rust/src/libstd/thread/mod.rs
2015-04-28 17:23:45 -07:00

989 lines
33 KiB
Rust

// Copyright 2014 The Rust Project Developers. See the COPYRIGHT
// file at the top-level directory of this distribution and at
// http://rust-lang.org/COPYRIGHT.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
//! Native threads
//!
//! ## The threading model
//!
//! An executing Rust program consists of a collection of native OS threads,
//! each with their own stack and local state.
//!
//! Communication between threads can be done through
//! [channels](../../std/sync/mpsc/index.html), Rust's message-passing
//! types, along with [other forms of thread
//! synchronization](../../std/sync/index.html) and shared-memory data
//! structures. In particular, types that are guaranteed to be
//! threadsafe are easily shared between threads using the
//! atomically-reference-counted container,
//! [`Arc`](../../std/sync/struct.Arc.html).
//!
//! Fatal logic errors in Rust cause *thread panic*, during which
//! a thread will unwind the stack, running destructors and freeing
//! owned resources. Thread panic is unrecoverable from within
//! the panicking thread (i.e. there is no 'try/catch' in Rust), but
//! the panic may optionally be detected from a different thread. If
//! the main thread panics, the application will exit with a non-zero
//! exit code.
//!
//! When the main thread of a Rust program terminates, the entire program shuts
//! down, even if other threads are still running. However, this module provides
//! convenient facilities for automatically waiting for the termination of a
//! child thread (i.e., join).
//!
//! ## The `Thread` type
//!
//! Threads are represented via the `Thread` type, which you can
//! get in one of two ways:
//!
//! * By spawning a new thread, e.g. using the `thread::spawn` function.
//! * By requesting the current thread, using the `thread::current` function.
//!
//! Threads can be named, and provide some built-in support for low-level
//! synchronization (described below).
//!
//! The `thread::current()` function is available even for threads not spawned
//! by the APIs of this module.
//!
//! ## Spawning a thread
//!
//! A new thread can be spawned using the `thread::spawn` function:
//!
//! ```rust
//! use std::thread;
//!
//! thread::spawn(move || {
//! // some work here
//! });
//! ```
//!
//! In this example, the spawned thread is "detached" from the current
//! thread. This means that it can outlive its parent (the thread that spawned
//! it), unless this parent is the main thread.
//!
//! The parent thread can also wait on the completion of the child
//! thread; a call to `spawn` produces a `JoinHandle`, which provides
//! a `join` method for waiting:
//!
//! ```rust
//! use std::thread;
//!
//! let child = thread::spawn(move || {
//! // some work here
//! });
//! // some work here
//! let res = child.join();
//! ```
//!
//! The `join` method returns a `Result` containing `Ok` of the final
//! value produced by the child thread, or `Err` of the value given to
//! a call to `panic!` if the child panicked.
//!
//! ## Scoped threads
//!
//! The `spawn` method does not allow the child and parent threads to
//! share any stack data, since that is not safe in general. However,
//! `scoped` makes it possible to share the parent's stack by forcing
//! a join before any relevant stack frames are popped:
//!
//! ```rust
//! # #![feature(scoped)]
//! use std::thread;
//!
//! let guard = thread::scoped(move || {
//! // some work here
//! });
//!
//! // do some other work in the meantime
//! let output = guard.join();
//! ```
//!
//! The `scoped` function doesn't return a `Thread` directly; instead,
//! it returns a *join guard*. The join guard is an RAII-style guard
//! that will automatically join the child thread (block until it
//! terminates) when it is dropped. You can join the child thread in
//! advance by calling the `join` method on the guard, which will also
//! return the result produced by the thread. A handle to the thread
//! itself is available via the `thread` method of the join guard.
//!
//! ## Configuring threads
//!
//! A new thread can be configured before it is spawned via the `Builder` type,
//! which currently allows you to set the name and stack size for the child thread:
//!
//! ```rust
//! # #![allow(unused_must_use)]
//! use std::thread;
//!
//! thread::Builder::new().name("child1".to_string()).spawn(move || {
//! println!("Hello, world!");
//! });
//! ```
//!
//! ## Blocking support: park and unpark
//!
//! Every thread is equipped with some basic low-level blocking support, via the
//! `park` and `unpark` functions.
//!
//! Conceptually, each `Thread` handle has an associated token, which is
//! initially not present:
//!
//! * The `thread::park()` function blocks the current thread unless or until
//! the token is available for its thread handle, at which point it atomically
//! consumes the token. It may also return *spuriously*, without consuming the
//! token. `thread::park_timeout()` does the same, but allows specifying a
//! maximum time to block the thread for.
//!
//! * The `unpark()` method on a `Thread` atomically makes the token available
//! if it wasn't already.
//!
//! In other words, each `Thread` acts a bit like a semaphore with initial count
//! 0, except that the semaphore is *saturating* (the count cannot go above 1),
//! and can return spuriously.
//!
//! The API is typically used by acquiring a handle to the current thread,
//! placing that handle in a shared data structure so that other threads can
//! find it, and then `park`ing. When some desired condition is met, another
//! thread calls `unpark` on the handle.
//!
//! The motivation for this design is twofold:
//!
//! * It avoids the need to allocate mutexes and condvars when building new
//! synchronization primitives; the threads already provide basic blocking/signaling.
//!
//! * It can be implemented very efficiently on many platforms.
//!
//! ## Thread-local storage
//!
//! This module also provides an implementation of thread local storage for Rust
//! programs. Thread local storage is a method of storing data into a global
//! variable which each thread in the program will have its own copy of.
//! Threads do not share this data, so accesses do not need to be synchronized.
//!
//! At a high level, this module provides two variants of storage:
//!
//! * Owned thread-local storage. This is a type of thread local key which
//! owns the value that it contains, and will destroy the value when the
//! thread exits. This variant is created with the `thread_local!` macro and
//! can contain any value which is `'static` (no borrowed pointers).
//!
//! * Scoped thread-local storage. This type of key is used to store a reference
//! to a value into local storage temporarily for the scope of a function
//! call. There are no restrictions on what types of values can be placed
//! into this key.
//!
//! Both forms of thread local storage provide an accessor function, `with`,
//! which will yield a shared reference to the value to the specified
//! closure. Thread-local keys only allow shared access to values as there is no
//! way to guarantee uniqueness if a mutable borrow was allowed. Most values
//! will want to make use of some form of **interior mutability** through the
//! `Cell` or `RefCell` types.
#![stable(feature = "rust1", since = "1.0.0")]
use prelude::v1::*;
use alloc::boxed::FnBox;
use any::Any;
use cell::UnsafeCell;
use fmt;
use io;
use marker::PhantomData;
use rt::{self, unwind};
use sync::{Mutex, Condvar, Arc};
use sys::thread as imp;
use sys_common::{stack, thread_info};
use time::Duration;
////////////////////////////////////////////////////////////////////////////////
// Thread-local storage
////////////////////////////////////////////////////////////////////////////////
#[macro_use] mod local;
#[macro_use] mod scoped_tls;
#[stable(feature = "rust1", since = "1.0.0")]
pub use self::local::{LocalKey, LocalKeyState};
#[unstable(feature = "scoped_tls",
reason = "scoped TLS has yet to have wide enough use to fully \
consider stabilizing its interface")]
pub use self::scoped_tls::ScopedKey;
#[doc(hidden)] pub use self::local::__impl as __local;
#[doc(hidden)] pub use self::scoped_tls::__impl as __scoped;
////////////////////////////////////////////////////////////////////////////////
// Builder
////////////////////////////////////////////////////////////////////////////////
/// Thread configuration. Provides detailed control over the properties
/// and behavior of new threads.
#[stable(feature = "rust1", since = "1.0.0")]
pub struct Builder {
// A name for the thread-to-be, for identification in panic messages
name: Option<String>,
// The size of the stack for the spawned thread
stack_size: Option<usize>,
}
impl Builder {
/// Generates the base configuration for spawning a thread, from which
/// configuration methods can be chained.
#[stable(feature = "rust1", since = "1.0.0")]
pub fn new() -> Builder {
Builder {
name: None,
stack_size: None,
}
}
/// Names the thread-to-be. Currently the name is used for identification
/// only in panic messages.
#[stable(feature = "rust1", since = "1.0.0")]
pub fn name(mut self, name: String) -> Builder {
self.name = Some(name);
self
}
/// Sets the size of the stack for the new thread.
#[stable(feature = "rust1", since = "1.0.0")]
pub fn stack_size(mut self, size: usize) -> Builder {
self.stack_size = Some(size);
self
}
/// Spawns a new thread, and returns a join handle for it.
///
/// The child thread may outlive the parent (unless the parent thread
/// is the main thread; the whole process is terminated when the main
/// thread finishes.) The join handle can be used to block on
/// termination of the child thread, including recovering its panics.
///
/// # Errors
///
/// Unlike the `spawn` free function, this method yields an
/// `io::Result` to capture any failure to create the thread at
/// the OS level.
#[stable(feature = "rust1", since = "1.0.0")]
pub fn spawn<F, T>(self, f: F) -> io::Result<JoinHandle<T>> where
F: FnOnce() -> T, F: Send + 'static, T: Send + 'static
{
unsafe {
self.spawn_inner(Box::new(f)).map(JoinHandle)
}
}
/// Spawns a new child thread that must be joined within a given
/// scope, and returns a `JoinGuard`.
///
/// The join guard can be used to explicitly join the child thread (via
/// `join`), returning `Result<T>`, or it will implicitly join the child
/// upon being dropped. Because the child thread may refer to data on the
/// current thread's stack (hence the "scoped" name), it cannot be detached;
/// it *must* be joined before the relevant stack frame is popped. See the
/// module documentation for additional details.
///
/// # Errors
///
/// Unlike the `scoped` free function, this method yields an
/// `io::Result` to capture any failure to create the thread at
/// the OS level.
#[unstable(feature = "scoped",
reason = "memory unsafe if destructor is avoided, see #24292")]
pub fn scoped<'a, T, F>(self, f: F) -> io::Result<JoinGuard<'a, T>> where
T: Send + 'a, F: FnOnce() -> T, F: Send + 'a
{
unsafe {
self.spawn_inner(Box::new(f)).map(|inner| {
JoinGuard { inner: inner, _marker: PhantomData }
})
}
}
// NB: this function is unsafe as the lifetime parameter of the code to run
// in the new thread is not tied into the return value, and the return
// value must not outlast that lifetime.
unsafe fn spawn_inner<'a, T: Send>(self, f: Box<FnBox() -> T + Send + 'a>)
-> io::Result<JoinInner<T>> {
let Builder { name, stack_size } = self;
let stack_size = stack_size.unwrap_or(rt::min_stack());
let my_thread = Thread::new(name);
let their_thread = my_thread.clone();
let my_packet = Arc::new(UnsafeCell::new(None));
let their_packet = my_packet.clone();
// Spawning a new OS thread guarantees that __morestack will never get
// triggered, but we must manually set up the actual stack bounds once
// this function starts executing. This raises the lower limit by a bit
// because by the time that this function is executing we've already
// consumed at least a little bit of stack (we don't know the exact byte
// address at which our stack started).
let main = move || {
let something_around_the_top_of_the_stack = 1;
let addr = &something_around_the_top_of_the_stack as *const i32;
let my_stack_top = addr as usize;
let my_stack_bottom = my_stack_top - stack_size + 1024;
stack::record_os_managed_stack_bounds(my_stack_bottom, my_stack_top);
if let Some(name) = their_thread.name() {
imp::Thread::set_name(name);
}
thread_info::set(imp::guard::current(), their_thread);
let mut output = None;
let try_result = {
let ptr = &mut output;
unwind::try(move || *ptr = Some(f()))
};
*their_packet.get() = Some(try_result.map(|()| {
output.unwrap()
}));
};
Ok(JoinInner {
native: Some(try!(imp::Thread::new(stack_size, Box::new(main)))),
thread: my_thread,
packet: Packet(my_packet),
})
}
}
////////////////////////////////////////////////////////////////////////////////
// Free functions
////////////////////////////////////////////////////////////////////////////////
/// Spawns a new thread, returning a `JoinHandle` for it.
///
/// The join handle will implicitly *detach* the child thread upon being
/// dropped. In this case, the child thread may outlive the parent (unless
/// the parent thread is the main thread; the whole process is terminated when
/// the main thread finishes.) Additionally, the join handle provides a `join`
/// method that can be used to join the child thread. If the child thread
/// panics, `join` will return an `Err` containing the argument given to
/// `panic`.
///
/// # Panics
///
/// Panics if the OS fails to create a thread; use `Builder::spawn`
/// to recover from such errors.
#[stable(feature = "rust1", since = "1.0.0")]
pub fn spawn<F, T>(f: F) -> JoinHandle<T> where
F: FnOnce() -> T, F: Send + 'static, T: Send + 'static
{
Builder::new().spawn(f).unwrap()
}
/// Spawns a new *scoped* thread, returning a `JoinGuard` for it.
///
/// The join guard can be used to explicitly join the child thread (via
/// `join`), returning `Result<T>`, or it will implicitly join the child
/// upon being dropped. Because the child thread may refer to data on the
/// current thread's stack (hence the "scoped" name), it cannot be detached;
/// it *must* be joined before the relevant stack frame is popped. See the
/// module documentation for additional details.
///
/// # Panics
///
/// Panics if the OS fails to create a thread; use `Builder::scoped`
/// to recover from such errors.
#[unstable(feature = "scoped",
reason = "memory unsafe if destructor is avoided, see #24292")]
pub fn scoped<'a, T, F>(f: F) -> JoinGuard<'a, T> where
T: Send + 'a, F: FnOnce() -> T, F: Send + 'a
{
Builder::new().scoped(f).unwrap()
}
/// Gets a handle to the thread that invokes it.
#[stable(feature = "rust1", since = "1.0.0")]
pub fn current() -> Thread {
thread_info::current_thread().expect("use of std::thread::current() is not \
possible after the thread's local \
data has been destroyed")
}
/// Cooperatively gives up a timeslice to the OS scheduler.
#[stable(feature = "rust1", since = "1.0.0")]
pub fn yield_now() {
imp::Thread::yield_now()
}
/// Determines whether the current thread is unwinding because of panic.
#[inline]
#[stable(feature = "rust1", since = "1.0.0")]
pub fn panicking() -> bool {
unwind::panicking()
}
/// Invokes a closure, capturing the cause of panic if one occurs.
///
/// This function will return `Ok(())` if the closure does not panic, and will
/// return `Err(cause)` if the closure panics. The `cause` returned is the
/// object with which panic was originally invoked.
///
/// It is currently undefined behavior to unwind from Rust code into foreign
/// code, so this function is particularly useful when Rust is called from
/// another language (normally C). This can run arbitrary Rust code, capturing a
/// panic and allowing a graceful handling of the error.
///
/// It is **not** recommended to use this function for a general try/catch
/// mechanism. The `Result` type is more appropriate to use for functions that
/// can fail on a regular basis.
///
/// The closure provided is required to adhere to the `'static` bound to ensure
/// that it cannot reference data in the parent stack frame, mitigating problems
/// with exception safety. Furthermore, a `Send` bound is also required,
/// providing the same safety guarantees as `thread::spawn` (ensuring the
/// closure is properly isolated from the parent).
///
/// # Examples
///
/// ```
/// # #![feature(catch_panic)]
/// use std::thread;
///
/// let result = thread::catch_panic(|| {
/// println!("hello!");
/// });
/// assert!(result.is_ok());
///
/// let result = thread::catch_panic(|| {
/// panic!("oh no!");
/// });
/// assert!(result.is_err());
/// ```
#[unstable(feature = "catch_panic", reason = "recent API addition")]
pub fn catch_panic<F, R>(f: F) -> Result<R>
where F: FnOnce() -> R + Send + 'static
{
let mut result = None;
unsafe {
let result = &mut result;
try!(::rt::unwind::try(move || *result = Some(f())))
}
Ok(result.unwrap())
}
/// Puts the current thread to sleep for the specified amount of time.
///
/// The thread may sleep longer than the duration specified due to scheduling
/// specifics or platform-dependent functionality. Note that on unix platforms
/// this function will not return early due to a signal being received or a
/// spurious wakeup.
#[stable(feature = "rust1", since = "1.0.0")]
pub fn sleep_ms(ms: u32) {
imp::Thread::sleep(Duration::milliseconds(ms as i64))
}
/// Blocks unless or until the current thread's token is made available (may wake spuriously).
///
/// See the module doc for more detail.
//
// The implementation currently uses the trivial strategy of a Mutex+Condvar
// with wakeup flag, which does not actually allow spurious wakeups. In the
// future, this will be implemented in a more efficient way, perhaps along the lines of
// http://cr.openjdk.java.net/~stefank/6989984.1/raw_files/new/src/os/linux/vm/os_linux.cpp
// or futuxes, and in either case may allow spurious wakeups.
#[stable(feature = "rust1", since = "1.0.0")]
pub fn park() {
let thread = current();
let mut guard = thread.inner.lock.lock().unwrap();
while !*guard {
guard = thread.inner.cvar.wait(guard).unwrap();
}
*guard = false;
}
/// Blocks unless or until the current thread's token is made available or
/// the specified duration has been reached (may wake spuriously).
///
/// The semantics of this function are equivalent to `park()` except that the
/// thread will be blocked for roughly no longer than *duration*. This method
/// should not be used for precise timing due to anomalies such as
/// preemption or platform differences that may not cause the maximum
/// amount of time waited to be precisely *duration* long.
///
/// See the module doc for more detail.
#[stable(feature = "rust1", since = "1.0.0")]
pub fn park_timeout_ms(ms: u32) {
let thread = current();
let mut guard = thread.inner.lock.lock().unwrap();
if !*guard {
let (g, _) = thread.inner.cvar.wait_timeout_ms(guard, ms).unwrap();
guard = g;
}
*guard = false;
}
////////////////////////////////////////////////////////////////////////////////
// Thread
////////////////////////////////////////////////////////////////////////////////
/// The internal representation of a `Thread` handle
struct Inner {
name: Option<String>,
lock: Mutex<bool>, // true when there is a buffered unpark
cvar: Condvar,
}
#[derive(Clone)]
#[stable(feature = "rust1", since = "1.0.0")]
/// A handle to a thread.
pub struct Thread {
inner: Arc<Inner>,
}
impl Thread {
// Used only internally to construct a thread object without spawning
fn new(name: Option<String>) -> Thread {
Thread {
inner: Arc::new(Inner {
name: name,
lock: Mutex::new(false),
cvar: Condvar::new(),
})
}
}
/// Atomically makes the handle's token available if it is not already.
///
/// See the module doc for more detail.
#[stable(feature = "rust1", since = "1.0.0")]
pub fn unpark(&self) {
let mut guard = self.inner.lock.lock().unwrap();
if !*guard {
*guard = true;
self.inner.cvar.notify_one();
}
}
/// Gets the thread's name.
#[stable(feature = "rust1", since = "1.0.0")]
pub fn name(&self) -> Option<&str> {
self.inner.name.as_ref().map(|s| &**s)
}
}
#[stable(feature = "rust1", since = "1.0.0")]
impl fmt::Debug for Thread {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
fmt::Debug::fmt(&self.name(), f)
}
}
// a hack to get around privacy restrictions
impl thread_info::NewThread for Thread {
fn new(name: Option<String>) -> Thread { Thread::new(name) }
}
////////////////////////////////////////////////////////////////////////////////
// JoinHandle and JoinGuard
////////////////////////////////////////////////////////////////////////////////
/// Indicates the manner in which a thread exited.
///
/// A thread that completes without panicking is considered to exit successfully.
#[stable(feature = "rust1", since = "1.0.0")]
pub type Result<T> = ::result::Result<T, Box<Any + Send + 'static>>;
// This packet is used to communicate the return value between the child thread
// and the parent thread. Memory is shared through the `Arc` within and there's
// no need for a mutex here because synchronization happens with `join()` (the
// parent thread never reads this packet until the child has exited).
//
// This packet itself is then stored into a `JoinInner` which in turns is placed
// in `JoinHandle` and `JoinGuard`. Due to the usage of `UnsafeCell` we need to
// manually worry about impls like Send and Sync. The type `T` should
// already always be Send (otherwise the thread could not have been created) and
// this type is inherently Sync because no methods take &self. Regardless,
// however, we add inheriting impls for Send/Sync to this type to ensure it's
// Send/Sync and that future modifications will still appropriately classify it.
struct Packet<T>(Arc<UnsafeCell<Option<Result<T>>>>);
unsafe impl<T: Send> Send for Packet<T> {}
unsafe impl<T: Sync> Sync for Packet<T> {}
/// Inner representation for JoinHandle and JoinGuard
struct JoinInner<T> {
native: Option<imp::Thread>,
thread: Thread,
packet: Packet<T>,
}
impl<T> JoinInner<T> {
fn join(&mut self) -> Result<T> {
self.native.take().unwrap().join();
unsafe {
(*self.packet.0.get()).take().unwrap()
}
}
}
/// An owned permission to join on a thread (block on its termination).
///
/// Unlike a `JoinGuard`, a `JoinHandle` *detaches* the child thread
/// when it is dropped, rather than automatically joining on drop.
///
/// Due to platform restrictions, it is not possible to `Clone` this
/// handle: the ability to join a child thread is a uniquely-owned
/// permission.
#[stable(feature = "rust1", since = "1.0.0")]
pub struct JoinHandle<T>(JoinInner<T>);
impl<T> JoinHandle<T> {
/// Extracts a handle to the underlying thread
#[stable(feature = "rust1", since = "1.0.0")]
pub fn thread(&self) -> &Thread {
&self.0.thread
}
/// Waits for the associated thread to finish.
///
/// If the child thread panics, `Err` is returned with the parameter given
/// to `panic`.
#[stable(feature = "rust1", since = "1.0.0")]
pub fn join(mut self) -> Result<T> {
self.0.join()
}
}
/// An RAII-style guard that will block until thread termination when dropped.
///
/// The type `T` is the return type for the thread's main function.
///
/// Joining on drop is necessary to ensure memory safety when stack
/// data is shared between a parent and child thread.
///
/// Due to platform restrictions, it is not possible to `Clone` this
/// handle: the ability to join a child thread is a uniquely-owned
/// permission.
#[must_use = "thread will be immediately joined if `JoinGuard` is not used"]
#[unstable(feature = "scoped",
reason = "memory unsafe if destructor is avoided, see #24292")]
pub struct JoinGuard<'a, T: Send + 'a> {
inner: JoinInner<T>,
_marker: PhantomData<&'a T>,
}
#[stable(feature = "rust1", since = "1.0.0")]
unsafe impl<'a, T: Send + 'a> Sync for JoinGuard<'a, T> {}
impl<'a, T: Send + 'a> JoinGuard<'a, T> {
/// Extracts a handle to the thread this guard will join on.
#[stable(feature = "rust1", since = "1.0.0")]
pub fn thread(&self) -> &Thread {
&self.inner.thread
}
/// Waits for the associated thread to finish, returning the result of the
/// thread's calculation.
///
/// # Panics
///
/// Panics on the child thread are propagated by panicking the parent.
#[stable(feature = "rust1", since = "1.0.0")]
pub fn join(mut self) -> T {
match self.inner.join() {
Ok(res) => res,
Err(_) => panic!("child thread {:?} panicked", self.thread()),
}
}
}
#[unstable(feature = "scoped",
reason = "memory unsafe if destructor is avoided, see #24292")]
impl<'a, T: Send + 'a> Drop for JoinGuard<'a, T> {
fn drop(&mut self) {
if self.inner.native.is_some() && self.inner.join().is_err() {
panic!("child thread {:?} panicked", self.thread());
}
}
}
fn _assert_sync_and_send() {
fn _assert_both<T: Send + Sync>() {}
_assert_both::<JoinHandle<()>>();
_assert_both::<JoinGuard<()>>();
_assert_both::<Thread>();
}
////////////////////////////////////////////////////////////////////////////////
// Tests
////////////////////////////////////////////////////////////////////////////////
#[cfg(test)]
mod tests {
use prelude::v1::*;
use any::Any;
use sync::mpsc::{channel, Sender};
use result;
use super::{Builder};
use thread;
use thunk::Thunk;
use time::Duration;
use u32;
// !!! These tests are dangerous. If something is buggy, they will hang, !!!
// !!! instead of exiting cleanly. This might wedge the buildbots. !!!
#[test]
fn test_unnamed_thread() {
thread::spawn(move|| {
assert!(thread::current().name().is_none());
}).join().ok().unwrap();
}
#[test]
fn test_named_thread() {
Builder::new().name("ada lovelace".to_string()).scoped(move|| {
assert!(thread::current().name().unwrap() == "ada lovelace".to_string());
}).unwrap().join();
}
#[test]
fn test_run_basic() {
let (tx, rx) = channel();
thread::spawn(move|| {
tx.send(()).unwrap();
});
rx.recv().unwrap();
}
#[test]
fn test_join_success() {
assert!(thread::scoped(move|| -> String {
"Success!".to_string()
}).join() == "Success!");
}
#[test]
fn test_join_panic() {
match thread::spawn(move|| {
panic!()
}).join() {
result::Result::Err(_) => (),
result::Result::Ok(()) => panic!()
}
}
#[test]
fn test_scoped_success() {
let res = thread::scoped(move|| -> String {
"Success!".to_string()
}).join();
assert!(res == "Success!");
}
#[test]
#[should_panic]
fn test_scoped_panic() {
thread::scoped(|| panic!()).join();
}
#[test]
#[should_panic]
fn test_scoped_implicit_panic() {
let _ = thread::scoped(|| panic!());
}
#[test]
fn test_spawn_sched() {
use clone::Clone;
let (tx, rx) = channel();
fn f(i: i32, tx: Sender<()>) {
let tx = tx.clone();
thread::spawn(move|| {
if i == 0 {
tx.send(()).unwrap();
} else {
f(i - 1, tx);
}
});
}
f(10, tx);
rx.recv().unwrap();
}
#[test]
fn test_spawn_sched_childs_on_default_sched() {
let (tx, rx) = channel();
thread::spawn(move|| {
thread::spawn(move|| {
tx.send(()).unwrap();
});
});
rx.recv().unwrap();
}
fn avoid_copying_the_body<F>(spawnfn: F) where F: FnOnce(Thunk<'static>) {
let (tx, rx) = channel();
let x: Box<_> = box 1;
let x_in_parent = (&*x) as *const i32 as usize;
spawnfn(Box::new(move|| {
let x_in_child = (&*x) as *const i32 as usize;
tx.send(x_in_child).unwrap();
}));
let x_in_child = rx.recv().unwrap();
assert_eq!(x_in_parent, x_in_child);
}
#[test]
fn test_avoid_copying_the_body_spawn() {
avoid_copying_the_body(|v| {
thread::spawn(move || v());
});
}
#[test]
fn test_avoid_copying_the_body_thread_spawn() {
avoid_copying_the_body(|f| {
thread::spawn(move|| {
f();
});
})
}
#[test]
fn test_avoid_copying_the_body_join() {
avoid_copying_the_body(|f| {
let _ = thread::spawn(move|| {
f()
}).join();
})
}
#[test]
fn test_child_doesnt_ref_parent() {
// If the child refcounts the parent task, this will stack overflow when
// climbing the task tree to dereference each ancestor. (See #1789)
// (well, it would if the constant were 8000+ - I lowered it to be more
// valgrind-friendly. try this at home, instead..!)
const GENERATIONS: u32 = 16;
fn child_no(x: u32) -> Thunk<'static> {
return Box::new(move|| {
if x < GENERATIONS {
thread::spawn(move|| child_no(x+1)());
}
});
}
thread::spawn(|| child_no(0)());
}
#[test]
fn test_simple_newsched_spawn() {
thread::spawn(move || {});
}
#[test]
fn test_try_panic_message_static_str() {
match thread::spawn(move|| {
panic!("static string");
}).join() {
Err(e) => {
type T = &'static str;
assert!(e.is::<T>());
assert_eq!(*e.downcast::<T>().unwrap(), "static string");
}
Ok(()) => panic!()
}
}
#[test]
fn test_try_panic_message_owned_str() {
match thread::spawn(move|| {
panic!("owned string".to_string());
}).join() {
Err(e) => {
type T = String;
assert!(e.is::<T>());
assert_eq!(*e.downcast::<T>().unwrap(), "owned string".to_string());
}
Ok(()) => panic!()
}
}
#[test]
fn test_try_panic_message_any() {
match thread::spawn(move|| {
panic!(box 413u16 as Box<Any + Send>);
}).join() {
Err(e) => {
type T = Box<Any + Send>;
assert!(e.is::<T>());
let any = e.downcast::<T>().unwrap();
assert!(any.is::<u16>());
assert_eq!(*any.downcast::<u16>().unwrap(), 413);
}
Ok(()) => panic!()
}
}
#[test]
fn test_try_panic_message_unit_struct() {
struct Juju;
match thread::spawn(move|| {
panic!(Juju)
}).join() {
Err(ref e) if e.is::<Juju>() => {}
Err(_) | Ok(()) => panic!()
}
}
#[test]
fn test_park_timeout_unpark_before() {
for _ in 0..10 {
thread::current().unpark();
thread::park_timeout_ms(u32::MAX);
}
}
#[test]
fn test_park_timeout_unpark_not_called() {
for _ in 0..10 {
thread::park_timeout_ms(10);
}
}
#[test]
fn test_park_timeout_unpark_called_other_thread() {
for _ in 0..10 {
let th = thread::current();
let _guard = thread::spawn(move || {
super::sleep_ms(50);
th.unpark();
});
thread::park_timeout_ms(u32::MAX);
}
}
#[test]
fn sleep_ms_smoke() {
thread::sleep_ms(2);
}
// NOTE: the corresponding test for stderr is in run-pass/task-stderr, due
// to the test harness apparently interfering with stderr configuration.
}