267 lines
6.8 KiB
Rust
267 lines
6.8 KiB
Rust
// Copyright 2013-2014 The Rust Project Developers. See the COPYRIGHT
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// file at the top-level directory of this distribution and at
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// http://rust-lang.org/COPYRIGHT.
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//
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// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
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// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
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// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
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// option. This file may not be copied, modified, or distributed
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// except according to those terms.
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//! The implementations of `Rand` for the built-in types.
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use core::prelude::*;
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use core::char;
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use core::int;
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use core::uint;
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use {Rand,Rng};
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impl Rand for int {
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#[inline]
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fn rand<R: Rng>(rng: &mut R) -> int {
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if int::BITS == 32 {
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rng.gen::<i32>() as int
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} else {
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rng.gen::<i64>() as int
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}
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}
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}
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impl Rand for i8 {
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#[inline]
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fn rand<R: Rng>(rng: &mut R) -> i8 {
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rng.next_u32() as i8
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}
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}
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impl Rand for i16 {
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#[inline]
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fn rand<R: Rng>(rng: &mut R) -> i16 {
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rng.next_u32() as i16
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}
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}
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impl Rand for i32 {
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#[inline]
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fn rand<R: Rng>(rng: &mut R) -> i32 {
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rng.next_u32() as i32
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}
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}
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impl Rand for i64 {
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#[inline]
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fn rand<R: Rng>(rng: &mut R) -> i64 {
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rng.next_u64() as i64
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}
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}
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impl Rand for uint {
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#[inline]
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fn rand<R: Rng>(rng: &mut R) -> uint {
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if uint::BITS == 32 {
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rng.gen::<u32>() as uint
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} else {
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rng.gen::<u64>() as uint
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}
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}
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}
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impl Rand for u8 {
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#[inline]
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fn rand<R: Rng>(rng: &mut R) -> u8 {
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rng.next_u32() as u8
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}
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}
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impl Rand for u16 {
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#[inline]
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fn rand<R: Rng>(rng: &mut R) -> u16 {
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rng.next_u32() as u16
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}
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}
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impl Rand for u32 {
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#[inline]
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fn rand<R: Rng>(rng: &mut R) -> u32 {
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rng.next_u32()
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}
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}
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impl Rand for u64 {
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#[inline]
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fn rand<R: Rng>(rng: &mut R) -> u64 {
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rng.next_u64()
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}
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}
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macro_rules! float_impls {
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($mod_name:ident, $ty:ty, $mantissa_bits:expr, $method_name:ident) => {
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mod $mod_name {
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use {Rand, Rng, Open01, Closed01};
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const SCALE: $ty = (1u64 << $mantissa_bits) as $ty;
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impl Rand for $ty {
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/// Generate a floating point number in the half-open
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/// interval `[0,1)`.
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///
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/// See `Closed01` for the closed interval `[0,1]`,
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/// and `Open01` for the open interval `(0,1)`.
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#[inline]
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fn rand<R: Rng>(rng: &mut R) -> $ty {
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rng.$method_name()
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}
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}
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impl Rand for Open01<$ty> {
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#[inline]
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fn rand<R: Rng>(rng: &mut R) -> Open01<$ty> {
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// add a small amount (specifically 2 bits below
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// the precision of f64/f32 at 1.0), so that small
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// numbers are larger than 0, but large numbers
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// aren't pushed to/above 1.
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Open01(rng.$method_name() + 0.25 / SCALE)
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}
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}
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impl Rand for Closed01<$ty> {
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#[inline]
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fn rand<R: Rng>(rng: &mut R) -> Closed01<$ty> {
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// rescale so that 1.0 - epsilon becomes 1.0
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// precisely.
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Closed01(rng.$method_name() * SCALE / (SCALE - 1.0))
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}
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}
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}
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}
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}
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float_impls! { f64_rand_impls, f64, 53, next_f64 }
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float_impls! { f32_rand_impls, f32, 24, next_f32 }
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impl Rand for char {
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#[inline]
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fn rand<R: Rng>(rng: &mut R) -> char {
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// a char is 21 bits
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static CHAR_MASK: u32 = 0x001f_ffff;
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loop {
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// Rejection sampling. About 0.2% of numbers with at most
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// 21-bits are invalid codepoints (surrogates), so this
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// will succeed first go almost every time.
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match char::from_u32(rng.next_u32() & CHAR_MASK) {
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Some(c) => return c,
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None => {}
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}
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}
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}
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}
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impl Rand for bool {
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#[inline]
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fn rand<R: Rng>(rng: &mut R) -> bool {
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rng.gen::<u8>() & 1 == 1
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}
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}
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macro_rules! tuple_impl {
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// use variables to indicate the arity of the tuple
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($($tyvar:ident),* ) => {
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// the trailing commas are for the 1 tuple
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impl<
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$( $tyvar : Rand ),*
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> Rand for ( $( $tyvar ),* , ) {
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#[inline]
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fn rand<R: Rng>(_rng: &mut R) -> ( $( $tyvar ),* , ) {
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(
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// use the $tyvar's to get the appropriate number of
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// repeats (they're not actually needed)
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$(
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_rng.gen::<$tyvar>()
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),*
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,
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)
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}
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}
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}
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}
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impl Rand for () {
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#[inline]
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fn rand<R: Rng>(_: &mut R) -> () { () }
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}
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tuple_impl!{A}
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tuple_impl!{A, B}
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tuple_impl!{A, B, C}
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tuple_impl!{A, B, C, D}
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tuple_impl!{A, B, C, D, E}
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tuple_impl!{A, B, C, D, E, F}
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tuple_impl!{A, B, C, D, E, F, G}
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tuple_impl!{A, B, C, D, E, F, G, H}
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tuple_impl!{A, B, C, D, E, F, G, H, I}
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tuple_impl!{A, B, C, D, E, F, G, H, I, J}
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tuple_impl!{A, B, C, D, E, F, G, H, I, J, K}
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tuple_impl!{A, B, C, D, E, F, G, H, I, J, K, L}
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impl<T:Rand> Rand for Option<T> {
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#[inline]
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fn rand<R: Rng>(rng: &mut R) -> Option<T> {
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if rng.gen() {
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Some(rng.gen())
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} else {
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None
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}
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}
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}
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#[cfg(test)]
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mod tests {
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use std::prelude::v1::*;
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use std::rand::{Rng, thread_rng, Open01, Closed01};
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struct ConstantRng(u64);
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impl Rng for ConstantRng {
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fn next_u32(&mut self) -> u32 {
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let ConstantRng(v) = *self;
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v as u32
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}
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fn next_u64(&mut self) -> u64 {
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let ConstantRng(v) = *self;
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v
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}
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}
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#[test]
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fn floating_point_edge_cases() {
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// the test for exact equality is correct here.
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assert!(ConstantRng(0xffff_ffff).gen::<f32>() != 1.0);
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assert!(ConstantRng(0xffff_ffff_ffff_ffff).gen::<f64>() != 1.0);
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}
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#[test]
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fn rand_open() {
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// this is unlikely to catch an incorrect implementation that
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// generates exactly 0 or 1, but it keeps it sane.
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let mut rng = thread_rng();
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for _ in 0..1_000 {
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// strict inequalities
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let Open01(f) = rng.gen::<Open01<f64>>();
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assert!(0.0 < f && f < 1.0);
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let Open01(f) = rng.gen::<Open01<f32>>();
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assert!(0.0 < f && f < 1.0);
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}
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}
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#[test]
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fn rand_closed() {
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let mut rng = thread_rng();
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for _ in 0..1_000 {
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// strict inequalities
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let Closed01(f) = rng.gen::<Closed01<f64>>();
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assert!(0.0 <= f && f <= 1.0);
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let Closed01(f) = rng.gen::<Closed01<f32>>();
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assert!(0.0 <= f && f <= 1.0);
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}
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}
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}
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