rust/src/librustc/util/snapshot_vec.rs
Steven Fackler 3dcd215740 Switch to purely namespaced enums
This breaks code that referred to variant names in the same namespace as
their enum. Reexport the variants in the old location or alter code to
refer to the new locations:

```
pub enum Foo {
    A,
    B
}

fn main() {
    let a = A;
}
```
=>
```
pub use self::Foo::{A, B};

pub enum Foo {
    A,
    B
}

fn main() {
    let a = A;
}
```
or
```
pub enum Foo {
    A,
    B
}

fn main() {
    let a = Foo::A;
}
```

[breaking-change]
2014-11-17 07:35:51 -08:00

197 lines
5.8 KiB
Rust

// Copyright 2014 The Rust Project Developers. See the COPYRIGHT
// file at the top-level directory of this distribution and at
// http://rust-lang.org/COPYRIGHT.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
/*!
* A utility class for implementing "snapshottable" things; a
* snapshottable data structure permits you to take a snapshot (via
* `start_snapshot`) and then, after making some changes, elect either
* to rollback to the start of the snapshot or commit those changes.
*
* This vector is intended to be used as part of an abstraction, not
* serve as a complete abstraction on its own. As such, while it will
* roll back most changes on its own, it also supports a `get_mut`
* operation that gives you an abitrary mutable pointer into the
* vector. To ensure that any changes you make this with this pointer
* are rolled back, you must invoke `record` to record any changes you
* make and also supplying a delegate capable of reversing those
* changes.
*/
use self::UndoLog::*;
use std::kinds::marker;
use std::mem;
#[deriving(PartialEq)]
enum UndoLog<T,U> {
/// Indicates where a snapshot started.
OpenSnapshot,
/// Indicates a snapshot that has been committed.
CommittedSnapshot,
/// New variable with given index was created.
NewElem(uint),
/// Variable with given index was changed *from* the given value.
SetElem(uint, T),
/// Extensible set of actions
Other(U)
}
pub struct SnapshotVec<T,U,D> {
values: Vec<T>,
undo_log: Vec<UndoLog<T,U>>,
delegate: D
}
pub struct Snapshot {
// Snapshots are tokens that should be created/consumed linearly.
marker: marker::NoCopy,
// Length of the undo log at the time the snapshot was taken.
length: uint,
}
pub trait SnapshotVecDelegate<T,U> {
fn reverse(&mut self, values: &mut Vec<T>, action: U);
}
impl<T,U,D:SnapshotVecDelegate<T,U>> SnapshotVec<T,U,D> {
pub fn new(delegate: D) -> SnapshotVec<T,U,D> {
SnapshotVec {
values: Vec::new(),
undo_log: Vec::new(),
delegate: delegate
}
}
fn in_snapshot(&self) -> bool {
!self.undo_log.is_empty()
}
pub fn record(&mut self, action: U) {
if self.in_snapshot() {
self.undo_log.push(Other(action));
}
}
pub fn push(&mut self, elem: T) -> uint {
let len = self.values.len();
self.values.push(elem);
if self.in_snapshot() {
self.undo_log.push(NewElem(len));
}
len
}
pub fn get<'a>(&'a self, index: uint) -> &'a T {
&self.values[index]
}
pub fn get_mut<'a>(&'a mut self, index: uint) -> &'a mut T {
/*!
* Returns a mutable pointer into the vec; whatever changes
* you make here cannot be undone automatically, so you should
* be sure call `record()` with some sort of suitable undo
* action.
*/
&mut self.values[index]
}
pub fn set(&mut self, index: uint, new_elem: T) {
/*!
* Updates the element at the given index. The old value will
* saved (and perhaps restored) if a snapshot is active.
*/
let old_elem = mem::replace(&mut self.values[index], new_elem);
if self.in_snapshot() {
self.undo_log.push(SetElem(index, old_elem));
}
}
pub fn start_snapshot(&mut self) -> Snapshot {
let length = self.undo_log.len();
self.undo_log.push(OpenSnapshot);
Snapshot { length: length,
marker: marker::NoCopy }
}
fn assert_open_snapshot(&self, snapshot: &Snapshot) {
// Or else there was a failure to follow a stack discipline:
assert!(self.undo_log.len() > snapshot.length);
// Invariant established by start_snapshot():
assert!(
match self.undo_log[snapshot.length] {
OpenSnapshot => true,
_ => false
});
}
pub fn rollback_to(&mut self, snapshot: Snapshot) {
debug!("rollback_to({})", snapshot.length);
self.assert_open_snapshot(&snapshot);
while self.undo_log.len() > snapshot.length + 1 {
match self.undo_log.pop().unwrap() {
OpenSnapshot => {
// This indicates a failure to obey the stack discipline.
panic!("Cannot rollback an uncommitted snapshot");
}
CommittedSnapshot => {
// This occurs when there are nested snapshots and
// the inner is committed but outer is rolled back.
}
NewElem(i) => {
self.values.pop();
assert!(self.values.len() == i);
}
SetElem(i, v) => {
self.values[i] = v;
}
Other(u) => {
self.delegate.reverse(&mut self.values, u);
}
}
}
let v = self.undo_log.pop().unwrap();
assert!(match v { OpenSnapshot => true, _ => false });
assert!(self.undo_log.len() == snapshot.length);
}
/**
* Commits all changes since the last snapshot. Of course, they
* can still be undone if there is a snapshot further out.
*/
pub fn commit(&mut self, snapshot: Snapshot) {
debug!("commit({})", snapshot.length);
self.assert_open_snapshot(&snapshot);
if snapshot.length == 0 {
// The root snapshot.
self.undo_log.truncate(0);
} else {
self.undo_log[snapshot.length] = CommittedSnapshot;
}
}
}