNU build.
MinGW
MSYS2 can be used to easily build Rust on Windows:
-
Grab the latest MSYS2 installer and go through the installer.
-
Run
mingw32_shell.bat
ormingw64_shell.bat
from wherever you installed MSYS2 (i.e.C:\msys64
), depending on whether you want 32-bit or 64-bit Rust. (As of the latest version of MSYS2 you have to runmsys2_shell.cmd -mingw32
ormsys2_shell.cmd -mingw64
from the command line instead) -
From this terminal, install the required tools:
# Update package mirrors (may be needed if you have a fresh install of MSYS2) $ pacman -Sy pacman-mirrors # Install build tools needed for Rust. If you're building a 32-bit compiler, # then replace "x86_64" below with "i686". If you've already got git, python, # or CMake installed and in PATH you can remove them from this list. Note # that it is important that you do **not** use the 'python2' and 'cmake' # packages from the 'msys2' subsystem. The build has historically been known # to fail with these packages. $ pacman -S git \ make \ diffutils \ tar \ mingw-w64-x86_64-python2 \ mingw-w64-x86_64-cmake \ mingw-w64-x86_64-gcc
-
Navigate to Rust's source code (or clone it), then build it:
$ ./x.py build && ./x.py install
MSVC
MSVC builds of Rust additionally require an installation of Visual Studio 2013
(or later) so rustc
can use its linker. Make sure to check the “C++ tools”
option.
With these dependencies installed, you can build the compiler in a cmd.exe
shell with:
> python x.py build
Currently building Rust only works with some known versions of Visual Studio. If you have a more recent version installed the build system doesn't understand then you may need to force rustbuild to use an older version. This can be done by manually calling the appropriate vcvars file before running the bootstrap.
CALL "C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\amd64\vcvars64.bat"
python x.py build
If you are seeing build failure when compiling rustc_binaryen
, make sure the path
length of the rust folder is not longer than 22 characters.
Specifying an ABI
Each specific ABI can also be used from either environment (for example, using the GNU ABI in powershell) by using an explicit build triple. The available Windows build triples are:
- GNU ABI (using GCC)
i686-pc-windows-gnu
x86_64-pc-windows-gnu
- The MSVC ABI
i686-pc-windows-msvc
x86_64-pc-windows-msvc
The build triple can be specified by either specifying --build=<triple>
when
invoking x.py
commands, or by copying the config.toml
file (as described
in Building From Source), and modifying the build
option under the [build]
section.
Configure and Make
While it's not the recommended build system, this project also provides a
configure script and makefile (the latter of which just invokes x.py
).
$ ./configure
$ make && sudo make install
When using the configure script, the generated config.mk
file may override the
config.toml
file. To go back to the config.toml
file, delete the generated
config.mk
file.
Building Documentation
If you’d like to build the documentation, it’s almost the same:
$ ./x.py doc
The generated documentation will appear under doc
in the build
directory for
the ABI used. I.e., if the ABI was x86_64-pc-windows-msvc
, the directory will be
build\x86_64-pc-windows-msvc\doc
.
Notes
Since the Rust compiler is written in Rust, it must be built by a precompiled "snapshot" version of itself (made in an earlier state of development). As such, source builds require a connection to the Internet, to fetch snapshots, and an OS that can execute the available snapshot binaries.
Snapshot binaries are currently built and tested on several platforms:
Platform / Architecture | x86 | x86_64 |
---|---|---|
Windows (7, 8, Server 2008 R2) | ✓ | ✓ |
Linux (2.6.18 or later) | ✓ | ✓ |
OSX (10.7 Lion or later) | ✓ | ✓ |
You may find that other platforms work, but these are our officially supported build environments that are most likely to work.
Rust currently needs between 600MiB and 1.5GiB of RAM to build, depending on platform. If it hits swap, it will take a very long time to build.
There is more advice about hacking on Rust in CONTRIBUTING.md.
Getting Help
The Rust community congregates in a few places:
- Stack Overflow - Direct questions about using the language.
- users.rust-lang.org - General discussion and broader questions.
- /r/rust - News and general discussion.
Contributing
To contribute to Rust, please see CONTRIBUTING.
Rust has an IRC culture and most real-time collaboration happens in a variety of channels on Mozilla's IRC network, irc.mozilla.org. The most popular channel is #rust, a venue for general discussion about Rust. And a good place to ask for help would be #rust-beginners.
License
Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.
See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.