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kwantam 5d4238b6fc Add libunicode; move unicode functions from core
- created new crate, libunicode, below libstd
- split Char trait into Char (libcore) and UnicodeChar (libunicode)
  - Unicode-aware functions now live in libunicode
    - is_alphabetic, is_XID_start, is_XID_continue, is_lowercase,
      is_uppercase, is_whitespace, is_alphanumeric, is_control,
      is_digit, to_uppercase, to_lowercase
  - added width method in UnicodeChar trait
    - determines printed width of character in columns, or None if it is
      a non-NULL control character
    - takes a boolean argument indicating whether the present context is
      CJK or not (characters with 'A'mbiguous widths are double-wide in
      CJK contexts, single-wide otherwise)
- split StrSlice into StrSlice (libcore) and UnicodeStrSlice
  (libunicode)
  - functionality formerly in StrSlice that relied upon Unicode
    functionality from Char is now in UnicodeStrSlice
    - words, is_whitespace, is_alphanumeric, trim, trim_left, trim_right
  - also moved Words type alias into libunicode because words method is
    in UnicodeStrSlice
- unified Unicode tables from libcollections, libcore, and libregex into
  libunicode
- updated unicode.py in src/etc to generate aforementioned tables
- generated new tables based on latest Unicode data
- added UnicodeChar and UnicodeStrSlice traits to prelude
- libunicode is now the collection point for the std::char module,
  combining the libunicode functionality with the Char functionality
  from libcore
  - thus, moved doc comment for char from core::char to unicode::char
- libcollections remains the collection point for std::str

The Unicode-aware functions that previously lived in the Char and
StrSlice traits are no longer available to programs that only use
libcore. To regain use of these methods, include the libunicode crate
and use the UnicodeChar and/or UnicodeStrSlice traits:

    extern crate unicode;
    use unicode::UnicodeChar;
    use unicode::UnicodeStrSlice;
    use unicode::Words; // if you want to use the words() method

NOTE: this does *not* impact programs that use libstd, since UnicodeChar
and UnicodeStrSlice have been added to the prelude.

closes #15224
[breaking-change]
2014-07-07 14:52:24 -04:00
man Merge remote-tracking branch 'origin/master' into 0.11.0-release 2014-07-02 11:08:21 -07:00
mk Add libunicode; move unicode functions from core 2014-07-07 14:52:24 -04:00
src Add libunicode; move unicode functions from core 2014-07-07 14:52:24 -04:00
.gitattributes make sure jemalloc valgrind support is enabled 2014-05-11 20:05:22 -04:00
.gitignore Ignore /build even if it’s a symlink, but only at top-level. 2014-05-30 11:37:31 -07:00
.gitmodules add back jemalloc to the tree 2014-05-10 19:58:17 -04:00
.mailmap
.travis.yml travis: Move from travis_wait to time-passes 2014-07-01 20:21:16 -07:00
AUTHORS.txt Updated release notes for 0.11.0 2014-06-30 07:25:58 -07:00
configure Add the Guide, add warning to tutorial. 2014-06-24 17:22:50 -07:00
CONTRIBUTING.md Update repo location 2014-06-16 18:16:36 -07:00
COPYRIGHT
LICENSE-APACHE
LICENSE-MIT
Makefile.in Update repo location 2014-06-16 18:16:36 -07:00
README.md fix typo in readme 2014-06-30 11:17:25 +02:00
RELEASES.txt Update RELEASES.txt 2014-07-05 00:22:59 -04:00

The Rust Programming Language

This is a compiler for Rust, including standard libraries, tools and documentation.

Quick Start

  1. Download a binary installer for your platform.
  2. Read the tutorial.
  3. Enjoy!

Note: Windows users can read the detailed getting started notes on the wiki.

Building from Source

  1. Make sure you have installed the dependencies:

    • g++ 4.7 or clang++ 3.x
    • python 2.6 or later (but not 3.x)
    • perl 5.0 or later
    • GNU make 3.81 or later
    • curl
    • git
  2. Download and build Rust:

    You can either download a tarball or build directly from the repo.

    To build from the tarball do:

     $ curl -O http://static.rust-lang.org/dist/rust-nightly.tar.gz
     $ tar -xzf rust-nightly.tar.gz
     $ cd rust-nightly
    

    Or to build from the repo do:

     $ git clone https://github.com/rust-lang/rust.git
     $ cd rust
    

    Now that you have Rust's source code, you can configure and build it:

     $ ./configure
     $ make && make install
    

    Note: You may need to use sudo make install if you do not normally have permission to modify the destination directory. The install locations can be adjusted by passing a --prefix argument to configure. Various other options are also supported, pass --help for more information on them.

    When complete, make install will place several programs into /usr/local/bin: rustc, the Rust compiler, and rustdoc, the API-documentation tool.

  3. Read the tutorial.

  4. Enjoy!

Building on Windows

To easily build on windows we can use MSYS2:

  1. Grab the latest MSYS2 installer and go through the installer.

  2. Now from the MSYS2 terminal we want to install the mingw64 toolchain and the other tools we need.

     $ pacman -S mingw-w64-i686-toolchain
     $ pacman -S base-devel
    
  3. With that now start mingw32_shell.bat from where you installed MSYS2 (i.e. C:\msys).

  4. From there just navigate to where you have Rust's source code, configure and build it:

     $ ./configure --build=i686-pc-mingw32
     $ make && make install
    

Notes

Since the Rust compiler is written in Rust, it must be built by a precompiled "snapshot" version of itself (made in an earlier state of development). As such, source builds require a connection to the Internet, to fetch snapshots, and an OS that can execute the available snapshot binaries.

Snapshot binaries are currently built and tested on several platforms:

  • Windows (7, 8, Server 2008 R2), x86 only
  • Linux (2.6.18 or later, various distributions), x86 and x86-64
  • OSX 10.7 (Lion) or greater, x86 and x86-64

You may find that other platforms work, but these are our officially supported build environments that are most likely to work.

Rust currently needs about 1.5 GiB of RAM to build without swapping; if it hits swap, it will take a very long time to build.

There is a lot more documentation in the wiki.

License

Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.

See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.