rust/src/test/ui/array-slice-vec/vec_cycle.rs
2019-07-27 18:56:16 +03:00

40 lines
673 B
Rust

// run-pass
use std::cell::Cell;
#[derive(Debug)]
struct C<'a> {
v: Vec<Cell<Option<&'a C<'a>>>>,
}
impl<'a> C<'a> {
fn new() -> C<'a> {
C { v: Vec::new() }
}
}
fn f() {
let (mut c1, mut c2, mut c3);
c1 = C::new();
c2 = C::new();
c3 = C::new();
c1.v.push(Cell::new(None));
c1.v.push(Cell::new(None));
c2.v.push(Cell::new(None));
c2.v.push(Cell::new(None));
c3.v.push(Cell::new(None));
c3.v.push(Cell::new(None));
c1.v[0].set(Some(&c2));
c1.v[1].set(Some(&c3));
c2.v[0].set(Some(&c2));
c2.v[1].set(Some(&c3));
c3.v[0].set(Some(&c1));
c3.v[1].set(Some(&c2));
}
fn main() {
f();
}