rust/src/test/debug-info/generic-static-method-on-struct-and-enum.rs
Alex Crichton 071ee96277 Consolidate codegen-related compiler flags
Move them all behind a new -C switch. This migrates some -Z flags and some
top-level flags behind this -C codegen option.

The -C flag takes values of the form "-C name=value" where the "=value" is
optional for some flags.

Flags affected:

* --llvm-args           => -C llvm-args
* --passes              => -C passes
* --ar                  => -C ar
* --linker              => -C linker
* --link-args           => -C link-args
* --target-cpu          => -C target-cpu
* --target-feature      => -C target-fature
* --android-cross-path  => -C android-cross-path
* --save-temps          => -C save-temps
* --no-rpath            => -C no-rpath
* -Z no-prepopulate     => -C no-prepopulate-passes
* -Z no-vectorize-loops => -C no-vectorize-loops
* -Z no-vectorize-slp   => -C no-vectorize-slp
* -Z soft-float         => -C soft-float
* -Z gen-crate-map      => -C gen-crate-map
* -Z prefer-dynamic     => -C prefer-dynamic
* -Z no-integrated-as   => -C no-integrated-as

As a bonus, this also promotes the -Z extra-debug-info flag to a first class -g
or --debuginfo flag.

* -Z debug-info         => removed
* -Z extra-debug-info   => -g or --debuginfo

Closes #9770
Closes #12000
2014-02-10 00:50:39 -08:00

69 lines
1.3 KiB
Rust

// Copyright 2013 The Rust Project Developers. See the COPYRIGHT
// file at the top-level directory of this distribution and at
// http://rust-lang.org/COPYRIGHT.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
// xfail-android: FIXME(#10381)
// compile-flags:-g
// debugger:rbreak zzz
// debugger:run
// STRUCT
// debugger:finish
// debugger:print arg1
// check:$1 = 1
// debugger:print arg2
// check:$2 = 2
// debugger:continue
// ENUM
// debugger:finish
// debugger:print arg1
// check:$3 = -3
// debugger:print arg2
// check:$4 = 4.5
// debugger:print arg3
// check:$5 = 5
// debugger:continue
#[feature(struct_variant)];
struct Struct {
x: int
}
impl Struct {
fn static_method<T1, T2>(arg1: T1, arg2: T2) -> int {
zzz();
return 0;
}
}
enum Enum {
Variant1 { x: int },
Variant2,
Variant3(f64, int, char),
}
impl Enum {
fn static_method<T1, T2, T3>(arg1: T1, arg2: T2, arg3: T3) -> int {
zzz();
return 1;
}
}
fn main() {
Struct::static_method(1, 2);
Enum::static_method(-3, 4.5, 5);
}
fn zzz() {()}