410 lines
14 KiB
Rust
410 lines
14 KiB
Rust
// Copyright 2012-2014 The Rust Project Developers. See the COPYRIGHT
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// file at the top-level directory of this distribution and at
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// http://rust-lang.org/COPYRIGHT.
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//
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// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
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// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
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// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
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// option. This file may not be copied, modified, or distributed
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// except according to those terms.
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//! # The Rust Standard Library
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//!
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//! The Rust Standard Library is the foundation of portable Rust
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//! software, a set of minimal and battle-tested shared abstractions
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//! for the [broader Rust ecosystem](https://crates.io). It offers
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//! core types, like [`Vec`](vec/index.html)
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//! and [`Option`](option/index.html), library-defined [operations on
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//! language primitives](#primitives), [standard macros](#macros),
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//! [I/O](io/index.html) and [multithreading](thread/index.html), among
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//! [many other
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//! things](#what-is-in-the-standard-library-documentation?).
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//!
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//! `std` is available to all Rust crates by default, just as if each
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//! one contained an `extern crate std` import at the [crate
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//! root][book-crate-root]. Therefore the standard library can be
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//! accessed in [`use`][book-use] statements through the path `std`,
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//! as in [`use std::env`](env/index.html), or in expressions
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//! through the absolute path `::std`, as in
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//! [`::std::env::args()`](env/fn.args.html).
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//!
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//! [book-crate-root]: ../book/crates-and-modules.html#basic-terminology:-crates-and-modules
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//! [book-use]: ../book/crates-and-modules.html#importing-modules-with-use
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//!
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//! # How to read this documentation
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//!
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//! If you already know the name of what you are looking for the
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//! fastest way to find it is to use the <a href="#"
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//! onclick="focusSearchBar();">search bar</a> at the top of the page.
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//!
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//! Otherwise, you may want to jump to one of these useful sections:
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//!
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//! * [`std::*` modules](#modules)
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//! * [Primitive types](#primitives)
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//! * [Standard macros](#macros)
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//! * [The Rust Prelude](prelude/index.html)
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//!
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//! If this is your first time, the documentation for the standard
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//! library is written to be casually perused. Clicking on interesting
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//! things should generally lead you to interesting places. Still,
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//! there are important bits you don't want to miss, so read on for a
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//! tour of the standard library and its documentation!
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//!
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//! Once you are familiar with the contents of the standard library
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//! you may begin to find the verbosity of the prose distracting. At
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//! this stage in your development you may want to press the **[-]**
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//! button near the top of the page to collapse it into a more
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//! skimmable view.
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//!
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//! While you are looking at that **[-]** button also notice the
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//! **[src]** button. Rust's API documentation comes with the source
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//! code and you are encouraged to read it. The standard library
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//! source is generally high quality and a peek behind the curtains is
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//! often enlightening.
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//!
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//! # What is in the standard library documentation?
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//!
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//! First of all, The Rust Standard Library is divided into a number
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//! of focused modules, [all listed further down this page](#modules).
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//! These modules are the bedrock upon which all of Rust is forged,
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//! and they have mighty names like [`std::slice`](slice/index.html)
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//! and [`std::cmp`](cmp/index.html). Modules' documentation typically
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//! includes an overview of the module along with examples, and are
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//! a smart place to start familiarizing yourself with the library.
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//!
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//! Second, implicit methods on [primitive
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//! types](../book/primitive-types.html) are documented here. This can
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//! be a source of confusion for two reasons:
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//!
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//! 1. While primitives are implemented by the compiler, the standard
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//! library implements methods directly on the primitive types (and
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//! it is the only library that does so), which are [documented in
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//! the section on primitives](#primitives).
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//! 2. The standard library exports many modules *with the same name
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//! as primitive types*. These define additional items related
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//! to the primitive type, but not the all-important methods.
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//!
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//! So for example there is a [page for the primitive type
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//! `i32`](primitive.i32.html) that lists all the methods that can be
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//! called on 32-bit integers (very useful), and there is a [page for
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//! the module `std::i32`](i32/index.html) that documents the constant
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//! values `MIN` and `MAX` (rarely useful).
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//!
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//! Note the documentation for the primitives
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//! [`str`](primitive.str.html) and [`[T]`](primitive.slice.html)
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//! (also called 'slice'). Many method calls on
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//! [`String`](string/struct.String.html) and
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//! [`Vec`](vec/struct.Vec.html) are actually calls to methods on
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//! `str` and `[T]` respectively, via [deref
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//! coercions](../book/deref-coercions.html).
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//!
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//! Third, the standard library defines [The Rust
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//! Prelude](prelude/index.html), a small collection of items - mostly
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//! traits - that are imported into every module of every crate. The
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//! traits in the prelude are pervasive, making the prelude
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//! documentation a good entry point to learning about the library.
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//!
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//! And finally, the standard library exports a number of standard
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//! macros, and [lists them on this page](#macros) (technically, not
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//! all of the standard macros are defined by the standard library -
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//! some are defined by the compiler - but they are documented here
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//! the same). Like the prelude, the standard macros are imported by
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//! default into all crates.
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//!
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//! # A Tour of The Rust Standard Library
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//!
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//! The rest of this crate documentation is dedicated to pointing
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//! out notable features of The Rust Standard Library.
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//!
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//! ## Containers and collections
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//!
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//! The [`option`](option/index.html) and
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//! [`result`](result/index.html) modules define optional and
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//! error-handling types, `Option` and `Result`. The
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//! [`iter`](iter/index.html) module defines Rust's iterator trait,
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//! [`Iterator`](iter/trait.Iterator.html), which works with the `for`
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//! loop to access collections.
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//!
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//! The standard library exposes 3 common ways to deal with contiguous
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//! regions of memory:
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//!
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//! * [`Vec<T>`](vec/index.html) - A heap-allocated *vector* that is
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//! resizable at runtime.
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//! * [`[T; n]`](primitive.array.html) - An inline *array* with a
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//! fixed size at compile time.
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//! * [`[T]`](primitive.slice.html) - A dynamically sized *slice* into
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//! any other kind of contiguous storage, whether heap-allocated or
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//! not.
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//!
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//! Slices can only be handled through some kind of *pointer*, and as
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//! such come in many flavours such as:
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//!
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//! * `&[T]` - *shared slice*
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//! * `&mut [T]` - *mutable slice*
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//! * [`Box<[T]>`](boxed/index.html) - *owned slice*
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//!
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//! `str`, a UTF-8 string slice, is a primitive type, and the standard
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//! library defines [many methods for it](primitive.str.html). Rust
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//! `str`s are typically accessed as immutable references: `&str`. Use
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//! the owned `String` type defined in [`string`](string/index.html)
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//! for building and mutating strings.
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//!
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//! For converting to strings use the [`format!`](fmt/index.html)
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//! macro, and for converting from strings use the
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//! [`FromStr`](str/trait.FromStr.html) trait.
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//!
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//! Data may be shared by placing it in a reference-counted box or the
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//! [`Rc`](rc/index.html) type, and if further contained in a [`Cell`
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//! or `RefCell`](cell/index.html), may be mutated as well as shared.
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//! Likewise, in a concurrent setting it is common to pair an
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//! atomically-reference-counted box, [`Arc`](sync/struct.Arc.html),
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//! with a [`Mutex`](sync/struct.Mutex.html) to get the same effect.
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//!
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//! The [`collections`](collections/index.html) module defines maps,
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//! sets, linked lists and other typical collection types, including
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//! the common [`HashMap`](collections/struct.HashMap.html).
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//!
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//! ## Platform abstractions and I/O
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//!
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//! Besides basic data types, the standard library is largely concerned
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//! with abstracting over differences in common platforms, most notably
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//! Windows and Unix derivatives.
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//!
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//! Common types of I/O, including [files](fs/struct.File.html),
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//! [TCP](net/struct.TcpStream.html),
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//! [UDP](net/struct.UdpSocket.html), are defined in the
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//! [`io`](io/index.html), [`fs`](fs/index.html), and
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//! [`net`](net/index.html) modules.
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//!
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//! The [`thread`](thread/index.html) module contains Rust's threading
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//! abstractions. [`sync`](sync/index.html) contains further
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//! primitive shared memory types, including
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//! [`atomic`](sync/atomic/index.html) and
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//! [`mpsc`](sync/mpsc/index.html), which contains the channel types
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//! for message passing.
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//!
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// Do not remove on snapshot creation. Needed for bootstrap. (Issue #22364)
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#![cfg_attr(stage0, feature(custom_attribute))]
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#![crate_name = "std"]
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#![stable(feature = "rust1", since = "1.0.0")]
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#![staged_api]
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#![crate_type = "rlib"]
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#![crate_type = "dylib"]
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#![doc(html_logo_url = "https://www.rust-lang.org/logos/rust-logo-128x128-blk-v2.png",
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html_favicon_url = "https://doc.rust-lang.org/favicon.ico",
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html_root_url = "https://doc.rust-lang.org/nightly/",
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html_playground_url = "https://play.rust-lang.org/",
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test(no_crate_inject, attr(deny(warnings))),
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test(attr(allow(dead_code, deprecated, unused_variables, unused_mut))))]
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#![feature(alloc)]
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#![feature(allow_internal_unstable)]
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#![feature(associated_consts)]
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#![feature(borrow_state)]
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#![feature(box_raw)]
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#![feature(box_syntax)]
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#![feature(char_from_unchecked)]
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#![feature(char_internals)]
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#![feature(clone_from_slice)]
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#![feature(collections)]
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#![feature(collections_bound)]
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#![feature(const_fn)]
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#![feature(core)]
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#![feature(core_float)]
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#![feature(core_intrinsics)]
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#![feature(core_simd)]
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#![feature(drain)]
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#![feature(fnbox)]
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#![feature(heap_api)]
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#![feature(int_error_internals)]
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#![feature(into_cow)]
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#![feature(iter_order)]
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#![feature(lang_items)]
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#![feature(libc)]
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#![feature(linkage, thread_local, asm)]
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#![feature(macro_reexport)]
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#![feature(slice_concat_ext)]
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#![feature(no_std)]
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#![feature(oom)]
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#![feature(optin_builtin_traits)]
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#![feature(placement_in_syntax)]
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#![feature(rand)]
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#![feature(raw)]
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#![feature(reflect_marker)]
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#![feature(slice_bytes)]
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#![feature(slice_patterns)]
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#![feature(staged_api)]
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#![feature(str_char)]
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#![feature(str_internals)]
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#![feature(unboxed_closures)]
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#![feature(unicode)]
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#![feature(unique)]
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#![feature(unsafe_no_drop_flag, filling_drop)]
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#![feature(vec_push_all)]
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#![feature(vec_resize)]
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#![feature(wrapping)]
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#![feature(zero_one)]
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#![cfg_attr(windows, feature(str_utf16))]
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#![cfg_attr(test, feature(float_from_str_radix, range_inclusive, float_extras, hash_default))]
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#![cfg_attr(test, feature(test, rustc_private, float_consts))]
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#![cfg_attr(target_env = "msvc", feature(link_args))]
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// Don't link to std. We are std.
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#![no_std]
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#![allow(trivial_casts)]
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#![deny(missing_docs)]
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#[cfg(test)] extern crate test;
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#[cfg(test)] #[macro_use] extern crate log;
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// We want to reexport a few macros from core but libcore has already been
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// imported by the compiler (via our #[no_std] attribute) In this case we just
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// add a new crate name so we can attach the reexports to it.
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#[macro_reexport(assert, assert_eq, debug_assert, debug_assert_eq,
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unreachable, unimplemented, write, writeln)]
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extern crate core as __core;
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#[macro_use]
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#[macro_reexport(vec, format)]
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extern crate collections as core_collections;
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#[allow(deprecated)] extern crate rand as core_rand;
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extern crate alloc;
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extern crate rustc_unicode;
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extern crate libc;
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// Make std testable by not duplicating lang items and other globals. See #2912
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#[cfg(test)] extern crate std as realstd;
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// NB: These reexports are in the order they should be listed in rustdoc
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pub use core::any;
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pub use core::cell;
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pub use core::clone;
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pub use core::cmp;
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pub use core::convert;
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pub use core::default;
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pub use core::hash;
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pub use core::intrinsics;
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pub use core::iter;
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pub use core::marker;
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pub use core::mem;
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pub use core::ops;
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pub use core::ptr;
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pub use core::raw;
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pub use core::simd;
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pub use core::result;
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pub use core::option;
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pub mod error;
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pub use alloc::boxed;
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pub use alloc::rc;
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pub use core_collections::borrow;
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pub use core_collections::fmt;
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pub use core_collections::slice;
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pub use core_collections::str;
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pub use core_collections::string;
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#[stable(feature = "rust1", since = "1.0.0")]
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pub use core_collections::vec;
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pub use rustc_unicode::char;
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/* Exported macros */
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#[macro_use]
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mod macros;
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mod rtdeps;
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/* The Prelude. */
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pub mod prelude;
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/* Primitive types */
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// NB: slice and str are primitive types too, but their module docs + primitive doc pages
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// are inlined from the public re-exports of core_collections::{slice, str} above.
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#[path = "num/float_macros.rs"]
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#[macro_use]
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mod float_macros;
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#[path = "num/int_macros.rs"]
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#[macro_use]
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mod int_macros;
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#[path = "num/uint_macros.rs"]
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#[macro_use]
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mod uint_macros;
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#[path = "num/isize.rs"] pub mod isize;
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#[path = "num/i8.rs"] pub mod i8;
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#[path = "num/i16.rs"] pub mod i16;
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#[path = "num/i32.rs"] pub mod i32;
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#[path = "num/i64.rs"] pub mod i64;
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#[path = "num/usize.rs"] pub mod usize;
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#[path = "num/u8.rs"] pub mod u8;
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#[path = "num/u16.rs"] pub mod u16;
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#[path = "num/u32.rs"] pub mod u32;
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#[path = "num/u64.rs"] pub mod u64;
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#[path = "num/f32.rs"] pub mod f32;
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#[path = "num/f64.rs"] pub mod f64;
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pub mod ascii;
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/* Common traits */
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pub mod num;
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/* Runtime and platform support */
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#[macro_use]
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pub mod thread;
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pub mod collections;
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pub mod dynamic_lib;
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pub mod env;
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pub mod ffi;
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pub mod fs;
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pub mod io;
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pub mod net;
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pub mod os;
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pub mod path;
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pub mod process;
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pub mod sync;
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pub mod time;
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#[macro_use]
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#[path = "sys/common/mod.rs"] mod sys_common;
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#[cfg(unix)]
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#[path = "sys/unix/mod.rs"] mod sys;
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#[cfg(windows)]
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#[path = "sys/windows/mod.rs"] mod sys;
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pub mod rt;
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mod panicking;
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mod rand;
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// Some external utilities of the standard library rely on randomness (aka
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// rustc_back::TempDir and tests) and need a way to get at the OS rng we've got
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// here. This module is not at all intended for stabilization as-is, however,
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// but it may be stabilized long-term. As a result we're exposing a hidden,
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// unstable module so we can get our build working.
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#[doc(hidden)]
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#[unstable(feature = "rand", issue = "0")]
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pub mod __rand {
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pub use rand::{thread_rng, ThreadRng, Rng};
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}
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// Include a number of private modules that exist solely to provide
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// the rustdoc documentation for primitive types. Using `include!`
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// because rustdoc only looks for these modules at the crate level.
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include!("primitive_docs.rs");
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